Dragon's Dogma 2

Dragon's Dogma 2

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SpiffyMussel Mar 22, 2024 @ 6:30pm
Key Bindings are wack!
Is there a reason you cant bind anything to the Alt key? The first Dragons Dogma had some good Keyboard/Mouse controls, but I cant recreate them because the Alt key is locked. Right mouse button for Block and V for Impale doesn't feel right at all. I hope the Devs fix this.
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Showing 1-15 of 15 comments
srswntr Mar 23, 2024 @ 12:59am 
word
Kodiak412 Mar 23, 2024 @ 1:07am 
Sadly having some keys unbindable is becoming more and more mainstay. IDK why.

I have an Azeron I use for games that this is problematic on. Take those unbindable keys and assign them to a more convenient location for me.
SpiffyMussel Mar 23, 2024 @ 6:25pm 
Originally posted by Kodiak412:
Sadly having some keys unbindable is becoming more and more mainstay. IDK why.

I have an Azeron I use for games that this is problematic on. Take those unbindable keys and assign them to a more convenient location for me.

The game has many issues but this didn't have to be one of them. DD1 did lots of game play systems better including controls.
suksas Mar 23, 2024 @ 6:26pm 
Yeah, i wanted to play kb&m cause was playing archer. Had to switch to controller.
Wolfdoggie Mar 16 @ 10:30pm 
Already disappointed I can't unbind ALT. What's the reasoning behind just randomly leaving a key out of options?
Larco Mar 17 @ 3:28am 
Tbh it's probably because left alt at least is a pretty key key. I'd rather it was unbindable than what bethesda did with fallout 4 and made it a hard bind for hold breath. Anyway, the key binds suck. And, yes, like kodiac said this seems to be becoming increasingly the norm. While it irritates me to have to, I've found the simplest solution is just to use autohotkey to fix it myself.

There's steam guides for it. eg https://steamcommunity.com/sharedfiles/filedetails/?id=3200926370

But (and I say this as a pretty pc illiterate person) it's remarkably easy to set up and configure. Took me 10 minutes. What i particularly like about it is you can set it up so there's no need to press two buttons to activate a weapon skill, and you can even build in delays for skills like heavensward sunder, deathly arrow so you don't have to hold the button down. Yes, I'm lazy.
The more I play the more I wonder what happened. I've played a lot of Capcom games and they usually have amazing PC controls, amazing keybind options with everything included and pristine polish. Why was Dragons Dogma 2 forsaken in this regard?

I love the hell out of my G600 mouse, as it works around games that hate PC gamers, but when Alt is hardcoded to something annoying it has no workaround other than either putting up with it or changing my push-to-talk key in discord (which is disrupted even if I were to play with a controller). But it's just such a good PTT key that I can't and don't want to throw habits outa wack. XD
Larco Mar 17 @ 4:22pm 
Honestly, i don't think it's just capcom. More and more companies seem to stick PC users with crap controls and expect that we'll sort of ... sort it out ourselves. Either that, or consoles are so dominant now that they worry about those and sort of forget the pc bit. I mean, given by how bad many conversions are it wouldn't surprise me.I used to automatically thumbs down games for doing that but it got to the point Id have been thumbs downing practically every game I played.
kcnue Mar 18 @ 8:12am 
dey was always wack BOI

u betta shut yo a*s fore i smack u

no controller havin, mouse lovin, key remappin mfka
Last edited by kcnue; Mar 18 @ 8:13am
Check THIS out.

https://www.nexusmods.com/dragonsdogma2/mods/297

Check the 'posts' section for user issues though - it looks like it interacts poorly with other mods using custom controls, but it will let you remove the modifier keys, and bypass forbidden key limitations.
Drake Mar 20 @ 4:53pm 
Originally posted by Larco:
Honestly, i don't think it's just capcom. More and more companies seem to stick PC users with crap controls and expect that we'll sort of ... sort it out ourselves. Either that, or consoles are so dominant now that they worry about those and sort of forget the pc bit. I mean, given by how bad many conversions are it wouldn't surprise me.I used to automatically thumbs down games for doing that but it got to the point Id have been thumbs downing practically every game I played.

The main issue Xinput.

If you want the job to be done right, you need to use Xinput for xbox controllers and raw input for keyboard and mouse.

The problem is that raw input is a chore to implement. It's very time consuming (mainly because thre hasn't been a proper keyboard and mouse API developped in 20 years because gamepads are easier to support and MS is pushing the xbox controller on windows). So devs use a shortcut, they use Xinput vitual key emulation which uses win32 inputs.
You see it in plain in the control config files of various games. It's full of those VK_* inputs which are the virtual keys.

The problem is that it works for QWERTY, but is a nightmare for other types of keyboards. And it has a lot of limitations.

To sum it up, devs usually don't have the time to finish the job, and keymapping is usually pretty low on priority lists, so they just hardcode keys.
Last edited by Drake; Mar 20 @ 4:54pm
Netsu Mar 21 @ 11:27am 
Originally posted by SpiffyMussel:
Is there a reason you cant bind anything to the Alt key? The first Dragons Dogma had some good Keyboard/Mouse controls, but I cant recreate them because the Alt key is locked. Right mouse button for Block and V for Impale doesn't feel right at all. I hope the Devs fix this.
I feel you, my mouse has extra buttons, I binded a bunch of common actions to them to save myself a lot of pain, now 90% of my controls are pretty comfy, with pretty much movement, pawn commands and quickspell being almost all i ever need from my keyboard

If you don't have a mouse with extra buttons, then I recommend just switching to controller, I tried it a bit and it was good, but I played the first with keyboard so wanted a similar feel for the second game
Originally posted by Ryan Fenton:
Check THIS out.

https://www.nexusmods.com/dragonsdogma2/mods/297

Check the 'posts' section for user issues though - it looks like it interacts poorly with other mods using custom controls, but it will let you remove the modifier keys, and bypass forbidden key limitations.

Jeez, need like 3-4 mods just to remove the pointless CTRL modifier for skill use (the most nonsensical PC control decision I've ever seen in my history of gaming). Just doesn't seem worth it.

I been using CTRL+1-4 macros on my G600 side mouse buttons for casting spells but for some reason even though I'm holding down the Macro it won't let my mage hold the spell, and he'll always instant cast it once charged. If anyone has any insight on GHub macros....

It's no repeat, and just the pressed down CTRL+1. standard or 0 ms delay seems to make no difference.
Last edited by Wolfdoggie; Mar 25 @ 6:57pm
Migromul Mar 25 @ 8:53pm 
Originally posted by SpiffyMussel:
Is there a reason you cant bind anything to the Alt key? The first Dragons Dogma had some good Keyboard/Mouse controls, but I cant recreate them because the Alt key is locked. Right mouse button for Block and V for Impale doesn't feel right at all. I hope the Devs fix this.

Yes, actually, there is. ALT is the walk-Key. In comparison to the first game, this is fixed and functions only while holding the ALT-key. (no toggle-mode.)

I always recommend to use a 5-button mouse for this game.
My bindings are the flllowing:
- left mouse: main attack
- right mouse: secondary attack (depends on vocation. But in your case that would prpbably be impale (the skill of the fighter). There is no real "heavy" attack anymore
- CTRL: switch for skills
- left mouse: left skill
- right mouse: top skill
- space: right skill (I used to bind that on the middle mouse. But space is as good as this)
- aft thumb button:: bottom skill
- R: activate lamp
- Tab: Item-Inventory (this is only accessable directly through the switch.)
- 1: (quick) use healing-curativ
- 2: (quick) use stamina-curative (all other cures must be used through the item-inventory.)

- forward thumb-mouse button: vocation-action (main)
- Q vocation-action (secondary, importand for bow-wielders to comfotably use the the bottom-skill)
- E: grabble, Ascend with the trickster-spirit
- middle mouse-button: use.
- shift: running (toggable or holding down. Toggable through a setting in the options-menu)
- F: switch magic-bow-mode while a skill is prepared, turning, while defending with the shield, switch zoom-mode with the normal bow, Descend with the Trickser Spirit (shift is the secondary key for those actions)

An altenative may be to exchange the Ctrl. and forward-thumb-button. Some vocations play a bit more fluent, then. But then you might also need to switch the Q-key to that function, to more comfortably use the botom-skil.
A thrird alternative could be to use the middle-mouse instead of the aft-thumb-button for the bottom skill. (I didn't try that, yet.)

But if you want to play warfarer, I would try to getting used to only ONE configuration, because this vocation can use every weapon. (and then also uses the vocaton-action of that weapon.)

If you only use a three-button-mouse, than you should think of somthing else... I would maybe use the "Q" and "E" for the forward and aft thumb-btoon. But luckily I'm not at that dilemma....

Edit: hmpf. the format is ignrored... I have the ctrl-actions further inwards for a better view. But beginning space is just ignrored. (and the tab-button to create more space at the beginning of a line, doesn't function, too, because this switches to the next function, while writing text.)
Last edited by Migromul; Mar 25 @ 9:01pm
TMW001 Mar 28 @ 3:04pm 
I always hated this why give us a key binding option if we can't bind them however we want to play comfortably seems more and more companies keep limiting what you can rebind.
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