Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have an Azeron I use for games that this is problematic on. Take those unbindable keys and assign them to a more convenient location for me.
The game has many issues but this didn't have to be one of them. DD1 did lots of game play systems better including controls.
There's steam guides for it. eg https://steamcommunity.com/sharedfiles/filedetails/?id=3200926370
But (and I say this as a pretty pc illiterate person) it's remarkably easy to set up and configure. Took me 10 minutes. What i particularly like about it is you can set it up so there's no need to press two buttons to activate a weapon skill, and you can even build in delays for skills like heavensward sunder, deathly arrow so you don't have to hold the button down. Yes, I'm lazy.
I love the hell out of my G600 mouse, as it works around games that hate PC gamers, but when Alt is hardcoded to something annoying it has no workaround other than either putting up with it or changing my push-to-talk key in discord (which is disrupted even if I were to play with a controller). But it's just such a good PTT key that I can't and don't want to throw habits outa wack. XD
u betta shut yo a*s fore i smack u
no controller havin, mouse lovin, key remappin mfka
https://www.nexusmods.com/dragonsdogma2/mods/297
Check the 'posts' section for user issues though - it looks like it interacts poorly with other mods using custom controls, but it will let you remove the modifier keys, and bypass forbidden key limitations.
The main issue Xinput.
If you want the job to be done right, you need to use Xinput for xbox controllers and raw input for keyboard and mouse.
The problem is that raw input is a chore to implement. It's very time consuming (mainly because thre hasn't been a proper keyboard and mouse API developped in 20 years because gamepads are easier to support and MS is pushing the xbox controller on windows). So devs use a shortcut, they use Xinput vitual key emulation which uses win32 inputs.
You see it in plain in the control config files of various games. It's full of those VK_* inputs which are the virtual keys.
The problem is that it works for QWERTY, but is a nightmare for other types of keyboards. And it has a lot of limitations.
To sum it up, devs usually don't have the time to finish the job, and keymapping is usually pretty low on priority lists, so they just hardcode keys.
If you don't have a mouse with extra buttons, then I recommend just switching to controller, I tried it a bit and it was good, but I played the first with keyboard so wanted a similar feel for the second game
Jeez, need like 3-4 mods just to remove the pointless CTRL modifier for skill use (the most nonsensical PC control decision I've ever seen in my history of gaming). Just doesn't seem worth it.
I been using CTRL+1-4 macros on my G600 side mouse buttons for casting spells but for some reason even though I'm holding down the Macro it won't let my mage hold the spell, and he'll always instant cast it once charged. If anyone has any insight on GHub macros....
It's no repeat, and just the pressed down CTRL+1. standard or 0 ms delay seems to make no difference.
Yes, actually, there is. ALT is the walk-Key. In comparison to the first game, this is fixed and functions only while holding the ALT-key. (no toggle-mode.)
I always recommend to use a 5-button mouse for this game.
My bindings are the flllowing:
- left mouse: main attack
- right mouse: secondary attack (depends on vocation. But in your case that would prpbably be impale (the skill of the fighter). There is no real "heavy" attack anymore
- CTRL: switch for skills
- left mouse: left skill
- right mouse: top skill
- space: right skill (I used to bind that on the middle mouse. But space is as good as this)
- aft thumb button:: bottom skill
- R: activate lamp
- Tab: Item-Inventory (this is only accessable directly through the switch.)
- 1: (quick) use healing-curativ
- 2: (quick) use stamina-curative (all other cures must be used through the item-inventory.)
- forward thumb-mouse button: vocation-action (main)
- Q vocation-action (secondary, importand for bow-wielders to comfotably use the the bottom-skill)
- E: grabble, Ascend with the trickster-spirit
- middle mouse-button: use.
- shift: running (toggable or holding down. Toggable through a setting in the options-menu)
- F: switch magic-bow-mode while a skill is prepared, turning, while defending with the shield, switch zoom-mode with the normal bow, Descend with the Trickser Spirit (shift is the secondary key for those actions)
An altenative may be to exchange the Ctrl. and forward-thumb-button. Some vocations play a bit more fluent, then. But then you might also need to switch the Q-key to that function, to more comfortably use the botom-skil.
A thrird alternative could be to use the middle-mouse instead of the aft-thumb-button for the bottom skill. (I didn't try that, yet.)
But if you want to play warfarer, I would try to getting used to only ONE configuration, because this vocation can use every weapon. (and then also uses the vocaton-action of that weapon.)
If you only use a three-button-mouse, than you should think of somthing else... I would maybe use the "Q" and "E" for the forward and aft thumb-btoon. But luckily I'm not at that dilemma....
Edit: hmpf. the format is ignrored... I have the ctrl-actions further inwards for a better view. But beginning space is just ignrored. (and the tab-button to create more space at the beginning of a line, doesn't function, too, because this switches to the next function, while writing text.)