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So yeah, save manually often. Inns apparently make for backup load points, and otherwise there's unreliable auto-save and loading from that autosave. And yes, it really, really, really, really, really sucks and makes zero sense that Capcom doesn't want an RPG of all games to have multiple save slots.
Think about it like this.. there are 2 save states. Tavern/Inn & Manual/Auto. This means you can load your last tavern rest or your last auto/manual save. Whatever is the latest.
Some people will rest at an Inn (therefore creating their latest Inn save) and then play for 5 hours doing nothing but Manual/Auto saving. When they die, they are prompted with the option to go back to their latest Auto Save or back to their last Inn/Tavern save. Players like the gentleman above me clicked to go back to the Inn save and are upset because the game did what he asked it to do and reset him to his last Inn save which was 5 hours earlier.
Remember though, this is rougher than normal because there is only one save slot, so the save slot is then autosaved over therefor really sealing the deal.
-(Manual/auto) Save = The save that gets overridden constantly. Example when encountering an Ogre it will auto-save. Means your manual save u made 5 mins before is overridden.
I recommend to rest/save at Inn whenever u made X much progress that u don't want to lose and/or are planning taking on a tough fight/situation that will probably override manual/auto save and then you are risking getting stuck in a loop.
So you'll only get so many attempts before you have to abandon it and sleep to recover your health before attempting it again.
With tough fights, I won't waste my wakestones. I will reload my saves upon death until I get a decent run against it, because the wakestone will fully restore your maximum health as if you had slept. If you use it when you're still only at 90%, it feels like a waste.
I really appreciate that info, I thought I was going a tad crazy when I died and came back with a half health thing. That said, feels like that kinda sucks. I get the idea of penalties, but penalties that actually make a hard fight harder... kinda feels like its a self-defeating cycle. Still, I can't really cry about it until I've faced a point that makes me say that. Maybe it "just works", I dunno.