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I agree with you, btw. Just giving a tip on how to better cope with that mechanic.
Timed quests are a problem if you use guides and spoil the game to begin with.
The second issue though is that there are no save slots in the game so you can't do a "perfect save" after the fact, it's the one reason why I don't have 600 hours in DD1 instead of 100+ only, not willing to ruin my minmaxed MagKnight lol
Stop stressing and let live my guy
Thanks for that advice! Did not realize the stash bypassed the timers and had not considered doing some quick crafting as I get perishables to offset. Does not eliminate the issues but anything that alleviates definitely helps!
Not picking up multiple quests. My issue is more that at any point after I have picked up the timed quest I will either choose to or have to (pick one or multiple) take care of my dogs, get/cook food, take a phone call, bathroom, watch some of what is on the TV next to me, take out the trash, check my business emails, etc. . Any of these may range from 5 - 55 minutes and I cannot always predict the required time or exactly when they might occur. Also no interest in constantly having to shut the program down every time one or more of these occur. If the timed quests allow for multiple hours of real time to pass before it has an affect I should be fine, if not I'm likely to get the negative effects nearly every time.
I do like the concept and agree it does and probably should discourage just grabbing everything mindlessly. Just hoping there will be an update or mod that will significantly increase the time allowed so I'm not trying to compromise my real life or way I play to accommodate the timers.