Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is only viable if you have a 40 series NVIDIA GPU. DLSS3 is only supported for 40 series GPU's (4060, 4070, 4080 etc.) If this isnt the case for you, than as above is still the best you can hope for.
RT is more for developers. Saves a ton of time to just RT in game instead of creating the illusion of realistic light.
It's a troll...
and only way to fix this game is cyberpunk 2.0 update lol dont try to defend that ♥♥♥♥ you need to wait like 4 month mybe to see patch about performance.
scamming game
Dunno why it took me so long to realise this but you're right, it saves them the time of baking light, it's only for workflow.
Tanks performance for that bs.
The amount of detail Ray Tracing provides is unparalleled to baked lighting.
DD2 looks absolutely stunning with everything set to max.
The shadows and dark corners cast due to ray tracing is simply the best the industry has provided so far.
And not something that could be done in this detail by hand (Purely speaking from a senseable financiel standpoint)
That isn't to say this is the best itteration of it, That title probably still goes to Cyberpunk but for the above mentioned it certainly is.
I have not tried Path Tracing but the fact a mod can so easily drastically change the look of the game is proof that a future update might introduce it in a less experimental format.