Dragon's Dogma 2

Dragon's Dogma 2

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Brads Mar 22, 2024 @ 12:23am
so healing items just don't restore health anymore?
i've tried grass and potions be they wont restore none grey health anymore
what is this ♥♥♥♥? how do i heal?
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Showing 16-30 of 40 comments
Tom Bombathrill Mar 22, 2024 @ 12:39am 
be sure to pick up the camping kit dlc for 2.99 to alleviate the grey health you accumulate instantly!
Brads Mar 22, 2024 @ 12:39am 
Originally posted by ichigo2526:
Originally posted by Brads:
bro i've beat the original on hardmode, it's just annoying they removed being able to heal yourself when you could in the last game
It was always a part of the game, you more than likely just dont remember
it was not, i always stocked up on grass to restore my health to full i only ever rested at the in to pass time
Mercy Mar 22, 2024 @ 12:40am 
Reading helps, the game literally tells you how to deal with this
River Mar 22, 2024 @ 12:42am 
Originally posted by ichigo2526:
It was always a part of the game, you more than likely just dont remember

No, they're right. You couldn't use healing magic to restore diminished health, but you could use items. All healing items restored permanently lost health, including stuff like apples. I was just playing the first one earlier today, so there's no question about it.
Neoyoshi Mar 22, 2024 @ 12:42am 
Health functions pretty much the same from the first Dragons Dogma, the -minus health debuff is a just a bit more noticeable right now because we are all still low level and pretty much without any decent gear.

Compare that to the 12 years of playing Dragons dogma and of course we are going to forget about this kind of stuff.
Sparhawk122 Mar 22, 2024 @ 12:43am 
You need to buy microtransactions for the convience.
Nyantophobia May 8, 2024 @ 3:37pm 
Yeah, I don't like it either.
Makes having healing items in the first place *almost* obsolete if you have a mage, and you most likely will.

If in DD1 I tend to forget to use items, in this one I'm just forgetting their existence, or just selling them. Combine the items and they sell for a nice price!
Last edited by Nyantophobia; May 8, 2024 @ 3:38pm
Varagonax May 8, 2024 @ 3:41pm 
Originally posted by Brads:
i've tried grass and potions be they wont restore none grey health anymore
what is this ♥♥♥♥? how do i heal?
they removed the ability to heal over wounded health passively. You CAN heal wounded health by using an All Heal Elixir, which can be bought every 3ish days at sacred arbor for 10k.
Black_Hole May 8, 2024 @ 6:29pm 
Read tutorial tips.
dobermaxx69 May 11, 2024 @ 7:26am 
allheal elixer
Brandon (in VR) May 11, 2024 @ 7:33am 
Mans didn't read the tutorial screens.
Migromul May 11, 2024 @ 8:05am 
Originally posted by Varagonax:
Originally posted by Brads:
i've tried grass and potions be they wont restore none grey health anymore
what is this ♥♥♥♥? how do i heal?
they removed the ability to heal over wounded health passively. You CAN heal wounded health by using an All Heal Elixir, which can be bought every 3ish days at sacred arbor for 10k.

This elixier becomes important, eventually, however. So I would use the campfire-solution as long as possible instead... (it's also much cheaper and affects your whole party... The elixier works only on yourlself...)
The Debauchery May 11, 2024 @ 8:13am 
Originally posted by Brads:
wow, that's really annoying what a lame addition
Tell me about it. I also hate having to sleep. I could have so much more room in my home if I didn't need a bed and could stay awake 24/7.

Honestly though, it would make more logical sense for the game mechanic to reduce the Stamina bar rather than the Health bar.


Originally posted by Nyantophobia:
Yeah, I don't like it either.
Makes having healing items in the first place *almost* obsolete if you have a mage, and you most likely will.
Healing mages are good, but they aren't perfect. I like the thing where you literally have no health left but still have time to drink a potion.
Plus stamina-healing items are always useful... for the Arisen. The pawns seem not to like using them. They didn't like them much in DD1 either.
Judging by the overly subservient attitude of the pawns and the way they're practically fighting to be the biggest sycophant, they're probably conditioned not to use consumables except under extreme circumstances (unless they get wet in the rain and have Panaceas, in which case they're all gone). It is a pain in the arse, honestly. I wish they'd all use the items I give them. That is why I give them consumables in the first place.
dodger May 11, 2024 @ 8:46am 
I like that they put campfires in DD2. But I do think they weakened potions too much, compared to DD:DA. That includes that potions are available in DD:DA that heal the entire group; those aren't available in DD2.
Adam__86 May 11, 2024 @ 8:54am 
Originally posted by Professor Donger:
Originally posted by NEWNS:
addition? this was a mechanic in the original game lmao

People came in expecting this to be an easy RPG and are surprised when it's not
I mean it is absurdly easy. The issue is the systems are not intuitive so people expect potions to fully heal like every other game to avoid having to camp after every big encounter
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Date Posted: Mar 22, 2024 @ 12:23am
Posts: 40