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No, they're right. You couldn't use healing magic to restore diminished health, but you could use items. All healing items restored permanently lost health, including stuff like apples. I was just playing the first one earlier today, so there's no question about it.
Compare that to the 12 years of playing Dragons dogma and of course we are going to forget about this kind of stuff.
Makes having healing items in the first place *almost* obsolete if you have a mage, and you most likely will.
If in DD1 I tend to forget to use items, in this one I'm just forgetting their existence, or just selling them. Combine the items and they sell for a nice price!
This elixier becomes important, eventually, however. So I would use the campfire-solution as long as possible instead... (it's also much cheaper and affects your whole party... The elixier works only on yourlself...)
Honestly though, it would make more logical sense for the game mechanic to reduce the Stamina bar rather than the Health bar.
Healing mages are good, but they aren't perfect. I like the thing where you literally have no health left but still have time to drink a potion.
Plus stamina-healing items are always useful... for the Arisen. The pawns seem not to like using them. They didn't like them much in DD1 either.
Judging by the overly subservient attitude of the pawns and the way they're practically fighting to be the biggest sycophant, they're probably conditioned not to use consumables except under extreme circumstances (unless they get wet in the rain and have Panaceas, in which case they're all gone). It is a pain in the arse, honestly. I wish they'd all use the items I give them. That is why I give them consumables in the first place.