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I seriously hoped the second game would expand on the complexities not reduce them. Is there even a possibility they'd mitigate or fix those issues? Capcom usually allows the developers to expand and update the game for a long time after the release, so I'm wishfully hopeful, but on the other hand there definitely isn't enough noise coming from the community to actually make developers aware that we find issue with these changes.
I agree, I want as many equipment slots as possible
The first comment mentioned Kingdom Come: Deliverance, which apparently has around TWENTY equipment slots, and now I'm a little curious about playing that game.
In a perfect world where I could force Capcom to put more work in, I'd request they give us this many slots:
3 Head slots (head, eyes, face)
2 Mantle slots (cape/misc, neck)
4 Torso slots (inner torso clothing + 3 sections of chest armor = top, middle, bottom)
10 Arm slots (shoulder, bicep, elbow, forearm, hand)
1 or maybe 2 Belt/Waist slots
11 Lower body slots (upper clothing, lower clothing + upper guard + thigh, knee, shin, boot)
obviously some armor pieces wouldn't be able to be divided up like this, so they'd take up multiple slots.
But I'm not even asking for or expecting this level of armor/clothing complexity.
I WAS, however, expecting it to be equal to or greater than the first game.
What a disappointment.
I’m gonna say it since it makes no sense to me and there hasn’t been discussion surrounding this fact: There is virtually no reason for them to have allowed fairly in depth breast customization, and an ass size slider, if they were just gonna censor it.
For reference, in DDDA, my ending outfit of choice on ranger was monocle, silver chestplate (female), oblivion gloves, silk lingerie, oblivion legs (covers silk lingerie entirely). So my character looked risque, not overly slutty. It was a nice touch and it just feels like a slap in the face to add these new customizations and then not be able to be creative with them. I would kill to see my current DD2 character in a graphically updated outfit like the one I just described above.
And TLDR/footnote: They are torn between oversexualization and censorship, as made obvious by the JIGGLE PHYSICS, and character creator, juxtaposed against the armor sets in the game world.
Professional recommendation: Play warfarer and wear the most revealing armor pieces of each vocation if you are looking for something comparable to DD1 in the meantime, if you’re into that.
Argument of DD2 having more armors is also weak, new models are great but many armor sets seem like they were kitbashed from existing assets, so instead of players making their own variations using all available slots we get limited amount of combinations made by devs with the same pieces that players would normally use but thanks to armors being merged into practically two slots, if you didnt find a combination of armor pieces that interested you then tough luck.
We end in technically the same position but in practice we have much less choice and the amount of dev work was simillar, armor models and textures are already here and its a question of separating meshes to their own slots, and even if there would be some clipping problems then its not the end of the world (and im not even going to mention armor pieces taken directly from DD1, those were already made with layers in mind), we waited for this sequel for over a decade and we paid for it, we should get more not less damn it!!!
In DD1 swapping armor elements through modding served mainly to perfect your look, now if its even possible, its going to be a requirement for those wanting real customisation. Like i would get it if devs removed chest layer slot because they had problems with clipping, its a bad excuse though somewhat understandable, but not having separate slots for gauntlets and boots on the other hand is completly ♥♥♥♥♥♥♥ lazy.
That can't possibly be the official response, makes me viscerally angry if true. It's one thing to come out and admit you ran out of time or money or something, but to say having less options adds more variety is just pissing on me and calling it rain.
Itsuno - "So for Dragon’s Dogma 2, we changed the armor system and simplified it with the goal that people choose different things to have more visual variety. We wanted to balance it in a way so that people wouldn’t end up always choosing the same things. "
The quote, read it and weep
Itsuno - "So for Dragon’s Dogma 2, we changed the armor system and simplified it with the goal that people choose different things to have more visual variety. We wanted to balance it in a way so that people wouldn’t end up always choosing the same things. "
The moment I saw that quote, I knew it was a blatant lie.
Having the game render all those aditional textures and models of underwear and extra gear pieces on top of whatever complex physics they might carry could cause a major performance spike in the game. Which is not that great already. Not to mention the ones that could be caused by models with physics clipping through each other.
But yeah, that affirmation that they removed the extra slot to allow more variety is ridiculous. In fact it is the complete opposite. Having more gear slots naturally allows for more variety since you can simple ditch a gear piece in a particular slot for the sake of fashion, and compensate the stat lost by having stronger gear equipped on the other slots. Meaning you could more easily average your stats and keep the look you want. But obviously, more gear slots means more work: more coding, more balancing and more 3D modeling, and textures.
That's why I say this decision wasn't made simple with "variety" in mind. It was either out of laziness or because of some technical issue.
Either way, it would be better if they were honest and straight up told us the motives behind the decision. Instead of coming up with a nonsense of excuse like that one.