Dragon's Dogma 2

Dragon's Dogma 2

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BionicFreak Mar 21, 2024 @ 8:17pm
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Armor/Clothing Customization Got WORSE
Why would they make the armor/clothing feature WORSE than the first game?

I've heard the developer's response to the lack of modular Armor/Clothing slots, and it is the most dim-witted, false, lazy excuse I have ever heard.

"Less customization options will actually lead to more variation! We don't want everyone wearing the same armor sets by endgame, so giving them less armor pieces to choose between will fix this! Source: trust me, bro! That's how it works!" is basically what the buffoon said. Anyone with half a brain can read his official statement and see how it makes no $%#^ing sense. It required more work for them, so they ditched how it was done in the first game, yet they still have the gall to sell this game at $70 USD!

Our outfits use to consist of 8 modular pieces (2 Head, 2 Torso, 1 Arms, 2 legs, and a mantle/cape) now it's down to 5 (2 Head, 1 Torso, 1 Leg, and a mantle/cape)....
They glued the inner torso, outer torso, and arm slots to a singular upper body slot, and they did the same to the inner leggings and outer leggings for the lower body slot!

I hope and pray they will come back and actually put some work into the armor/clothing core feature, because this is nonsense. I can barely customize my character. I've never seen a sequel f%$# up one of it's main core features this badly.

I'm pleased with the rest of the game so far (aside from the very wacky performance on my beastly computer), so it's very sad that they chose to do this to us. We should not have to rely on modders to fix the developers' :shit:

"My disappointment is immeasurable, and my [customization] is now ruined"

What would have been a positive review is now going to be negative. And yes, that is how much this one feature means to me.
Last edited by BionicFreak; Mar 26, 2024 @ 8:15pm
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Showing 16-30 of 30 comments
Holdur Mar 24, 2024 @ 2:37pm 
Honestly as much as the game world looks amazingly intricate, I have a few legitimate disappointments like this which don't seem to be getting any coverage from the community. Why do we only have 4 ability slots? Why do you need to use specific abilities with the archer to use special arrows? Sorcerer seems to have gotten the worst treatment from all the changed classes with the sheer number of cut spells as well, I don't think miasma is even in the game which is a shame. Now having confirmation from other people that the number of equipment slots also got downgraded is kinda making me depressed.

I seriously hoped the second game would expand on the complexities not reduce them. Is there even a possibility they'd mitigate or fix those issues? Capcom usually allows the developers to expand and update the game for a long time after the release, so I'm wishfully hopeful, but on the other hand there definitely isn't enough noise coming from the community to actually make developers aware that we find issue with these changes.
Rabbit King Mar 24, 2024 @ 2:56pm 
because the dev said it was gonna make the game better and we would have massive amount of changes and unique looks, but infact armor is still stuck in the one gear is better them all, on top of that it seems layers can exist look at helmet slot we have glasses and helmet so its possible. Just seems they did it to streamline and speed up the development time without saying the real reason
BionicFreak Mar 24, 2024 @ 5:56pm 
Originally posted by MasterThief_117:
Seeing as half the leg armor for an archer is strictly for the legs, half the armor is just underwear and something for the legs. It's stupid. There should be more slots, i.e. for both a pants slot AND for the feet.

I agree, I want as many equipment slots as possible

The first comment mentioned Kingdom Come: Deliverance, which apparently has around TWENTY equipment slots, and now I'm a little curious about playing that game.

In a perfect world where I could force Capcom to put more work in, I'd request they give us this many slots:

3 Head slots (head, eyes, face)
2 Mantle slots (cape/misc, neck)
4 Torso slots (inner torso clothing + 3 sections of chest armor = top, middle, bottom)
10 Arm slots (shoulder, bicep, elbow, forearm, hand)
1 or maybe 2 Belt/Waist slots
11 Lower body slots (upper clothing, lower clothing + upper guard + thigh, knee, shin, boot)

obviously some armor pieces wouldn't be able to be divided up like this, so they'd take up multiple slots.

But I'm not even asking for or expecting this level of armor/clothing complexity.
I WAS, however, expecting it to be equal to or greater than the first game.

What a disappointment.
Last edited by BionicFreak; Mar 24, 2024 @ 6:26pm
Wilt Chamberlain Mar 25, 2024 @ 2:09pm 
The game could instantly be better than DD1 and DDDA if they bring back the old gear slot system, I don’t even know how they would do it at this point though, and add post-game content like everfall, and a bigger BBI-esque area.

I’m gonna say it since it makes no sense to me and there hasn’t been discussion surrounding this fact: There is virtually no reason for them to have allowed fairly in depth breast customization, and an ass size slider, if they were just gonna censor it.

For reference, in DDDA, my ending outfit of choice on ranger was monocle, silver chestplate (female), oblivion gloves, silk lingerie, oblivion legs (covers silk lingerie entirely). So my character looked risque, not overly slutty. It was a nice touch and it just feels like a slap in the face to add these new customizations and then not be able to be creative with them. I would kill to see my current DD2 character in a graphically updated outfit like the one I just described above.

And TLDR/footnote: They are torn between oversexualization and censorship, as made obvious by the JIGGLE PHYSICS, and character creator, juxtaposed against the armor sets in the game world.

Professional recommendation: Play warfarer and wear the most revealing armor pieces of each vocation if you are looking for something comparable to DD1 in the meantime, if you’re into that.
Zariusz Mar 26, 2024 @ 1:27pm 
Decision to gut such important part of Dragons Dogma identity was completly idiotic, devs excuse for it is so pathetic that its laughable. "Players and pawns often ended with simillar looking gear, we want more variety so we removed half of gear slots but there will be more armor sets", who is stupid enough to gobble such crap, muh players wearing simillar gear... HAH who tf cares, this is primarily a singleplayer game and besides meta gamers will almost always end looking quite simillar regardless of the amount of gear available, stealing players ability to make their characters and pawns truly their own is not worth it.

Argument of DD2 having more armors is also weak, new models are great but many armor sets seem like they were kitbashed from existing assets, so instead of players making their own variations using all available slots we get limited amount of combinations made by devs with the same pieces that players would normally use but thanks to armors being merged into practically two slots, if you didnt find a combination of armor pieces that interested you then tough luck.
We end in technically the same position but in practice we have much less choice and the amount of dev work was simillar, armor models and textures are already here and its a question of separating meshes to their own slots, and even if there would be some clipping problems then its not the end of the world (and im not even going to mention armor pieces taken directly from DD1, those were already made with layers in mind), we waited for this sequel for over a decade and we paid for it, we should get more not less damn it!!!

In DD1 swapping armor elements through modding served mainly to perfect your look, now if its even possible, its going to be a requirement for those wanting real customisation. Like i would get it if devs removed chest layer slot because they had problems with clipping, its a bad excuse though somewhat understandable, but not having separate slots for gauntlets and boots on the other hand is completly ♥♥♥♥♥♥♥ lazy.
Last edited by Zariusz; Mar 26, 2024 @ 1:29pm
D. Flame Mar 26, 2024 @ 7:07pm 
literally everything got worse versus Dark Arisen.
Johnny Boy Mar 26, 2024 @ 7:10pm 
Originally posted by BionicFreak:
Why would they make the armor/clothing feature WORSE than the first game?

I've heard the developer's response to the lack of modular Armor/Clothing slots, and it is the most dim-witted, false, lazy excuse I have ever heard.

"Less customization options will actually lead to more variation! Source: trust me, bro! That's how it works!" is basically what the buffoon said.

That can't possibly be the official response, makes me viscerally angry if true. It's one thing to come out and admit you ran out of time or money or something, but to say having less options adds more variety is just pissing on me and calling it rain.
ThatOneGuy Mar 26, 2024 @ 7:10pm 
The devs BS on everyone looking the game has a tried and true solutions, it's called Transmogs. Any dev complaining about "looking the same" and doesn't bother trying to get transmog into their game can eat their own excrement.
ThatOneGuy Mar 26, 2024 @ 7:12pm 
Originally posted by Johnny Boy:
Originally posted by BionicFreak:
Why would they make the armor/clothing feature WORSE than the first game?

I've heard the developer's response to the lack of modular Armor/Clothing slots, and it is the most dim-witted, false, lazy excuse I have ever heard.

"Less customization options will actually lead to more variation! Source: trust me, bro! That's how it works!" is basically what the buffoon said.

That can't possibly be the official response, makes me viscerally angry if true. It's one thing to come out and admit you ran out of time or money or something, but to say having less options adds more variety is just pissing on me and calling it rain.

Itsuno - "So for Dragon’s Dogma 2, we changed the armor system and simplified it with the goal that people choose different things to have more visual variety. We wanted to balance it in a way so that people wouldn’t end up always choosing the same things. "

The quote, read it and weep
Johnny Boy Mar 26, 2024 @ 7:13pm 
Originally posted by ThatOneGuy:
Originally posted by Johnny Boy:

That can't possibly be the official response, makes me viscerally angry if true. It's one thing to come out and admit you ran out of time or money or something, but to say having less options adds more variety is just pissing on me and calling it rain.

Itsuno - "So for Dragon’s Dogma 2, we changed the armor system and simplified it with the goal that people choose different things to have more visual variety. We wanted to balance it in a way so that people wouldn’t end up always choosing the same things. "

The quote, read it and weep
Jesus Christ
BionicFreak Mar 26, 2024 @ 7:47pm 
Originally posted by Johnny Boy:
Originally posted by ThatOneGuy:

Itsuno - "So for Dragon’s Dogma 2, we changed the armor system and simplified it with the goal that people choose different things to have more visual variety. We wanted to balance it in a way so that people wouldn’t end up always choosing the same things. "

The quote, read it and weep
Jesus Christ
It is f#$%ing laughable :laughzombie:
Just Life Mar 26, 2024 @ 7:52pm 
It was done to make it easier to balance armor stats and nothing else. With how the first game was, it must have been a nightmare to keep track of every armor pieces stats that leads to players being 100% immune to nearly all status and or have a lot of defense.

Itsuno - "So for Dragon’s Dogma 2, we changed the armor system and simplified it with the goal that people choose different things to have more visual variety. We wanted to balance it in a way so that people wouldn’t end up always choosing the same things. "

The moment I saw that quote, I knew it was a blatant lie.
Rising Gale Apr 8, 2024 @ 7:44pm 
Tbf depending on the vocation armor really isn't that important, thief you want to weigh as little as possible so the end game armor is actually worse than early game armor to me. Enemies also just stop hurting all that much once you hit level 100.
FlintX Apr 19, 2024 @ 8:52am 
It is a downgrade without doubt. But I guess this was more a technical decision related with performance concerns rather than for having more detailed gear pieces for "variety sake" or whatever they claimed it to be.
Having the game render all those aditional textures and models of underwear and extra gear pieces on top of whatever complex physics they might carry could cause a major performance spike in the game. Which is not that great already. Not to mention the ones that could be caused by models with physics clipping through each other.

But yeah, that affirmation that they removed the extra slot to allow more variety is ridiculous. In fact it is the complete opposite. Having more gear slots naturally allows for more variety since you can simple ditch a gear piece in a particular slot for the sake of fashion, and compensate the stat lost by having stronger gear equipped on the other slots. Meaning you could more easily average your stats and keep the look you want. But obviously, more gear slots means more work: more coding, more balancing and more 3D modeling, and textures.
That's why I say this decision wasn't made simple with "variety" in mind. It was either out of laziness or because of some technical issue.

Either way, it would be better if they were honest and straight up told us the motives behind the decision. Instead of coming up with a nonsense of excuse like that one.
nachomon009 Nov 26, 2024 @ 2:15am 
That´s an interesting matter. In DD: Dark Arisen I use to dress up my character in a manner he/she looks cool, even if the pieces of armor/clothing haven´t the higher stats. By the way Always try to forge them to higher level. This design decission limits a lot the choices to do some "fashion´s dogma" and I find it a bit dissaponting. I did assume this game was intended to be superior to first one in all: More and varied stuff, enemies, classes, equipment, clothing... And it appears they´ve added some new features, removing others in exchange. I understand it ´s cause of some tech issues. RE Engine was designed for Resident Evil games, and probably have serious limitations when tries to work in open world maps. That also causes some issues in NPC performance. Results are spectaculars, but probably have this payback. It´s a shame Capcom, as any company does, try to don´t assume these limitations a nd try to give us some weird explanations. I hope in some future DLC (some expansion alike to Dark Arisen) they will give us some extra stuff to balance those lost equipment and classes. And lot of more enemies too.
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Date Posted: Mar 21, 2024 @ 8:17pm
Posts: 30