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I find the appeal of the original (and probably this sequel) is that the mixture of gameplay and RPG elements was done in a cohesive and well directed manner you don't really see that often. The combat system wasn't particularly complicated but mixed with character creation/development system it made for a lot of depth.
Story was pretty basic for most rpg (chosen one type situation) with some mild twists (the dragon kept offering faustian bargains that people accepted).
So it was just a lot of things done well put together in an interesting progression system with high customization for your character.
If it copies the first one, we'll mostly see forests, mountains, and dungeons for environments.
its an open world game, you explore the world, fight monsters, take quests, customise your character even after you completed the story, that is literally an open world game, if it's not your genre then what brought you to the discussions in the first place?
I didn't ask "what to do in an open world game", your reading comprehension needs some special attention my friend, just go play your game or something.
With a good deal of encounters, you're having to figure out the weaknesses of monsters and how to best tackle them. For some you gotta use AOE attacks so a group won't gang up on you, for flying enemies fire might burn their wings and stop them from flying, for bigger enemies climbing them is ideal so you can reach their weak points, etc. And because of these different encounters, you might be swapping between vocations for yourself, your main pawn, and the ones you can hire so you can fight your way through. Also like Sera said above, the combat is helped by the fact it's faster paced and that distinction really does make it *very* different from souls-like combat.
The story is there and it does have some clever twists and nicely written ideas but that's not the most important thing you should go into a Dragon's Dogma game expecting. And when it comes to it's presentation, I do get where you're coming from when it comes to many of the designs and places looking very fantasy-medieval. I'm personally unbothered by how many of the environments and monsters looked, but I'm also sure that there's going to be some neat looking stuff here and there, especially if a DLC is in the works which will add more.