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I never said there was no replayability, what?
It's more so that people act like ER was a horrible game that did everything wrong. If someone mentions enemy variety by comparison, they say that everything in ER was copy pasted, not unique, and every enemy was just small and big versions of each other, with hardly any unique enemies out of the 200+ that existed. Though if you played the game, that's not true at all.
If someone mentions the combat of ER being good, they say it sucks and is just press dodge roll and nothing else, and that DDDA had better combat and bosses.
Like I wonder how many people here have actually played ER, because it sounds like they haven't.
I understand. I'm not saying popular = good, which is why I also mentioned reviews in my statement. It's more so that since I've been in this forums, I've noticed 9/10 people hate Elden Ring, and purposefully use it as way to bolster up hype for DD2 to say DD2 will be the best game ever. But when you look at statistics you realise all of this is just an echo chamber.
also who tf is saying ER is bad lol, you gotta be short a few chromosomes to say that tbh
I agree. ER had the best art direction for an open world gave I've ever seen. Each area looked super unique and interesting. While DD2 is just rock, grass, desert, water, and nothing else.
A LOT of people. I had many arguments with people who kept hating on it as leverage for why DD2s lack of enemy variety, open world, and other factors were lacking. Just look up Elden Ring or "ER" and read through some of the comments.
yea people like to forget that the quality of a game has a lot more steps than just le me think. Audio and sound design are criminally underrated parts of a critique for example
Now I do not hate elden ring, it is a decent game I have 166 hours in it for a reason. You are not going to like this but I like it for the open world and dungeons as you actually got rewarded with weapons and armor for exploring unlike most open world games where stuff is just a checklist. The combat is decent and DD does have better combat and boss fights that actually felt epic at times (mainly the first fight with one) but that is a subjective opinion an objective opinion is that DD has more options as most vocations in DD:DA are a unique play style and having pawns leading to more fight outcomes whereas in ER was pretty basic. Now some prefer ER type combat but when it comes to souls games I like Nioh's combat the best, typical action rpgs I will go with DD:DA as the best in my opinion.
But I do not see how the two can be compared to one another as to what is better when they are drastically different styles of games.
I'd say my favourite ARPG experiences go to DMC5 and MHW. MHW I actually hated at first. The constant running/tracking monsters, as well as the sheathing mechanics... It felt so clunky. However after playing quite a bit, I've grown to really love it. Super interested to see where they take the series, and I picked up Rise for more gameplay down the line.
I love FS games a lot, as the back and forward never-taking damage gameplay is really appealing to me. If you like more over-the-top effects and stuff, then I can understand finding it boring.