Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But a fighter does come in handy in a fight and most definitely if you use him/her as a tank.
P.s any combo can work just hire what your missing in group
I didn't play the first one yet and I heard that game play is very different from other games in the genre, and I am kinda stuck between choosing Thief or Archer. Which one is more fun to play. I have played many games in the genre and always enjoyed playing a rouge with daggers or a mage but am also interested in the magick archer build.
Most optimal....I would stick with the tried and true, trinity.
1) Fighter (Tank) (using taunt, assuming it carried over from the first game)
2) Thief (DPS)
3) Mage (DPS/Support/Healer)
4) *Ranged DPS of some sort
That way you have 2 magic users and 2 physical users and your party has ranged capabilities with both magic and physical