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I never preorder, so that does not bother me. I will see when people who actually played it start talking about it. (Not professional critics).
in dragons dogma 1 if you had a bow and 2 daggers for example all 3 of those weapons were shown on your body.
Nobody trust this man, he destroyed Solaris.
I did too. They must have figured that some classes became redundant and went for a more specialised approach.
The graphics are better, but are they 14 years of advancement better?
It's the environment and textures mainly. The lighting makes everything look flat, the environment is vast but sparse on detail; I feel like I'm seeing the same two variations of fir tree everywhere. All the rocks blend together. It just looks one-note and amateurish to me, which is weird because I know the developers aren't. Maybe they're technical limitations they were stuck with for the PS5 and Xbox. I just feel like a fantasy realm (even one with a realism focus) should look more visually interesting than my local neighborhood.
Here are two examples of the environment.
https://www.gematsu.com/wp-content/uploads/2023/09/Dragons-Dogma-II_2023_09-21-23_006.jpg
https://www.gematsu.com/wp-content/uploads/2023/09/Dragons-Dogma-II_2023_09-21-23_004.jpg
Now, the character animations are nice, which is great because good animations can go a long way in saving bad models. And the characters do look good, but also have that problem of looking a lot worse when the lighting isn't right. Ah well.
he asked what was different not if it was 14 years of innovation better. /snore.
We are in an age where we are oversaturated with hi def visuals and realism.
Of course things will begin to look samey without a particularly striking visual style.
And I'm just going to say it. Medieval European settings are extremely overdone and not particularly interesting. Yes that includes Elden Ring. Which has *some* striking visuals with the big glowing tree, but also tons of the exact same boring dark ages castle architecture seen in approximately 5 billion games.
This is just a fault of the setting they choose rather than the game itself.