Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the first game non of those existed and I hope they won't here either. Just have a lamp you'll need to fuel with oil like the first game and that's enough.
So there TECHNICALLY is a "crafting" system, but I doubt it's super fleshed out.
part 1 had combining items (putting fish into a flask so it doesn't rot, putting spring water into little flasks), it's not really a crafting game and it became irrelevant at end-game.
It only really matters at low level. Like being in a poison swamp and you collect anti-poison plants as insurance. . . usually these require 2 plants to be combined together to make anti-poison.
If I'm being honest though, from a practical standpoint I could care less as I'm more of a gameplay-over-graphics type of person anyway.
I hope we do see every item and combination showing cooking happening but I doubt it. The recipes are probably not numerous and are confirmed like Resident Evil 8, which give you buffs after eating them (i.e. faster walk speed).
The recipes are also probably gatekeeped. Maybe you need to learn/purchase them or have a pawn that knows them.
I'd take that if its the all they could do.
And I hope my Pawn doesn't throw around the oil I gave him especially for the lantern again.