Dragon's Dogma 2

Dragon's Dogma 2

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koconutbob88 Mar 11, 2024 @ 7:44pm
How do vocations work?
I am curious how vocations work in the context of switching from one to another. When you switch vocations do you keep the skills you learned from the previous class, and can you still use those skills? If not, whats the point in switching vocations? Also, can you use any weapon in the game, or are you restricted based on what class you currently are using?
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Showing 1-11 of 11 comments
if its from the old game weapons are restricted to vocations
and learning other vocations you get better augments
you still keep skills but they dont move over unless the vocation can use them but at a higher lvl
TTV/RebelBuffoon Mar 11, 2024 @ 7:50pm 
Assuming itll work as in the first one:

Vocations act like a class from FFXIV in a sense, you can switch at an NPC at will. Each vocation has its own Passive and Active skills you can unlock. You have a set type of weapon(s) that the vocation can use, others it cannot.
It will cost a small fee to switch class

Both Passive and Active skills that are unlocked can be used on different Vocations when you switch. However, some are exclusive to a specific Vocation, so not all will move over.
It will cost a specific currency to unlock these Active and Passive skills. Which you get from levelling

Each Vocation will also give different stats as you level up. Since you have a finite 200 levels, choosing what levels are best on which Vocations is Vital for an Optimal Stat spread for your builds.

While min/maxing like this was a luxury in the 1st game, I anticipate it being far more useful in this game as the combat should be more engaging and difficult. But dont break your head, usually the class you play gives the stats for that classes playstyle well enough, just for utmost min/maxing do you wanna do things like 200lvl of Assassin then go Warrior or 200lvl sage then Magik Archer.
Last edited by TTV/RebelBuffoon; Mar 11, 2024 @ 7:51pm
koconutbob88 Mar 11, 2024 @ 7:50pm 
Originally posted by Mandalorian Deathknight:
if its from the old game weapons are restricted to vocations
and learning other vocations you get better augments
you still keep skills but they dont move over unless the vocation can use them but at a higher lvl
Can you explain "better augments", and are you saying there is crossover between skills for certain vocations that allow for "higher level" attacks?
koconutbob88 Mar 11, 2024 @ 7:54pm 
Originally posted by RebelBuffoon:
Assuming itll work as in the first one:

Vocations act like a class from FFXIV in a sense, you can switch at an NPC at will. Each vocation has its own Passive and Active skills you can unlock.

Both Passive and Active skills that are unlocked can be used on different Vocations when you switch. However, some are exclusive to a specific Vocation, so not all will move over.

Each Vocation will also give different stats as you level up. Since you have a finite 200 levels, choosing what levels are best on which Vocations is Vital for an Optimal Stat spread for your builds.

While min/maxing like this was a luxury in the 1st game, I anticipate it being far more useful in this game as the combat should be more engaging and difficult. But dont break your head, usually the class you play gives the stats for that classes playstyle well enough, just for utmost min/maxing do you wanna do things like 200lvl of Assassin then go Warrior or 200lvl sage then Magik Archer.
Can you give an example of a skill that I could still use on a different vocation. For example, could I use a mage skill after I switch to a fighter etc?
the Augments are like example fighter lvl 10 augment might add extra hp
then you can use that with other vocations in the augment page
Last edited by Mandalorian Deathknight; Mar 11, 2024 @ 7:54pm
TTV/RebelBuffoon Mar 11, 2024 @ 7:56pm 
Originally posted by koconutbob88:
Originally posted by RebelBuffoon:
Assuming itll work as in the first one:

Vocations act like a class from FFXIV in a sense, you can switch at an NPC at will. Each vocation has its own Passive and Active skills you can unlock.

Both Passive and Active skills that are unlocked can be used on different Vocations when you switch. However, some are exclusive to a specific Vocation, so not all will move over.

Each Vocation will also give different stats as you level up. Since you have a finite 200 levels, choosing what levels are best on which Vocations is Vital for an Optimal Stat spread for your builds.

While min/maxing like this was a luxury in the 1st game, I anticipate it being far more useful in this game as the combat should be more engaging and difficult. But dont break your head, usually the class you play gives the stats for that classes playstyle well enough, just for utmost min/maxing do you wanna do things like 200lvl of Assassin then go Warrior or 200lvl sage then Magik Archer.
Can you give an example of a skill that I could still use on a different vocation. For example, could I use a mage skill after I switch to a fighter etc?

passives, yes. Actives, no. As I said, you have a very limited weapon choice for weapons with each Vocation. and all active skills require a certain weapon type to use. Magic actives will require a Staff, so a Fighter cant use that. But there will be a MagiK Knight Vocation which will be your Paladin-esque fighting style. and others like the Spearhead which will be a Twinblade and magic. then Magik Archer which.. welll Archery and Magic. so there will be Vocations to mix all the playstyles together to give you what you want.



EDIT:
But passives will include: HP increases, Stamina Increases, Damage Increases, Defense Increases, movement speed increase, Carry Capacity increase and more that will be usable on all but unlocked by specific classes.
Last edited by TTV/RebelBuffoon; Mar 11, 2024 @ 7:58pm
koconutbob88 Mar 11, 2024 @ 8:02pm 
Originally posted by RebelBuffoon:
Originally posted by koconutbob88:
Can you give an example of a skill that I could still use on a different vocation. For example, could I use a mage skill after I switch to a fighter etc?

passives, yes. Actives, no. As I said, you have a very limited weapon choice for weapons with each Vocation. and all active skills require a certain weapon type to use. Magic actives will require a Staff, so a Fighter cant use that. But there will be a MagiK Knight Vocation which will be your Paladin-esque fighting style. and others like the Spearhead which will be a Twinblade and magic. then Magik Archer which.. welll Archery and Magic. so there will be Vocations to mix all the playstyles together to give you what you want.



EDIT:
But passives will include: HP increases, Stamina Increases, Damage Increases, Defense Increases, movement speed increase, Carry Capacity increase and more that will be usable on all but unlocked by specific classes.
I think I am slowly understanding, but I am having a hard time imagining what class to choose, and why/what other vocation I would want to switch to, and when to do that. Is there a downside to being a pure vacation and not switching?
TTV/RebelBuffoon Mar 11, 2024 @ 8:06pm 
Originally posted by koconutbob88:
Originally posted by RebelBuffoon:

passives, yes. Actives, no. As I said, you have a very limited weapon choice for weapons with each Vocation. and all active skills require a certain weapon type to use. Magic actives will require a Staff, so a Fighter cant use that. But there will be a MagiK Knight Vocation which will be your Paladin-esque fighting style. and others like the Spearhead which will be a Twinblade and magic. then Magik Archer which.. welll Archery and Magic. so there will be Vocations to mix all the playstyles together to give you what you want.



EDIT:
But passives will include: HP increases, Stamina Increases, Damage Increases, Defense Increases, movement speed increase, Carry Capacity increase and more that will be usable on all but unlocked by specific classes.
I think I am slowly understanding, but I am having a hard time imagining what class to choose, and why/what other vocation I would want to switch to, and when to do that. Is there a downside to being a pure vacation and not switching?

If I may suggest something? the first game right now on steam: dragons Dogma Dark Arisen

Its only like 5 EUR right now. you can get it and try it out, itll show you the basics of the game. and the core mechanics will be the same, just more fleshed out and better in DD2
koconutbob88 Mar 11, 2024 @ 8:12pm 
Originally posted by RebelBuffoon:
Originally posted by koconutbob88:
I think I am slowly understanding, but I am having a hard time imagining what class to choose, and why/what other vocation I would want to switch to, and when to do that. Is there a downside to being a pure vacation and not switching?

If I may suggest something? the first game right now on steam: dragons Dogma Dark Arisen

Its only like 5 EUR right now. you can get it and try it out, itll show you the basics of the game. and the core mechanics will be the same, just more fleshed out and better in DD2
Thanks. I am sure once I dive in all of this will make more sense. DD2 comes out soon enough and it looks great, I am just curious if the class system will appeal to me in the same why other games do. Fromsoftware level/class system is one I have always enjoyed, just dump points into certain attributes that allow you to use whatever weapon/magic/skill you want to use etc...
TTV/RebelBuffoon Mar 11, 2024 @ 8:29pm 
Originally posted by koconutbob88:
Originally posted by RebelBuffoon:

If I may suggest something? the first game right now on steam: dragons Dogma Dark Arisen

Its only like 5 EUR right now. you can get it and try it out, itll show you the basics of the game. and the core mechanics will be the same, just more fleshed out and better in DD2
Thanks. I am sure once I dive in all of this will make more sense. DD2 comes out soon enough and it looks great, I am just curious if the class system will appeal to me in the same why other games do. Fromsoftware level/class system is one I have always enjoyed, just dump points into certain attributes that allow you to use whatever weapon/magic/skill you want to use etc...

well you dont get skill points. each vocation has set stats linked to it that increase on your character when you level it. Like, Fighter will increase HP, Melee Defense, Melee Damage, Stamina and Magic Defense. all in different quantities (likely a focus on HP, melee Def and Melee dmg.) and other classes will do the same where Thief will likely be highest early Melee dmg with low health gain and good stamina. Archer will likely be highest stam gain with low HP and high Ranged dmg.


Levels are universal, and any stat gain obtained from a class is permanent, and cannot be reverted. So its important to think of how you want to play and level certain levels in different classes. Like, in the first game I used to do a path like this: Mage 10 levels, Magik archer 65 levels, Sage 100 levels Magik Archer 25 levels. that would put me to 200 and give me good defenses, cuz Magik archer had highest Defense gain per level between 50 and 100 as well as in the end of 150 to 200. Mage has highest early game magic dmg gain where Sage has highest beyond that. And in the end I'd cap at basically the soft cap of magic stats for the Magik Archer build.
Last edited by TTV/RebelBuffoon; Mar 11, 2024 @ 8:31pm
Zeddekus Mar 11, 2024 @ 8:45pm 
Originally posted by koconutbob88:
I am curious how vocations work in the context of switching from one to another. When you switch vocations do you keep the skills you learned from the previous class, and can you still use those skills? If not, whats the point in switching vocations? Also, can you use any weapon in the game, or are you restricted based on what class you currently are using?
You start off with one of 4 main classes than what hydrid ones later on you swap to others if want. But you only upgrade to hydrid of one you have. What I do it max all classes out on main and also do all available on my main pawn to to mix the game up. Weapons are restricted by class like some armour might me. One class uses all now if I remember.
The only skills you keep if it's same as first is core passive skills. If it's same class like mage and sorcerer for example you can use skills from same class type cause your just hydrid or stronger version. But you cant use mage skills or sorcerer skills for example on a fighter
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Date Posted: Mar 11, 2024 @ 7:44pm
Posts: 11