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and learning other vocations you get better augments
you still keep skills but they dont move over unless the vocation can use them but at a higher lvl
Vocations act like a class from FFXIV in a sense, you can switch at an NPC at will. Each vocation has its own Passive and Active skills you can unlock. You have a set type of weapon(s) that the vocation can use, others it cannot.
It will cost a small fee to switch class
Both Passive and Active skills that are unlocked can be used on different Vocations when you switch. However, some are exclusive to a specific Vocation, so not all will move over.
It will cost a specific currency to unlock these Active and Passive skills. Which you get from levelling
Each Vocation will also give different stats as you level up. Since you have a finite 200 levels, choosing what levels are best on which Vocations is Vital for an Optimal Stat spread for your builds.
While min/maxing like this was a luxury in the 1st game, I anticipate it being far more useful in this game as the combat should be more engaging and difficult. But dont break your head, usually the class you play gives the stats for that classes playstyle well enough, just for utmost min/maxing do you wanna do things like 200lvl of Assassin then go Warrior or 200lvl sage then Magik Archer.
then you can use that with other vocations in the augment page
passives, yes. Actives, no. As I said, you have a very limited weapon choice for weapons with each Vocation. and all active skills require a certain weapon type to use. Magic actives will require a Staff, so a Fighter cant use that. But there will be a MagiK Knight Vocation which will be your Paladin-esque fighting style. and others like the Spearhead which will be a Twinblade and magic. then Magik Archer which.. welll Archery and Magic. so there will be Vocations to mix all the playstyles together to give you what you want.
EDIT:
But passives will include: HP increases, Stamina Increases, Damage Increases, Defense Increases, movement speed increase, Carry Capacity increase and more that will be usable on all but unlocked by specific classes.
If I may suggest something? the first game right now on steam: dragons Dogma Dark Arisen
Its only like 5 EUR right now. you can get it and try it out, itll show you the basics of the game. and the core mechanics will be the same, just more fleshed out and better in DD2
well you dont get skill points. each vocation has set stats linked to it that increase on your character when you level it. Like, Fighter will increase HP, Melee Defense, Melee Damage, Stamina and Magic Defense. all in different quantities (likely a focus on HP, melee Def and Melee dmg.) and other classes will do the same where Thief will likely be highest early Melee dmg with low health gain and good stamina. Archer will likely be highest stam gain with low HP and high Ranged dmg.
Levels are universal, and any stat gain obtained from a class is permanent, and cannot be reverted. So its important to think of how you want to play and level certain levels in different classes. Like, in the first game I used to do a path like this: Mage 10 levels, Magik archer 65 levels, Sage 100 levels Magik Archer 25 levels. that would put me to 200 and give me good defenses, cuz Magik archer had highest Defense gain per level between 50 and 100 as well as in the end of 150 to 200. Mage has highest early game magic dmg gain where Sage has highest beyond that. And in the end I'd cap at basically the soft cap of magic stats for the Magik Archer build.
The only skills you keep if it's same as first is core passive skills. If it's same class like mage and sorcerer for example you can use skills from same class type cause your just hydrid or stronger version. But you cant use mage skills or sorcerer skills for example on a fighter