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there were also vague choices in the first game where you could be a little less moral about things, such as forging evidence to let an evil guy go free vs sentencing him to jail or whatever that one quest was idk i forget
so i imagine we will get some choice in the matter of good vs evil, but probably on a quest by quest basis and not for the overarching plot. thats just what i think would happen based purely on the first game though, for all i know they could've upgraded and expanded the story system entirely for this game, it already looks bigger & better in other aspects. its something you can be optimistic for at the very least
i also didnt analyse deeply all the preview videos and stuff for spoiler reasons so there might be more info or hints pertaining to this somewhere around the place
There will be an achievement for not perma-killing any npc during a playthrough.
There might be one for perma-killing someone but I highly doubt it.
At face value I would say only good/redemption decisions are taken note of, there won't be an evil path or evil decisions that branch the story and ending into good/bad routes. I don't think NPC killing will give you a bad ending or new quests & story paths, just things tied to achievement for 'doing the right thing'.
You had different endings like becoming Seneschal, accepting Dragon's offer, etc. But those don't count since it's right at the end.