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回報翻譯問題
nor do i see how that means that eating for breakfast needs to be 120fps. i only expect 60-100 when console gets 30.
to me 60fps is a breakfast. I tune all my games to run at about 60fps with DSR even though i have a 144hz monitor.
If 2 games have similar performance on consoles then they should have similar performance on pc. On top of that Bethesda claimed that Starfield ran well above 30 fps on consoles in many instances but they decided to lock at 30 for consistency while DD 2 is unlocked on consoles but stays near 30 most of the time. This makes it sound like DD 2 is even more demanding than Starfield. Starfield has physics while this has 4 teammates.
Locked 60 fps is the bare minimum standard for pc gaming. That isn't eating for breakfast.
yes the game will be eaten for breakfast on pc due to the ability to tune your graphics.
Did they confirm that console has RT? If it did why not have a mode to disable it for higher fps on console?
Digital Foundry says it runs at 4k checkerboard on console. If the game wasn't cpu bound they could easily do a lower res mode for 60 fps. Maxed settings 120 fps is eating for breakfast imo.
There is typically a clause in agreements to prevent games from outshining each other on different platforms so sales aren't stagnant on consoles over pcs. nothing confirmed just common sense. games are designed to run on console first and foremost.
why not have a mode to disable it? maybe because they are trying to sell the game based on the graphics itself at first. they can always patch it in later. I know of a few games that did this.
10600 is low? That's possibly the new record for highest cpu req ever for any game. Even higher than Starfield.
Plus cpu's are now evolving at a snails pace. The best cpu's are only about 2x faster than the 10600 in games.
You claim there's typically a clause but have no proof. And I can't agree that it's an inevitable thing. Are you claiming there's a clause that prevents Capcom from allowing a non rt 60 fps mode?
So you're saying the game will sell more copies on console without a performance mode?
they are not allowed to disenfranchise one platform over the other, sorry this is just a well known thing not an openly spoken thing.
the game will sell based on graphics appeal. not everyone sits there and nitpicks fps. Zelda sold amazingly well and still had 30fps no performance mode. Bloodborne sold amazingly well and still had 30fps no performance mode.
having 60fps mode is nice but not a means to an end.
a record cpu requirement yes but the scaling is what matters and only a few cores will equal a higher resolution? thats quite low for what its worth.
What do previews on console have to do with having a fidelity and performance mode? If anything not having a performance mode will hurt sales since console gamers have gotten accustomed to 60 fps.
30 fps was standard on Playstation games during the PS 3 and 4 era. No one expected Bloodborne to be 60 fps in 2015.
Few cores will equal higher resolution? Not sure what you mean. Resoltion is all about gpu not cpu.
console gamers have grown accustom to 60fps? since when? if they wanted to sell a game at 60fps they would market it at 60fps, not throw in this performance mode that they dont feature for anyone in their marketing material. its all about the graphics for selling a game.
and the cpu is more about frame rate not resolution.
due to higher resolutions (pixel counts) it means the gpu works harder and the cpu produces less fps and thus sees a decrees in load.
It's already confirmed to have no performance mode and it's unlikely to be patched in later. A performance mode doesn't hurt graphics appeal. The game is simply too demanding for one.
Pretty sure all recent Capcom games have had performance modes.
Since when? Since it became a standard on PS 5 and Series X. Majority of games this console gen have had 60 fps mode. Were any of them marketed as a 60 fps game?
Where did I say cpu is about resolution? And what's your point anyway.
lots of things can change in a year and as you said all capcom games have had a performance mode so either its there and they haven't told anyone or else they may patch it in at a later date. you shouldn't even be worrying about a console game anyway as a pc owner.
high resolutions producing high fps means high cpu load too. the two work hand in hand.
Still not sure what your point is on cpu and resolution
"The game has an uncapped framerate," Itsuno tells me through a translator. "We're aiming to go at around or higher than 30 FPS."
"Just to be sure, I asked for clarification around the potential for multiple modes and was told Dragon's Dogma 2 has just one visual mode, so don't expect a preset that prioritizes performance over visual fidelity or vice versa."
https://www.gameinformer.com/news/2024/03/05/dragons-dogma-2-has-an-uncapped-framerate-but-no-visual-presets-or-modes-on
my point on frame rate/res is that they go hand in hand with cpu speeds.
A locked 60 on console would require nearly double the cpu performance. Would likely cost a lot of money to get that much extra optimization.