Dragon's Dogma 2

Dragon's Dogma 2

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Pawns
Why are so many DD fanatics so obsessed with the Pawn system? It's just glorified AI that obscures how to set it up to work the way you want.
It's like RPG party members that have no impact on the story.
Is it the fact you can boss them around what people love?
I seriously do NOT UNDERSTAND why every discussion about co-op turns into people talking about the Pawn system like it's the most amazing thing they've ever experienced. Imo it just seems like a cop out by the writer to not have to fully develop more characters.
While I enjoyed DD1, the pawns were by far my least favorite aspect of the game.
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Showing 1-14 of 14 comments
Wild Mar 5, 2024 @ 10:11pm 
I wouldnt mind if it had coop, but if it did the enemies would have to be tuned around 300% since players play way more optimally and can find the weak hit zones much easier.

Having pawns though allows me to pause the game at any time and take care of what I need to do, I can take care of any interference during my play time and the pawns will always be there waiting, and when I come back or decide to play during off hours they will always be ready to join.
Shun Mar 5, 2024 @ 10:18pm 
Pawns have always been one of my favotire parts of the game, making your own character that follows you and sharing it with the world / hiring other players' pawns is a really unique experience that no other game comes close to. There's just something special about it depsite all it's flaws, and i cherish it.

There's not enough games out there that let me customize my main character and follower yet there's so many Rpgs with fully fleshed out characters. I don't think it would be better if your main party was all set in stone. Also, if you hate a fully fleshed character, you can't edit it or throw it off a cliff and hire another one, it's there with you for the long run and you have to deal with it. If i hate someone's pawn i'll just send it back somehow.

Dragon's Dogma did something different and it's one of my favorite games for that.
Blastix Riotz Mar 5, 2024 @ 10:19pm 
Originally posted by Wild:
Having pawns though allows me to pause the game at any time and take care of what I need to do

So my question is, what about there being a "pawn system" makes this better? A generic rpg party gets the job done. Or why not just send off a copy of your arisen to go help others?

Maybe I'm just jaded seeing the DD community being so toxic in every discussion I see :/
Butcher Mar 5, 2024 @ 10:19pm 
Without pawn, you can only play dress up barbie on your main character. With pawn, you have additional target for your fascion play.
Shun Mar 5, 2024 @ 10:20pm 
Originally posted by Blastix Riotz:
Maybe I'm just jaded seeing the DD community being so toxic in every discussion I see :/

That's just every game on Steam with a playerbase though.

If a game has an active player base you can bet you will get "git gud" and "skill issue" left and right, i'm also pretty tired of it espcially with posts asking for actual help.
Last edited by Shun; Mar 5, 2024 @ 10:22pm
Butcher Mar 5, 2024 @ 10:21pm 
Originally posted by Blastix Riotz:
Originally posted by Wild:
Having pawns though allows me to pause the game at any time and take care of what I need to do
So my question is, what about there being a "pawn system" makes this better? A generic rpg party gets the job done. Or why not just send off a copy of your arisen to go help others?
If you send your main character player might be forced to obey to the whims and metas of community. Having separated pawn for help allows your to have whatever main character you want without compromising online component.
H-Foundry PIXIV Mar 5, 2024 @ 10:23pm 
Originally posted by Blastix Riotz:
Why are so many DD fanatics so obsessed with the Pawn system? It's just glorified AI that obscures how to set it up to work the way you want.
Like someone said, people want to play e-barbie with their pawns. The incentive is that you're sharing your pawn with other players and want them to stand out and be unique, plus there's even leaderboards for pawns. Without online no one would care.
Shun Mar 5, 2024 @ 10:23pm 
Sending the Arisen to the Rift wouldn't make sense as well. So it also doesn't work for lore reasons.

Originally posted by Butcher:
If you send your main character player might be forced to obey to the whims and metas of community. Having separated pawn for help allows your to have whatever main character you want without compromising online component.
Butcher Mar 5, 2024 @ 10:26pm 
Originally posted by ShunnedRaven:
Sending the Arisen to the Rift wouldn't make sense as well. So it also doesn't work for lore reasons.

Originally posted by Butcher:
If you send your main character player might be forced to obey to the whims and metas of community. Having separated pawn for help allows your to have whatever main character you want without compromising online component.
Eh, lore can be corrected, but gameplay comes before any lore. So consider that your main character is what you like vs your pawn which is what you demonstrate to the world.
Blastix Riotz Mar 5, 2024 @ 10:27pm 
Originally posted by ShunnedRaven:
Dragon's Dogma did something different and it's one of my favorite games for that.

I guess I've just never experienced being extremely averse to party members in an RPG or the want to train their AI. Pawns just seem like a narrative cheat to me.
Last edited by Blastix Riotz; Mar 5, 2024 @ 10:29pm
UnhappyCLOWN Mar 5, 2024 @ 10:27pm 
I think it's more like the fact like, why do people write reviews? Why do people make tiktoks? They like the idea that their character will generate attention somehow?

I for one, don't really mind the pawn system. I mostly just like to create my own character and my own pawn, I like the idea of making my own companion character rather than use some NPC. And I play singleplayer games when I want to play singleplayer and Co-op when I want to co-op. Not every game needs to be co-op and many games are more worse off for trying to incorporate it. And I think it's a neat feature that if my friends do play the game and want to hire my character, that it is free and easy for them to do so or vice versa. It isn't a bad system and it's unique to this game only. It's not that the pawns are necessarily good.
Shun Mar 5, 2024 @ 10:29pm 
Originally posted by Butcher:
Eh, lore can be corrected, but gameplay comes before any lore. So consider that your main character is what you like vs your pawn which is what you demonstrate to the world.

Oh yeah, i'm just saying with the current lore as it always has been the Arisen can't just break out of it's cycle and go to another Arisen's world.

I'm just saying your comment explains well why Arisens can't be shared and they made the gameplay tie in with the lore nicely.
Shun Mar 5, 2024 @ 10:35pm 
Originally posted by Blastix Riotz:
I guess I've just never experienced being extremely adverse to party members in an RPG or the want to train their AI. Pawns just seem like a narrative cheat to me.

If you want a very story driven game where your party has a bunch of dialogues it can definitely feel like a cop out. It doesn't feel like it to me because it's not what i played the game for, i wanted custom characters and cool gameplay and that's what i got.

Also, you said you never wanted to train AI companions, that's already a big part of the pawn system you will find bothersome. Those of us who love that definitely had a better time with it.
Last edited by Shun; Mar 5, 2024 @ 10:36pm
Wild Mar 5, 2024 @ 10:37pm 
Originally posted by Blastix Riotz:
Originally posted by Wild:
Having pawns though allows me to pause the game at any time and take care of what I need to do

So my question is, what about there being a "pawn system" makes this better? A generic rpg party gets the job done. Or why not just send off a copy of your arisen to go help others?

Maybe I'm just jaded seeing the DD community being so toxic in every discussion I see :/

You can have the pawn system together with coop system, pawns are exactly the same as the main character when it comes to stats and items they can equip, they just can't be hybrid vocations so if it had coop you could have 2 players and 2 pawns, or 4 players playing whatever they want.

The game would be easier with more players (unless they're bad at the game), so they could've introduced slightly more aggressive behavior on enemies and much larger health pools , when you're connected with 2 or more players. Monster hunter does multiplayer scaling well.

If you ever played monster hunter, pawns are just palicos but they can wear whatever your main character can, and have the same attacks, except again the case of hybrid vocations.
Last edited by Wild; Mar 5, 2024 @ 10:38pm
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Date Posted: Mar 5, 2024 @ 10:02pm
Posts: 14