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Having pawns though allows me to pause the game at any time and take care of what I need to do, I can take care of any interference during my play time and the pawns will always be there waiting, and when I come back or decide to play during off hours they will always be ready to join.
There's not enough games out there that let me customize my main character and follower yet there's so many Rpgs with fully fleshed out characters. I don't think it would be better if your main party was all set in stone. Also, if you hate a fully fleshed character, you can't edit it or throw it off a cliff and hire another one, it's there with you for the long run and you have to deal with it. If i hate someone's pawn i'll just send it back somehow.
Dragon's Dogma did something different and it's one of my favorite games for that.
So my question is, what about there being a "pawn system" makes this better? A generic rpg party gets the job done. Or why not just send off a copy of your arisen to go help others?
Maybe I'm just jaded seeing the DD community being so toxic in every discussion I see :/
That's just every game on Steam with a playerbase though.
If a game has an active player base you can bet you will get "git gud" and "skill issue" left and right, i'm also pretty tired of it espcially with posts asking for actual help.
I guess I've just never experienced being extremely averse to party members in an RPG or the want to train their AI. Pawns just seem like a narrative cheat to me.
I for one, don't really mind the pawn system. I mostly just like to create my own character and my own pawn, I like the idea of making my own companion character rather than use some NPC. And I play singleplayer games when I want to play singleplayer and Co-op when I want to co-op. Not every game needs to be co-op and many games are more worse off for trying to incorporate it. And I think it's a neat feature that if my friends do play the game and want to hire my character, that it is free and easy for them to do so or vice versa. It isn't a bad system and it's unique to this game only. It's not that the pawns are necessarily good.
Oh yeah, i'm just saying with the current lore as it always has been the Arisen can't just break out of it's cycle and go to another Arisen's world.
I'm just saying your comment explains well why Arisens can't be shared and they made the gameplay tie in with the lore nicely.
If you want a very story driven game where your party has a bunch of dialogues it can definitely feel like a cop out. It doesn't feel like it to me because it's not what i played the game for, i wanted custom characters and cool gameplay and that's what i got.
Also, you said you never wanted to train AI companions, that's already a big part of the pawn system you will find bothersome. Those of us who love that definitely had a better time with it.
You can have the pawn system together with coop system, pawns are exactly the same as the main character when it comes to stats and items they can equip, they just can't be hybrid vocations so if it had coop you could have 2 players and 2 pawns, or 4 players playing whatever they want.
The game would be easier with more players (unless they're bad at the game), so they could've introduced slightly more aggressive behavior on enemies and much larger health pools , when you're connected with 2 or more players. Monster hunter does multiplayer scaling well.
If you ever played monster hunter, pawns are just palicos but they can wear whatever your main character can, and have the same attacks, except again the case of hybrid vocations.