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This was said by the developer so im assuming all the vocations on the website are the ones that we are getting
They give us warfarer as the first jack of all trades option but with lower stats, so you still need a lot of grinds to make it viable in solo.
Tricker probably cant play solo just like other support classes.
In the first game, most non support classes are viable in solo
Archer is basically just the advanced Ranger class, just again with no daggers as backup weapons. It does have some melee moves to reposition it away from enemies.
Magick Archer now basically has no melee capability, its all about shooting those magic arrows.
Wayfarer seems to have...all of them...? Besides Trickster. That's its own thing it looks like. But I have no idea on how it actually plays.
And since I'm listing changes anyways, seems like there's still a reason to keep a Mage around when you change into sorcerer...? Mage has the heals that I don't...think...will be usable by the Sorcerer, who is all about nuking and damaging the enemy now.
You can change vocation on button press
Archer has some kicks to do some damage but mostly to jump off an enemy and get away from them.
https://www.youtube.com/watch?v=wx6Msc469zo
as you can see here in the first 4 seconds.
So just trying to stay far away from enemies seems like the intended experience, you aren't meant to be close enough to hit enemies to begin with.
Only if you go into a specific vocation "Warfarer" which can swap between 3 vocations at the cost of lower stats compared to the standalone vocation.