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You can't change armors, so it doesn't even make sense tactics-wise to charge into a boss with a GS wearing sorcerer robe (on top of that steep stat penalty)...should have just made 2 weapons switch a feature for all master vocations. And now Capcom killed modding, fans can't even make changes to these design choices anymore :/
its essentially a jack of all trades class. but master of none.
i assume it was added for the people complaining about "only 1 weapon per vocation" ect... so now you have a vocation that can use any 3 weapons you want.
is it confirmed that warfarer can actually use every single ability? that would kinda make trickster a pointless class if you can just play warfarer and do everything they can but also have other things on top
I'll obviously play them to see if they got nice augments, or maybe when running solo, but it's overall not my cup of tea. I'm only sad that it's another Arisen only vocation.
I dont get this comment, why would you need a specific type of armor to make good use of a particular weapon? Sure, Warrior skills are good to trade blows with the opponents, it doesn't mean that you HAVE to do it in order to make them effective.
"killed modding" my dude, they cracked that ♥♥♥♥ instantly. They added it to monster hunter and the mods are still going.
If going by the original game, the armors all gave stat bonuses like you'd expect. And I imagine that as a rpg, that trend will continue.
Keep in mind, dragons dogma 1 was the game where people will take 200 levels of sorcerer first, before playing magic archer. Just to maximize magical attack.
Weirdest comment.
Imagine thinking something designed and developed by the devs themselves is a fan-made mod lmfao
reading comprehension in the mud