Dragon's Dogma 2

Dragon's Dogma 2

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no one talking about warfarer?
im surprised no one has brought up a post complaining about the new vocation warfarer that can weaponswap and use any ability/weapon in the game with the tradeoff being a significant reduction to their base stats.

what does everyone else think of this?
Last edited by Arcanum Elite; Jan 31, 2024 @ 4:40pm
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Showing 1-15 of 29 comments
oh so what we saw of player switching from staff/bow to greatsword mid-combat is a feature from a new vocation? That's a pity (especially considering the trade-off), I thought for a sec that all advanced class will be able to use multiple weapons, which would have been much better, because it seems that they took away this feature from the first game where several mastery vocations can use two weapons.

You can't change armors, so it doesn't even make sense tactics-wise to charge into a boss with a GS wearing sorcerer robe (on top of that steep stat penalty)...should have just made 2 weapons switch a feature for all master vocations. And now Capcom killed modding, fans can't even make changes to these design choices anymore :/
Last edited by Dweller Beyond the Threshold; Jan 31, 2024 @ 4:41pm
Senki Jan 31, 2024 @ 4:37pm 
honestly I don't like it and will probably never play it, almost feels like a weird fan mod than a dragons dogma class
Arcanum Elite Jan 31, 2024 @ 4:37pm 
Yeah its a white vocation called warfarer that allows you to seemingly equip up to 3 weapons from other classes at once and swap between them and use abilities from all 3 of those weapons you select.. but you have a massive penalty to your stats so you have to use all your weapon abilities to make up for the reduced stats.

its essentially a jack of all trades class. but master of none.

i assume it was added for the people complaining about "only 1 weapon per vocation" ect... so now you have a vocation that can use any 3 weapons you want.
Last edited by Arcanum Elite; Jan 31, 2024 @ 4:39pm
Arcanum Elite Jan 31, 2024 @ 4:44pm 
now that i think about it... warfarer would be really good with trickster... trickster already does no damage so reduced base stats wont really affect it much... only with warfarer now you will have 2 other weapons to use when you dont need illusion tricks.
Senki Jan 31, 2024 @ 5:04pm 
Originally posted by Arcanum Elite:
now that i think about it... warfarer would be really good with trickster... trickster already does no damage so reduced base stats wont really affect it much... only with warfarer now you will have 2 other weapons to use when you dont need illusion tricks.

is it confirmed that warfarer can actually use every single ability? that would kinda make trickster a pointless class if you can just play warfarer and do everything they can but also have other things on top
Flat Jan 31, 2024 @ 5:15pm 
It seems that Warfarer has access to every base skill from the other vocations, but not the "advanced" skills you get from vocation trainers, they also have lower stats, don't know how much that will impact the balance since Dragon's Dogma was always a "gear first" type of game, but we'll see. Could be that they are also locked behind NG+ or something like that.

I'll obviously play them to see if they got nice augments, or maybe when running solo, but it's overall not my cup of tea. I'm only sad that it's another Arisen only vocation.
VDRSK Jan 31, 2024 @ 5:28pm 
Looks good, looking forward to playing it.
Sad but Packin' Jan 31, 2024 @ 6:23pm 
Haha, this is basically the adventurer class from Konosuba. That said, I really like the idea and it's actually something that was on my mental wishlist for the game, always nice when this happens.

Originally posted by UnhappyLawbro:
You can't change armors, so it doesn't even make sense tactics-wise to charge into a boss with a GS wearing sorcerer robe
I dont get this comment, why would you need a specific type of armor to make good use of a particular weapon? Sure, Warrior skills are good to trade blows with the opponents, it doesn't mean that you HAVE to do it in order to make them effective.
Last edited by Sad but Packin'; Jan 31, 2024 @ 6:25pm
Faith Jan 31, 2024 @ 6:31pm 
Originally posted by UnhappyLawbro:
oh so what we saw of player switching from staff/bow to greatsword mid-combat is a feature from a new vocation? That's a pity (especially considering the trade-off), I thought for a sec that all advanced class will be able to use multiple weapons, which would have been much better, because it seems that they took away this feature from the first game where several mastery vocations can use two weapons.

You can't change armors, so it doesn't even make sense tactics-wise to charge into a boss with a GS wearing sorcerer robe (on top of that steep stat penalty)...should have just made 2 weapons switch a feature for all master vocations. And now Capcom killed modding, fans can't even make changes to these design choices anymore :/

"killed modding" my dude, they cracked that ♥♥♥♥ instantly. They added it to monster hunter and the mods are still going.
Faith Jan 31, 2024 @ 6:33pm 
Originally posted by Sad but Packin':
Haha, this is basically the adventurer class from Konosuba. That said, I really like the idea and it's actually something that was on my mental wishlist for the game, always nice when this happens.

Originally posted by UnhappyLawbro:
You can't change armors, so it doesn't even make sense tactics-wise to charge into a boss with a GS wearing sorcerer robe
I dont get this comment, why would you need a specific type of armor to make good use of a particular weapon? Sure, Warrior skills are good to trade blows with the opponents, it doesn't mean that you HAVE to do it in order to make them effective.

If going by the original game, the armors all gave stat bonuses like you'd expect. And I imagine that as a rpg, that trend will continue.

Keep in mind, dragons dogma 1 was the game where people will take 200 levels of sorcerer first, before playing magic archer. Just to maximize magical attack.
Sad but Packin' Jan 31, 2024 @ 6:40pm 
Originally posted by Faith:
Originally posted by Sad but Packin':
Haha, this is basically the adventurer class from Konosuba. That said, I really like the idea and it's actually something that was on my mental wishlist for the game, always nice when this happens.


I dont get this comment, why would you need a specific type of armor to make good use of a particular weapon? Sure, Warrior skills are good to trade blows with the opponents, it doesn't mean that you HAVE to do it in order to make them effective.

If going by the original game, the armors all gave stat bonuses like you'd expect. And I imagine that as a rpg, that trend will continue.

Keep in mind, dragons dogma 1 was the game where people will take 200 levels of sorcerer first, before playing magic archer. Just to maximize magical attack.
Only a few pieces of armor had a magic or strength bonus, and a rather small one at that. It was all about the weapon, wich is why min-maxers were losing their time honestly.
Last edited by Sad but Packin'; Jan 31, 2024 @ 6:41pm
Flamescion Jan 31, 2024 @ 6:41pm 
Originally posted by Senki:
honestly I don't like it and will probably never play it, almost feels like a weird fan mod than a dragons dogma class

Weirdest comment.

Imagine thinking something designed and developed by the devs themselves is a fan-made mod lmfao
Senki Jan 31, 2024 @ 7:17pm 
Originally posted by Flamescion:
Originally posted by Senki:
honestly I don't like it and will probably never play it, almost feels like a weird fan mod than a dragons dogma class

Weirdest comment.

Imagine thinking something designed and developed by the devs themselves is a fan-made mod lmfao

reading comprehension in the mud
Originally posted by Sad but Packin':
Haha, this is basically the adventurer class from Konosuba. That said, I really like the idea and it's actually something that was on my mental wishlist for the game, always nice when this happens.

Originally posted by UnhappyLawbro:
You can't change armors, so it doesn't even make sense tactics-wise to charge into a boss with a GS wearing sorcerer robe
I dont get this comment, why would you need a specific type of armor to make good use of a particular weapon? Sure, Warrior skills are good to trade blows with the opponents, it doesn't mean that you HAVE to do it in order to make them effective.
because it is stupid to charge head on with a greatsword as a mage, when your stats don't align with being on the frontline since you are supposed to be dealing magic damage from a safe distance in the back, and you could get one shotted BECAUSE YOU ARE NOT WEARING ARMORS.
XenoEvil Jan 31, 2024 @ 8:21pm 
Wayfarer is probably going to be the most popular class. As soon as people get their hands on it, the amount of clips of people doing some insane combos is going to sell people harder than any arc of oblivion clip ever could.
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Date Posted: Jan 31, 2024 @ 3:38pm
Posts: 29