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When the original lets you have more than the sequel, crapcom stans are truly pathetic.
Pretty sure the average person probably thought dwarves but you do you dawg.
RevalationSpace got the right answer: height is probably tied to mechanics again, just like the first game. Remember how height was tied to carry capacity, stamina usage, stride, and jumping height? Did I miss anything?
If your height is too short, even a double jump isn't going to let you reach some ledges and it might softlock the game if they have some main-quest jumping puzzles that require the ability to clear a certain minimum height.
It's the same problem with weight (aka, "sideways size"). Can't make a literal toothpick, can't make characters that are 600 lbs because duh. There have to be limits in place of some sort, and no matter where they place those limits someone is going to complain, so they've just decided to go with what works for their game mechanics rather than what works for social commentary.
False. It's about child-looking pawns. I never encountered a dwarf pawn in the rift, only hundreds of children in skimpy outfits.
I do think the shortest was 130-140 cm somewhere in that zone, probably 140 so 4ft7in
There didn't need to be "limits" cuz they made sure the main story progression was entirely possible by balancing the game around it, explorable side areas you had to get creative with short characters, taking double jump and the staff hover ability made it easy though when talls hardly needed to jump. Other things it effect was move speed, smaller were faster, weapon reach bigger characters had bigger weaponry! Scaling and jumping both on monsters and terrain it was faster to scale as a tallen! The biggest 1 is hit box, shortstacks have very small hit boxes thus were harder to hit. Knockback and stagger resistances, and your weight determined how you interacted with flying creatures, big characters max size and weight could prevent even large flyers from flying and could stop harpies easily by grapple, small characters could literally ride ev
harpies around the map and the lightest weight a super funny mechanic. Also harpies could run away and drop small characters but not large ones. Torches was a funny one, short characters in water lost their lights cuz short alot xD
The wind valley and wind based attackes were particularly rough on small characters to haha it was an amazing mechanic that was fun to work around but they didn't let us go as short how rude!
I could see the appeal of making children and having a parent warrior/child squishy mage setup, paternal instincts are normal in adults and many in the western world don't have children. I can see the appeal of having a midget swinging a massive weapon, I can see the appeal of making dwarfs and halflings or w/e short fantasy race. I can see the appeal of people making a character that resembles them (including their height). 4"11 is usually the average 'Minimum height" with the average being between 5"2 and 5"4 depending on where you live.
I see nothing wrong with people asking for the ability to make characters to at the very least, within the minimum accepted height for a adult, nor do I see anything wrong for people wanting to make short kids/dwarfs/migets, w/e. I do see your point if your statement is true, but I think there's better ways to handle it then just remove anything bellow the average.
I was really kind of annoyed with that, myself. Like, really? I didn't recognize most the names, and of the ones I did, Fighting Cowboy was the only I would really expect to actually care about Dragon's Dogma beyond launch day. Although Snuffy might surprise there.
Max was an OUTRIGHT slap in the face given how generally wishy-washy he's been about DDDA before, and how often he just sorta glazes over on almost everything that's not a fighting game.
Throw Infinite Cringe some respect, and Nihil and Rift while you are at it. While they aren't massive creators, their persistence for Dragon's dogma is unmatched and it's kind of baffling they get no notice. Simply making a mention on the showcase that they were dedicated players who do a wonderful job of showing off the game, and then making official pawns for them, will drive people to some smaller more informative sources that are more directly a part of the community, instead of just random CCs who may or may not give a care.
It's really weird especially given Cringe's viewcounts relative to what Fighting Cowboy's normal content is. Sure there is less raw sub count, but actual views compete with Cowboy's easily, for the most part.
Having dwarves and hobbits just isn't realistic. We need more zoomer haircuts and twitch streamers in our fantasy games!