Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not everyone wants to be babysitted like you do.
Play some assassins creed quest mark fest from ubisoft.
Even the Port Crystals, which rewarded players for exploring and having the intelligence to recognize important/relevant locations to place them, are back as well. Way better than shoving a billion travel points on a map so that the mid to endgame exploration gets reduced to a series of loading screens. A choice can only exist if all options are equally valid. Ferrystones are nice and can take you instantly anywhere, but Port Crystals are rare and ferrystones expensive. Oxcarts are free, but they don't take you everywhere and you can get ambushed. You gotta consider the pros and cons. Omnipresent fast travel has no cons, so pretending you have actual choices and going "it's just an option! why are you against player choice?!" like many people do is very dishonest.
Glad to see they're not bending the knee to all the annoying "pls add fast travel", "pls add co-op" and "pls add mounts" comments I've seen since DD2 was announced. With the addition of Oxcarts, which seem to be a nice diegetic method of navigation, hopefully they remove the Eternal Ferrystone as well. Buying ferrystones was part of the game's economy and item management systems and adding an infinite use stone in Dark Arisen (on top of the ridiculous amount of Gold you get in Hard Mode) broke those systems. I miss playing an RPG with RPG mechanics to engage with instead of a soulless safe product designed for convenience and mass appeal.
Hell yeah. I like to think Elden Ring had something to do with this.
Challenge us. Make us think a little. Let our brains get engaged. Some of us like to use them.
Games like Hogwarts Legacy - you get into a huge, beautiful and crazy dungeon with a large puzzle. Before you even get started, the protagonist is telling you how to solve it. Like, what's the point?
Yeah there should be games for everyone. Those who want a mindless adventure, and those who want the joy of investigating and solving problems.
Outward is another example. You get a map with some landmarks and a compass. Navigation requires you to actually look at your surroundings and figure out where the hell you are. It's not even hard, but it does get you looking closer at your journey with just that one little part. Love it
Worry not mate. The low attention span peeps, like you, can always find solace in Ubisoft or Blizzard. Try Diablo Immortal or Assassin's Creed 18.
Plenty of options in the market for players like you, but not as many for players like me, who value immersion above spoon-feeding.