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30% is apparently industry standard...
if they're worried about costs/profit margins, the first place they should be looking is to cut the marketing/advertising departments/budgets. advertising games is so cheap these days. streamers will do it for a free copy of the game, that's how cheap it's gotten.
Valve simply does not take any cut from keys that are sold outside of Steam. GMG buys directly from publishers generating keys for them though Steamworks' developer interface which subsequently allows lowering the prices. Publishers make a better margin from those, GMG gets a cut, everyone's happy.
It's a long-time yet little known policy which is often conveniently omitted when arguing that Valve takes too much from developers. It used to be a common practice for indie developers to have their own website set-up on the side to sell Steam keys (Factorio for instance) but Valve had to change from unlimited requests to a case-by-case basis due to rampant abuse - as is expected with anything goodwill-related.
https://partner.steamgames.com/doc/features/keys
Careful with GmG. They like to scam you. They sell keys that you can't activate due to region lock, despite telling you that it will activate in your country. They refuse to refund for no reason and breach the refund policies in Europe.