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The problem is not about the impact, it's how a game having Denuvo is always a much worst experience than a high sea version.
And to add on top of that, a lot of player get locked out of their Denuvo games when Denuvo servers are down, or when Denuvo get suddenly "wild" for a reason or another.
Some people had issues with Denuvo suddenly 'banning' them for 24 hours of 'number of activation limit' when those players only tried various settings that required to restart the game.
So perhaps for some it do not 'impact' the game directly, but it has been proved time and again that Denuvo can seriously impact the performance. It's a fact.
If Denuvo goes belly up (like Securom) you have a 100% chance that most publishers are not going to invest any money on removing the DRM from their games (see securom, and when you know the guys who started Denuvo were from Securom you can imagine how they 'care' about the buyers of games, as their Customers are not the players, but the greedy guys at the top of the publishers group).
What is worse with Denuvo is that if a publisher want one of their game "killed" they can just ask Denuvo to stop the server validation for that product and it's gone, no more playing for players who PAID for it LEGALLY.
And seeing Sony actually removing PURCHASED content from the library of players (and Ubisoft trying to do the same a couple of months ago), anyone thinking it's 'unlikely' is having his head deep in the sand.
And the 'fun' part is that Denuvo can be seen and considered as an programmed obsolescence feature for those games, and PO is getting illegal in Europe (even considered as a crime worth prison time in France).
So now, to come to you commenting here. If Denuvo don't impact you, then if it get removed it will not impact you either, right ? So why defending it by saying it do not impact you ? Or are you some paid shill or some rich enough user to have some monetary reason for denuvo to rise up at Wall Street so to make some profit ?
Lost Planet 2 and Resident Evil 5 were using Games for Windows Live and to this day CAPCOM didn't patch their games. So not only I can't "save" but I can't play it with friends anymore. All thanks to DRM's or extra launcher.
At this point you don't own anything, just borrowing the license. Which makes me wonder, why do we even pay the full price for games? Isn't this a "subscription service" with no clear end date? They can revoke access anytime they want.
Has anyone played Exoprimal? Full priced game with battle pass, microtransactions and DLC's... oh did I mention Live Service with Capcom ID needed? That's just greed nothing else.
If it does, you'll know at release, like everyone else and seeing where CAPCOM's R&D is headed in terms of funmodding prevention, there's little doubt it'll have multiple layers of various middleware, user experience be damned.
That's 100% your opinion, and in my perspective a very, very bad one.
I have played several games with Denuvo in them, and have found it much more convenient and enjoyable yo use a legitimate copy through a DD service. If I were to use a pirated versions, I'd have to do the following, provided a ceacked version even exists:
The most insane take that I've seen on this topic is that crackers/pirates get a "better" experience. That is almost never the case, and in the case of things like Hogwarts Legacy, reports were that the cracked version actually ran worse than the retail version - again, both had Denuvo.
Would the game run better/ be a better experience if it just outright didn't have Denuvo? That's again a matter of opinion, but it's a much easier one to agree with.
This should give you a hint.
https://www.pcgamingwiki.com/wiki/List_of_games_with_anti-cheat_technology
How many games on that list are using Denuvo Anti-cheat? I'll save you the trouble, one game is using it.
What type of game generally use anti-cheat? Does Dragon's Dogma 2 fit the criteria?
Unlike Denuvo anti-tamper, it's pretty easy to know if a game is using the anti-cheat.
Note how League of Maidens is using DAC for the sole purpose of protecting their microtransactions from trainers. Considering that CAPCOM R&D made a very public point that they're now seeing modding and cheating at the same level, and that Denuvo also announced they'll be upgrading their various middleware with anti-modding capabilities, the inclusion of such measures in their games from now on appears in the realm of possibility.
edit: that reply: "didn't watch but will still give my opinion"
And even if it hasnt it is still not an argument not to make your voice heard. It is extremely egregious anti consumer behavior and nothing any paying customer should ever accept.
You build awareness and momentum by making your voice heard in reasonable ways, that is the point of it. What i dont see a point to is simping for corporations who obviously sneer at their own customers and acting like its all ok.