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I’m just glad they kept the art style.
Besides, the art style looks good and art style > realistic graphics all day long.
The combat is overall very floaty, enemies don't react to being hit, mages still have insanely long cast times, only the thief class can actually dodge. Feels like an MMO with some fancy animations, tbh.
Also no mounts, no biome variety, no multiplayer of any kind.
hopefully now after amd has been called out on forcing their inferior upscaling tech, they include dlss because fsr is only good at 100% res scale if you plan to replace AA with it. anything below that and it's a smear fiesta
Gameplay > graphics.
Gameplay sure.
The artstyle is actually really good. It doesn't have anything jarringly out of place to it (much like DD1, I suspect what incongruity shows up will be intentional) and isn't doing that silly artificially wide palette or 'fantasy colors' crap that most rpgs are doing.
The game doesn't look all that bad graphically, and it is absurd to me that people are basing their impressions of the game's visuals on a YT video that has had to go through multiple layers of compression.
Games don't need to push raw fidelity beyond what the hardware can handle to sell well and have a lasting impact. I personally find it deeply disturbing people act like playing with upscaling on is desirable. It's not. Games should be developed with a target of being playable at 1440p native med settings on upper mid-range hardware RELATIVE TO WHAT THE CURRENT MARKET HAS @60fps, not pushing things so far beyond what the hardware can actually handle that you have to rely on upscaling sub FHD to get playable performance.
Hell, the original DD was sub-par for the 360 and PS3, yet it still got a pc port after YEARS of begging from the dedicated community, alongside (then) newgen console ports.
You can have a greek inspired design and not make it look boring as ♥♥♥♥.
The art style is bad. If you want an example of a game that graphically looks ♥♥♥♥♥♥♥ but is carried by art style. Take a look at Tears of the kingdom. You wouldn't know good art style if it was in front of you literally.
So instead of trying to push the hardware they don't bother at all? The area design is still primitive as hell. Grassy Corridors with giant rocks to hide the map's background and a small circle waterfall masked by the terrain. Give me details, Give me something. It's 2023. It's no longer PS3.
You seem to think that me talking about how graphics means I'm primarily talking about concentrated pixels, No that's not what I'm talking about. Take a look at Monster hunter world's hub area. It's brimming with life and home town vibe. Now I'm not asking for Dragon's dogma to be Monster hunter but at least make up for with something. Enlarge the scope of markets, add more people or whatever.
Take a look at 4:52 of their gameplay trailer. Jesus NPC just standing around and NPCs just walking around following their pathing. What is this ♥♥♥♥ PS3 era?