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And a signal splitter sounds like a much easier/cheaper way to do the same thing.
Its not the cable that causes latency. It's peoples hardware. If you have a low end PC, you are going to get more latency than a high end one, regardless of which interface you use.
With a simple signal splitter you're not gonna get the same effect, since you will need some modelling / amp / speaker sim to get a decent guitar sound, and you will need some mixer to mix your modelled guitar sound with the rocksmith sound (/background music).
A simple Behringer V-Amp and a mixer are not that expensive (possibly around €100 2nd handed) and are definitely worth the investment (also, because you can use it outside rocksmith playing 'real' guitar).
Is there actually someone here who has tried something like this, and just can confirm how awesome this is...
What do you mean "standard Aux cable plugged into my PC"? Plugged into what port/jack/input on your PC?
I didn't think Rocksmith worked without the RealTone USB cable.
Here's two examples from my personal experience:
1. Desktop with Core i7-2600K, HD 6850 and 8 GB of RAM, using the Real Tone cable. In Rocksmith.ini, LatencyBuffer=1 and MaxOutputBufferSize=160. That's the lowest I can get. Total latency is ~10 ms, which is definitely noticeable, though not enough to throw me off when playing songs. It's much more annoying in Amp mode, probably because there's nothing to drown out the guitar's acousting sound, so I get that double-picking effect.
2. Old HP laptop with a single-core AMD Turion, integrated ATI graphics and 1 GB of RAM, using a Mackie Onyx Satellite audio interface (over Firewire) with proper ASIO drivers, into an amp sim (Amplitube, Guitar Rig etc.). Latency 4-5 ms and completely unnoticeable, and that's with 24-bit sample size. Obviously can't run too many amp sim instances at the same time, but that's why you can freeze tracks in DAW programs.
So no, older or low-end hardware does not inherently cause lower latency, and a modern high-end setup is not guaranteed to be trouble-free. The problem is that a) Ubisoft have chosen the cheapest preamp+ADC combo possible for the cable; b) they (or the cable's ODM) don't provide proper ASIO drivers for it*; and c) most people's computers aren't properly set up for real-time audio, with devices hogging PCI bandwidth, badly written drivers causing spikes in DPC latency (which in turn causes audio dropouts and forces people to increase their audio latency settings), and so on.
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* Okay, to be fair, most people probably don't have ASIO-compatible audio hardware for playback from Rocksmith, plus getting the game to use more than one ASIO device (the Real Tone cable for input and an audio interface for output) might end up not being feasible. All the more reason for Ubisoft to let people use their existing audio interfaces (for those that have them) for both input and output, though.