Enlisted

Enlisted

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Limit Sniper Squads on Map
I see that there is a limit to the number of armor, planes, etc, that you can have on the map at any given time. However, as they are considered infantry, there is no limit to the number of Sniper squads that can be on the map at once. You can literally have a whole team of snipers. Snipers are of limited use in an objective based game. In real life, the skill is not that easy to pick up, however in the games, anyone can do well with a sniper. For this reason, I feel it would be better to limit sniper squads to one at a time, on each map, for each side.

I also feel that this will reduce the amount of (spawn)camping, which is a major problem in this game.
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Wyświetlanie 1-13 z 13 komentarzy
No_Face 5 stycznia o 8:25 
Początkowo opublikowane przez Stormwalker:
You can literally have a whole team of snipers.

Something I have never seen in 900 battles.
Stormwalker 5 stycznia o 8:44 
Początkowo opublikowane przez No_Face:
Początkowo opublikowane przez Stormwalker:
You can literally have a whole team of snipers.

Something I have never seen in 900 battles.

Ok. Yet, three snipers on a single side is enough to lose us the round in an objective based game like this.
[CM] Ungorisz  [producent] 5 stycznia o 11:28 
While it's a reasonable suggestion, the problem is that it could cause ppl to get softlocked on respawn, because players can't switch out their squads after they got into a game ... like it happened when players only brought vehicle squads into battle (when we first removed the automatic squad slot fill).
There were some changes to make this happen for a few squad types, like APC driver and Paratrooper squads can now spawn without plane / on the ground to circumvent the squad type limitation, but for a basic infantry squad, not sure if it could be implemented in the current system.
Początkowo opublikowane przez CM Ungorisz:
While it's a reasonable suggestion, the problem is that it could cause ppl to get softlocked on respawn, because players can't switch out their squads after they got into a game ... like it happened when players only brought vehicle squads into battle (when we first removed the automatic squad slot fill).
There were some changes to make this happen for a few squad types, like APC driver and Paratrooper squads can now spawn without plane / on the ground to circumvent the squad type limitation, but for a basic infantry squad, not sure if it could be implemented in the current system.

The law of unintended consequences always gets you. Interesting.
You do realize even the DEV said this was a reasonable idea, and yet you read the thread and attacked me anyway. Please, child, go find another bone to gnaw on.
RetroNaze 5 stycznia o 15:30 
Początkowo opublikowane przez Stormwalker:
I see that there is a limit to the number of armor, planes, etc, that you can have on the map at any given time. However, as they are considered infantry, there is no limit to the number of Sniper squads that can be on the map at once. You can literally have a whole team of snipers. Snipers are of limited use in an objective based game. In real life, the skill is not that easy to pick up, however in the games, anyone can do well with a sniper. For this reason, I feel it would be better to limit sniper squads to one at a time, on each map, for each side.

I also feel that this will reduce the amount of (spawn)camping, which is a major problem in this game.

Another one who whines because blah blah blah there are too many. Go play another game if you're not happy, you want limited snipers go to BF4 or BF1 there are special rooms that limit snipers, plus the snipers aren't that many, why? A cannon shot in the guy's room and it's over, or another sniper or or a guy with an SMG who clears the room in 2/2, or or or or a grenade or or or or or or or or or an anti-tank gun, or or or or or or or or or or or or a flamethrower or or or or or or or or or or or or or your mother undressing gives him a heart attack.

For my part, I don't care, I unlocked slots on each faction , but :

No, it's not reasonable for F2Ps who already don't have much to deploy, plus if you have an assault squad for example with a sniper in this squad, what do you do? If you don't know how to counter a sniper, what will you do against a tank that camps the gray zone?

It's just that you don't know how to play and if you don't know how to adapt it's not up to the community to adapt for you, spoiled brat.
Ostatnio edytowany przez: RetroNaze; 5 stycznia o 15:35
RetroNaze 5 stycznia o 15:38 
Also I just saw that you're the same one who wants to remove the visual on the K/D ratio, go ahead and uninstall, you're simply not made for FPS.
Snake 6 stycznia o 2:04 
Początkowo opublikowane przez No_Face:
Początkowo opublikowane przez Stormwalker:
You can literally have a whole team of snipers.

Something I have never seen in 900 battles.

Yesterday I had FOUR people in my team on sniper squads and 2 on mortars at the same time.

As you can imagine, we lost the game and got kicked in the teeth brutally.
No_Face 6 stycznia o 6:49 
Początkowo opublikowane przez Snake:
Yesterday I had FOUR people in my team on sniper squads and 2 on mortars at the same time.

As you can imagine, we lost the game and got kicked in the teeth brutally.
Did you lose because you had 4 sniper squads and 2 mortar squads or because those 6 squads were bad?

I agree that 4 sniper squads is probably a bit too much but if you defend, and those squads are in the right places and effective, it can do the trick.

In attack, it may be a bit more problematic but if the snipers and mortars are effective and cut off the reinforcements, it can work even if I admit that it is not the best composition.

Besides, having a sniper squad does not prevent you from going to capture the points, for example, one of my sniper squads has a Gewehr 98 with scope, a Mkb 42 with scope and a FG42.
Depending on the situation I switch to the character who has the most suitable weapon.

On another squad composed only of sniper rifles, I attack with a pistol. (but it's a Mauser C96 Mod.712, it helps)

This is also why I play with a x2 scope and not x4.
Ostatnio edytowany przez: No_Face; 6 stycznia o 6:52
Voitt 6 stycznia o 7:02 
Początkowo opublikowane przez CM Ungorisz:
While it's a reasonable suggestion, the problem is that it could cause ppl to get softlocked on respawn, because players can't switch out their squads after they got into a game ... like it happened when players only brought vehicle squads into battle (when we first removed the automatic squad slot fill).
There were some changes to make this happen for a few squad types, like APC driver and Paratrooper squads can now spawn without plane / on the ground to circumvent the squad type limitation, but for a basic infantry squad, not sure if it could be implemented in the current system.
How cant a dev with 30mil yearly revenue publisher fix stuff like this? You guys make 1 guy indie dev teams look like gods.
Początkowo opublikowane przez Stormwalker:
I also feel that this will reduce the amount of (spawn)camping, which is a major problem in this game.

[ NO ].

Play Squad if you want to limit our gameplay because YOU cant compete.
Ostatnio edytowany przez: Cpt. Blyatman; 6 stycznia o 7:19
No_Face 6 stycznia o 11:07 
Początkowo opublikowane przez Stormwalker:
So, for the simulations sake
I think that's where the problem lies. You see Enlisted as a simulation game when it's an arcade game.
Początkowo opublikowane przez No_Face:
Początkowo opublikowane przez Stormwalker:
So, for the simulations sake
I think that's where the problem lies. You see Enlisted as a simulation game when it's an arcade game.

Actually, no I don't. THEY said historically accurate. So, historically. You don't have that many people being good snipers.

However, again, Squad/Objective based game.

We don't need the campers and the snipers.

Here's another thing, you don't need the zoom/sniper, I can take you out perfectly well with a regular rifle at the same ranges. Scopes make it slightly easier but not necessary at all.

Not the way the game is supposed to be played.
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