Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I dont know the exact numbers i just know when all i do is cap, my points are low if i don't have 50 kills, and if i kill 4+ vehicles i'm always top 3.
But it seems like working to win as a team is NOT rewarded so you opt to get more points and money for killing people and vehicles when the match is trash.
Nah, just my observations after playing for the past few years.
If I had my way, no team-based multiplayer game came with the feature of playing with your friends. The impact on balance is just too much. And if premades could only play against other premades they'd have insane waiting times and such games still wouldn't necessarily be balanced.
Yeah, but it's not gonna happen. They did not start awarding silver to best score farmers just to suddenly do a 180 and turn Enlisted into Hell Let Loose. Why do you think they have been adding APC and paratroopers instead of, say, officers that get to coordinate the team? Because players in Enlisted want to do their own thing independent of others, not be coordinated.
Winning bonus is a multiplier of silver/research points. Winning does nothing for you if you didn't get enough score to begin with. If I spend the whole game in the plane and you spend the whole game building rallies I will always have more score than you. If the team happens to win - that's great. If the team doesn't happen to win - I always have my score to fall back upon.
This score slave mentality is being forced on us by progression which is solely based on score. Just look at the marathon events with event squads being routinely better than tech tree ones, where you're supposed to get 20k score every other day (pure score btw, not after winning multiplier). Do you accomplish it in 10 games by playing the objective, or in 2 games by sitting in a plane? We all know the answer.
I think playing with friends (pwf) is fine as long as they're matched against similarly sized pwf groups. The real issue is when it's a pwf group versus SoloQ, people just get stomped, and that’s only fun for one side. Plus, there should be a random delay from when players hit "ready" since some pwf groups double down by coordinating two groups of four in the same Discord, timing their "ready" presses to get into the same game. It’s a huge disadvantage for the other team, which just doesn’t stand a chance.
Yup. Kills are highly rewarded versus teamplay. So we all rack up kills, vehicle destruction, lose the game but make top 5, get decent silver, good score, rank goes up.
I was playing japan the other day and there were 4 guys with clan tag on my team. Other people were like, oh we don't even have to build rallies now, whatever we do we'll still win because of clan guys. What does that tell you?
Premades straight up rape whatever semblance of balance the game has and should not be allowed, period. "Skill" got nothing to do with it. You can be as good of a player as you want and have every single FOMO squad, but there's only so much you can do when outnumbered.
I facepalmed so much at that take I didn't bother replying...