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The premium stuff feels less p2w and more pay to progress faster for research and upgrades, which wouldn’t really have an effect on your gameplay at all. I think the system is fine and mostly fair. I was buying premium expecting it to give me an OP advantage but it really doesn’t, and that’s good honestly.
The Premium BR2 Thompson only has a 20-round mag, and with the high fire rate and higher vert recoil, doesn't really compete against the M3A1, which has higher mag capacity, lower recoil, but lower fire rate.
The free Thompson line starts at BR3.
Premium options free players can never do: Switch to unique or situational squads without losing their essentials as options
Tank blown up by enemy tank? Just revenge bomb them and spawn another tank...
Plane gets shot down? Just use premium to pull a better air to air plane and shoot them down and suicide and pull another bomber plane...
If you have 3 or more vehicle slots and you aren't winning 9/10 matches you are just a garbage player PERIOD. Pay to win doesn't mean you buy wins you dense moron, it means you pay for an advantage other players don't have. Just like buying wall hacks or aimbot, not every cheat you buy guarantees a win but it DOES raise your chances...I leave lots of games because I don't like a ton of the game modes/maps so my win rate is around 80%, but if I was a sweaty try hard and actually played every match I am around 90% for SURE, only time I lose is usually to premium sweats who utilize stuff I CANNOT try or access because I don't want to support scummy criminal devs...shame on you, and I am glad you lose lots of matches and wasted your money on premium, rest in piss won't be missed...
Paratroopers/flamethrower tanks/rocket tanks/premium flamethrowers/premium assault squads (removed from the store)/M24/Churchill/Matilda are all great examples of pay to win stuff that DOES impact balance of a match, M24 is a 75mm with a closed hatch and fast tank that doesn't have a tech tree equivalent, Churchill has more armor than anything in its class and does NOT have a tech tree equivalent, Matilda is basically just a super heavy Crusader that cannot be frontally penetrated by low BR cannons, which sucks as it is BR2, the list goes ON AND ON, if anyone wants to argue at this point it is because they would rather cope and gaslight then accept the facts and stop supporting scummy devs...
I never said i did pay premium monthly (subscription) i did flip the coin on said p2w squads.
And i even wasn't personal nor toxic, I am just transparent and honest to admid i did buy stuff with gold.
seems your account was only made to troll not much there on games and such to begin with, just as your missing picture. typical discard account, just for spreading forum hate and trolling. Btw Nice chat Ban must had been worth it for ya.
And you get full auto at br1, its called medics, and yes I can take down people with bolt who got full auto at br1. You just got not play CQC with them unless you desprate. They mid to long range units, but i use them all the time at cap points it works. I bet your that guy who sits like 100 feet from cap circle getting his whole unit picked off scarred to push, complaining the game is rigged while you bolt action is more accurate then the auto users lol
in this case, there are many blatant examples of p2w. i will give you some examples:
1) APCs bought with money are armored and carry mounted machine guns. in some cases (USA paid APC for ex) many machine guns pointed in various directions and handled by the ai gunners. The tech tree unlockable APcs are literal trucks with no armor and no mounted weapons.
2) premium (paid) USA squad thompson paratroopers all pack Thompson SMGS with 100 round drum mags, while the top tier Thompson you can unlock in the tech tree carry 50 rounds.
3) Japanese paid paratrooper squad carry Full Auto Type Hei MGs, with a bulletproof shield with 20 HP of health, when full vitality upgraded unlockable standard soldiers have 13,5 hp: meaning, the bullet shield of the gun has 1,5 times the health of the soldier, ADDED to the basic HP of the soldier itself. the tech tree unlockable type hei rifle dont have the shield, and casually its placed at BR5, while the paid para gun while being better in every metric, is placed at BR4, allowing to fight lower tiered enemies.
4) the flametrooper squad you can buy with money packs 4 flamethrowers. the max amount of flamethrowers you can equip in the tech tree squads is 2.
5) via paying money, you can unlock extra squad slots, up to 11 slots to be precise, allowing a much higher selection in combat, in particular spending money to get squad slots allows you to cycle vehicles, meaning you can go 3x tank squads or 3x plane squads and cycle one after another after another upon death, blocking the limited vehicle slots per faction from the rest of the team if you feel like. f2p players have only 4 squad slots: 3 for infantry and 1 for vehicles. if you loose your vehicle, you have to cycle at minimum 2 inf squads before you can use the vehicle again.
6) premium account gives you 2x the xp gained, stacking with premium squads extra gain for another 2x. meaning, a paid account earns 4 times the experience, silver and research points more than a f2p account. its understandable paid premium gives you some benefit, but hell, 4 times more seems a bit extreme.
there are many more examples, but those should suffice to give you an idea where the shots are coming from.