HOT WHEELS UNLEASHED™ 2 - Turbocharged

HOT WHEELS UNLEASHED™ 2 - Turbocharged

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Moonvalley Feb 6, 2024 @ 1:44am
6
Wow this game is awful
I go off a jump, land and the car just turns left and i get stuck in a wall...

Why add physics to an arcade racer?
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Showing 1-8 of 8 comments
Moonvalley Feb 6, 2024 @ 1:51am 
Even worse, no brake button, so i cannot take turns without needing to active drift, which makes the car control like garbage.

What a joke of a game, try to learn to code before making a game devs.
Mikado the Glaceon Feb 8, 2024 @ 5:46am 
Mad cause bad
webmetalreese Feb 8, 2024 @ 6:22am 
Originally posted by Beau the Eevee:
Mad cause bad
And I just lost all admiration for your white knighting in your OP - HEy guys, Cmon give em a chance.
Git Gud, Mad Cuz Buttons. I smell virtue signaling now.
Eccentric Feb 26, 2024 @ 4:23am 
You didnt notice to play the game you MUST have BOTH hands on the keyboard, one is for steering the other is for boost jump and dash side to side. When mid turn many cars when POWERED UP with max upgrades will be TOO fast and too heavy or too light weight its rarely a good balance in a TOP PERFORMANCE but its made so you COULD still race a TANK or a school bus and have a hope of winning. So mid turn you do a boost to the side and in or you do that driving thing where you hit the BRAKES in a STRAIGHT LINE no turning BEFORE the turn and then when slower in the corner you do this CORNERING technique known as DRIVING where you then accelerate out of the turn after you slowed down so as not to fly off the track.
on the playstation controller dont just press the X button press the triangle and square and circle buttons when needed. When theres a corner before the turn press the L2 bottom left trigger.
also the physics is quite the good and somewhat realistic in this game.
if you've a ryzen radeon system and a 'freesync display' or a dolbyvision display (read: freesync2) paired with it.. on linux android or windows.. try the readme file full of swear words and fake hardware and fake hardware reviewers and crank your AMD systems graphics up to be way higher than defaults and GAME BETTER and faster and smoother. because its true audio and true optics radiation data as the camera sees you can even DJ audio compressor DAW words and functions knob dials for audio like ZOOM and compressonator attack time knee and release.. so your visuals and audio can crisp up like a DJ's beats or a rappers back up singers vocals when they master a track but in realtime for your games like how dolbyvision works.
https://pixeldrain.com/u/N8D79Uiw
https://workupload.com/file/J6uPgb7BCrR
Dinobro007 Feb 27, 2024 @ 6:38am 
Originally posted by Moonvalley:
I go off a jump, land and the car just turns left and i get stuck in a wall...

Why add physics to an arcade racer?
Have you ever considered you just suck at the game? Maybe stop driving into a walls, it's really not that hard
IceMan PJN Mar 31, 2024 @ 10:50pm 
Originally posted by Moonvalley:
I go off a jump, land and the car just turns left and i get stuck in a wall...

Why add physics to an arcade racer?

All games have physics of some kind. This has arcade physics. It's absolutely not remotely realistic physics by any means.

Originally posted by Moonvalley:
Even worse, no brake button, so i cannot take turns without needing to active drift, which makes the car control like garbage.

What a joke of a game, try to learn to code before making a game devs.

You actually can brake. The button that makes you drift can also just brake. The catch is you have to brake in a straight line, otherwise you go into a drift.

Don't get me wrong. I'm not suggesting I'm a fan of how this works. Often I want only to brake without drifting but virtually always end up in a huge drift. I'm just saying it can be done. I just wish drifting wasn't initiated by virtually everything.
Eccentric Apr 1, 2024 @ 5:05am 
This game is still better than rocket race on epic. less obstacles and less reliant on out of control drifting.
Bucherebis Apr 11, 2024 @ 4:48pm 
I'm not having any of the problems you mentioned. Try using a controller.
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