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What a joke of a game, try to learn to code before making a game devs.
Git Gud, Mad Cuz Buttons. I smell virtue signaling now.
on the playstation controller dont just press the X button press the triangle and square and circle buttons when needed. When theres a corner before the turn press the L2 bottom left trigger.
also the physics is quite the good and somewhat realistic in this game.
if you've a ryzen radeon system and a 'freesync display' or a dolbyvision display (read: freesync2) paired with it.. on linux android or windows.. try the readme file full of swear words and fake hardware and fake hardware reviewers and crank your AMD systems graphics up to be way higher than defaults and GAME BETTER and faster and smoother. because its true audio and true optics radiation data as the camera sees you can even DJ audio compressor DAW words and functions knob dials for audio like ZOOM and compressonator attack time knee and release.. so your visuals and audio can crisp up like a DJ's beats or a rappers back up singers vocals when they master a track but in realtime for your games like how dolbyvision works.
https://pixeldrain.com/u/N8D79Uiw
https://workupload.com/file/J6uPgb7BCrR
All games have physics of some kind. This has arcade physics. It's absolutely not remotely realistic physics by any means.
You actually can brake. The button that makes you drift can also just brake. The catch is you have to brake in a straight line, otherwise you go into a drift.
Don't get me wrong. I'm not suggesting I'm a fan of how this works. Often I want only to brake without drifting but virtually always end up in a huge drift. I'm just saying it can be done. I just wish drifting wasn't initiated by virtually everything.