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Besides, the less bullets I have to use on people, the more I have for mutants.
How did you guys manage to take duty on? Every time I make some progress towards their base, one of their counter attacks takes an entry point back, and I have to defend the other entry point.
its one step forward two steps back
Edit: omfg! hokay, I was right outside the duty base, i went to go fire, and the nother entry point fell! Taking on the duty base was canceled and I had to truck all the way back to the northern point to take it again! Seriously, I had a guys head in my sights, and was about a half second away from pulling the trigger!
Going with Freedom is pretty hard, especially when it comes to the roads from Garbage to Agroprom. They can't defend them by themselves, so you need to run from one point to another like crazy, until you get a lucky break and make it to Agroprom.
Then just push forward like crazy again, until Freedom secures the access points and you receive the order to conquer the Duty base. You have to do that basically by yourself. You NEED the Freedom guys to survive, in order to firmly occupy the Duty base and hold it. If you reach the base with only one or two Freedom guys beside, you are just out of luck - they won't send reinforcements anytime soon, and they will lose the base, eventually.
So, all in all, read the PDA and see which points are vital in order to win the factions war and focus on those. DON'T help them seize any other locations - there are a limited number of teams, remember? That would only spread them thin and they won't have any teams available to control the next important checkpoint towards the Duty base.
Almost forgot - when playing for hours and saving and loading a lot, the AI just gets stuck. It won't push forward, no matter what. Exit the game, restart the computer, and this might help. It saved me sometimes from mindlessly run from one point to another and do the same thing again and again.
Anyway, make sure you bought all the good stuff you wanted from the trader at Agroprom before 'helping' them lose the war. When they are weak, there won't be any exoskeletons available anymore, for instance.
Noiv, Your post was a bit confusing. You said I have to do it by myself, then that I have to have a fireteam by my side. Oh and I'm defentially listening to the pda. Its actually up to the part where I have to help them secure the duty base. Yet, it seems that I can't step away from the entry points w/out them being lost to duty.
I think its just the walk each freedom fire team has to take to get to the duty territory. Oh, and not being sure who I wanted to help, I stoped the mutants for duty. So now their entire attention is focused on taking back their territory.
So, basically, you need to make sure Freedom takes a pleasant evening walk and nobody bothers them. This way, full teams, they may stand a chance against the respawning Duty.
Why long range? First, because I like them :) Second: at this point, Duty has elite troops, in exoskeletons and shooting at you anti-kevlar bullets and throwing frag grenades. It isn't easy to take out several groups of 4-5 such guys each, close range. Fortunatelly, they only have assault weapons, no sniper rifle :D
And my personal preferences. Why SVDm-2? Simply, because nothing beats it at long range. Most of the time you won't even get hit. Why my preference for SGi5K with scope and silencer? It is a one kill/shot kind of weapon, very precise, heavy damage, good fire rate, good handling, so good both at long and close range and against any kind of target. You can mount a scope, an under barrel grenade launcher and a silencer. And nothing is more reliable than this and the AK74 in the entire game. You can go through the entire assault on Duty base without jamming and still have plenty of time before repairs are necessary. Most of the time, this is the only weapon I carry, after I acquire it. No backup assault rifle in case it breaks, no heavy shotgun, no sniper rifle, not even pistol. Vintar BC is something in the middle, a mix of those two, and if you get used to the subsonic bullets, again you almost don't need anything else the entire game, except for a shotgun, maybe. Unfortunatelly, you don't find a lot of ammo for it.