S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R.: Clear Sky

Clear Sky is getting an update?
I saw an announcement from GSC that stated along with Stalker 2 updates, they will be pushing out updates for the original trilogy. Any more info available?
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Showing 1-13 of 13 comments
wolf0911145 Dec 29, 2024 @ 11:25am 
Originally posted by KirriVtuber - TTV:
I saw an announcement from GSC that stated along with Stalker 2 updates, they will be pushing out updates for the original trilogy. Any more info available?
Hearing this from you for the first time, but know that I can't buy nor run S2:HoC so bear that in mind OK? So apparently OG Trilogy is despite being very old and outdated new hardware cannot run it properly due to Win11 and new GPU's use much different rendering methods and such in conclusion they work fine in old PC's but not so much on new ones, they will most likely address this issue as well as the bugs in the game too for an example CS is a mess; You can go through each story mission with no issue but faction wars and side quest most of the time don't work so they will probably fix that too and they will most likely wrap it up, don't expect new content but I would love to eat my words.
Last edited by wolf0911145; Dec 29, 2024 @ 11:26am
Radical Randy Dec 29, 2024 @ 11:34am 
Originally posted by wolf0911145:
Originally posted by KirriVtuber - TTV:
I saw an announcement from GSC that stated along with Stalker 2 updates, they will be pushing out updates for the original trilogy. Any more info available?
Hearing this from you for the first time, but know that I can't buy nor run S2:HoC so bear that in mind OK? So apparently OG Trilogy is despite being very old and outdated new hardware cannot run it properly due to Win11 and new GPU's use much different rendering methods and such in conclusion they work fine in old PC's but not so much on new ones, they will most likely address this issue as well as the bugs in the game too for an example CS is a mess; You can go through each story mission with no issue but faction wars and side quest most of the time don't work so they will probably fix that too and they will most likely wrap it up, don't expect new content but I would love to eat my words.
Hmm, played for 7 hours straight last night and the only issue was fps drop over time. Faction wars and side quest work fine but after a few hours I drop from 120fps to 60 with only 30% gpu usage and have to restart.
Morder07 Dec 29, 2024 @ 11:57am 
Devs said they will patch trilogy after new year. I'm pretty sure it will be technical patch to fix launch issues on win 11, but maybe they'll do some gameplay fixes as they did on console, who knows.
Last edited by Morder07; Dec 29, 2024 @ 1:46pm
Taberone Jan 3 @ 7:48pm 
I hope they'll patch the ridiculously low bodyshot damage against human NPCs

In vanilla CS, human NPCs only take 0.3x DMG from bodyshots. In SoC and CoP, bodyshots did 1.0x DMG to NPCs. Feels like some dev accidentally set the CS bodyshot damage multiplier too low. Especially because 0.3x DMG is about the same damage multiplier for hitting the limbs, so why are bodyshots treated like limb hits?

This reduced bodyshot damage compared to SoC/CoP is why Clear Sky combat is so bullet-spongy, and why Bandits in trenchcoats can shrug off several point-blank shotgun pellets or slugs to the chest.
Originally posted by Taberone:
I hope they'll patch the ridiculously low bodyshot damage against human NPCs

In vanilla CS, human NPCs only take 0.3x DMG from bodyshots. In SoC and CoP, bodyshots did 1.0x DMG to NPCs. Feels like some dev accidentally set the CS bodyshot damage multiplier too low. Especially because 0.3x DMG is about the same damage multiplier for hitting the limbs, so why are bodyshots treated like limb hits?

This reduced bodyshot damage compared to SoC/CoP is why Clear Sky combat is so bullet-spongy, and why Bandits in trenchcoats can shrug off several point-blank shotgun pellets or slugs to the chest.
i hear ya
I did not know the dmg modifiers, but that explains why Shotguns felt so weak in CS as they more often hit the body.....

I would port all 3 X-ray engines to 64-bit so they can use more RAM and VRAM.
Add achievements from the console versions.

If possible, implement non-game-changing bug fixes from the ZRP, SRP, and the lesser-used PRP eg. fixing the infinite radiation bug.

If I recall correctly some body parts like fingers did not take damage in SOC, every part of the enemy should take damage.

Reduce grenade spam in CS to be on par with COP.

Make the Cordon Machine gunner in CS need to reload for 5-6 seconds after firing 100 bullets. Reload could be intercepted by the the player PDA as radio transmitation.
So player skill is more involved in running past the Machine gunner.

Add back pistol iron sights to CS.

Better faction wars on CS so they are more stable less likely to soft lock.
Originally posted by Crypto Gamer:
I did not know the dmg modifiers, but that explains why Shotguns felt so weak in CS as they more often hit the body.....

I would port all 3 X-ray engines to 64-bit so they can use more RAM and VRAM.
Add achievements from the console versions.

If possible, implement non-game-changing bug fixes from the ZRP, SRP, and the lesser-used PRP eg. fixing the infinite radiation bug.

If I recall correctly some body parts like fingers did not take damage in SOC, every part of the enemy should take damage.

Reduce grenade spam in CS to be on par with COP.

Make the Cordon Machine gunner in CS need to reload for 5-6 seconds after firing 100 bullets. Reload could be intercepted by the the player PDA as radio transmitation.
So player skill is more involved in running past the Machine gunner.

Add back pistol iron sights to CS.

Better faction wars on CS so they are more stable less likely to soft lock.
in addition to that they gotta fix the side quests and their rewards along with upgrade system and the flash drives required for it too
Morder07 Jan 4 @ 10:02am 
Originally posted by Taberone:
I hope they'll patch the ridiculously low bodyshot damage against human NPCs

In vanilla CS, human NPCs only take 0.3x DMG from bodyshots. In SoC and CoP, bodyshots did 1.0x DMG to NPCs. Feels like some dev accidentally set the CS bodyshot damage multiplier too low. Especially because 0.3x DMG is about the same damage multiplier for hitting the limbs, so why are bodyshots treated like limb hits?

This reduced bodyshot damage compared to SoC/CoP is why Clear Sky combat is so bullet-spongy, and why Bandits in trenchcoats can shrug off several point-blank shotgun pellets or slugs to the chest.
Dunno where you got that information, but its wrong. NPCs have different protection. Bandits in trenchcoats have some bullet resistance and can survive few hits because faction war must be balanced somehow, they don't have heavy armor like other factions. Also buck shots have 0 armor piercing, it's good only against mutants or npcs with little to no armor, for example novice stalkers or bandits in leather jackets. AP bullets kill average NPC after few hits to the chest.
Originally posted by Morder07:
Dunno where you got that information, but its wrong. NPCs have different protection. Bandits in trenchcoats have some bullet resistance and can survive few hits because faction war must be balanced somehow, they don't have heavy armor like other factions. Also buck shots have 0 armor piercing, it's good only against mutants or npcs with little to no armor, for example novice stalkers or bandits in leather jackets. AP bullets kill average NPC after few hits to the chest.

I unpacked and looked at the m_stalker.ltx file and that's where I saw that NPCs only take 0.3x DMG to the body. Specifically, these bones only take 0.3x DMG in the "[stalker_damage]" category:
bip01_pelvis
bip01_spine
bip01_spine1
bip01_spine2
bip01_neck

Even when using shotgun slugs, Bandits still refuse to die from bodyshots (and yes, I am actually hitting the body and not the arms). The instant I set these bones so that they take 1.0x DMG instead of 0.3x DMG, Clear Sky's combat became vastly less spongy and bodyshots stopped being worthless. I set these bones to take 1.0x DMG because it was more consistent with how the vanilla m_stalker.ltx file was configured in SoC and CoP.
Last edited by Taberone; Jan 4 @ 9:11pm
Originally posted by Taberone:
Originally posted by Morder07:
Dunno where you got that information, but its wrong. NPCs have different protection. Bandits in trenchcoats have some bullet resistance and can survive few hits because faction war must be balanced somehow, they don't have heavy armor like other factions. Also buck shots have 0 armor piercing, it's good only against mutants or npcs with little to no armor, for example novice stalkers or bandits in leather jackets. AP bullets kill average NPC after few hits to the chest.

I unpacked and looked at the m_stalker.ltx file and that's where I saw that NPCs only take 0.3x DMG to the body. Specifically, these bones only take 0.3x DMG in the "[stalker_damage]" category:
bip01_pelvis
bip01_spine
bip01_spine1
bip01_spine2
bip01_neck

Even when using shotgun slugs, Bandits still refuse to die from bodyshots (and yes, I am actually hitting the body and not the arms). The instant I set these bones so that they take 1.0x DMG instead of 0.3x DMG, Clear Sky's combat became vastly less spongy and bodyshots stopped being worthless. I set these bones to take 1.0x DMG because it was more consistent with how the vanilla m_stalker.ltx file was configured in SoC and CoP.
I'm sure these changes were made on purpose to make gunfights longer and give player opportunity to help attacked allies before they get wiped out. BTW armor piercing doesn't work in SoC. SoC npcs are way more bullet spongey than in CoP and CS. Devs added armor piercing in CS, found out that npcs die too quick with it and made them tougher. Also, slug and dart have decent armor piercing, but deal too low damage to be effective. If you want to balance it out, better make these ammo types deal 50% more damage in weapons.ltx
Last edited by Morder07; Jan 5 @ 2:22am
Yes, AP ammo in general kills stalkers in fewer hits.

Now I wonder what are the body dmg part modifiers for, SOC, CS, COP.
I hope you all know that the update will break all the mods
Originally posted by Lactating mothers:
I hope you all know that the update will break all the mods
To be fair; if it's going to be like the PS5 version but ported to PC, I say it's totally worth it.
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