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There are five places you can meet bandits besides Garbage:
* Cordon (a squad Shilov asks you to eliminate, a squad Wolf asks you to eliminate);
* Dark Valley (a squad Ganja asks you to eliminate);
* Agroprom (the squads Orest asks you to eliminate as well as stray bandits who happen to fight Duty off their outposts);
* Agroprom Underground (you meet them when completing the storyline quest, and once you do that, they are replaced with a Duty squad).
* Limansk (you meet them when completing the storyline quest).
The rest of the 'bandits' you may meet (Agroprom stalker base prisoners, Red Forest bridge bandits, Red Forest mine bandits) are actually renegades.
Most of these guys are not likely to wipe out Depot and make bandits respawn again. Limansk and AGRU ones are unable to leave their location, DV and Cordon ones stay at the same place. The only possible but rare threat are Agroprom bandits, I've seen them go capture Depot (unsucccessfully). If you've completed Orest quests, no one can capture Depot. You may rest now.
EDIT: Nope "The bandits have overrun Garbage again, god only knows where they came from..."
I certainly don't, stalkers completely collapsed as I crossed to Cordon, maybe 5 min, just fed up...
Does this mean I can finish upgrading my SEVA? LOL...
Reflecting on this, script issues like this might arise because we are playing old games on fast systems, the turn over of captured posts because there is nothing to slow down old scripts -- I don't know, but it is masochistic to the player who did their best to ensure their faction captured territory and defended it over waves and waves of mutos, then lost in a minute...
I can see why players hate this game. I'm just going to ignore the factions. If not broken, then just poor game design. I don't even know if any of the FW mods would make it worth a second play thru...