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SW is not 2.5 hours of gameplay. The only way it would ever be 2.5 hours is using godmode. and ignoring literally everything except pushing the objective forward and skipping cutscenes.
Your argument isn't what you think it is. Separate Ways was in fact in the first day one release on Game Cube. The only new content in PS2 was Assignment Ada and the PRL412 gun. And regardless, literally every version of RE4 from 2006 - 20whnever the latest RE4 console port was, has Assignment Ada in it so it also should have been in the remake on launch. That's how remaking something works - you remake all of it.
Arguing the fact, which is a fact, that Separate Ways is main story content compared to AA, is all the more reason why it isn't okay that Capcom cut it out of the game to sell later for another $10.
2.5 isn't 3.5. And they didn't validly clear it in 3.5. It's called editing.
SW is also a shooter/survival horror campaign and thus is treated and valued differently than an RPG campaign. SW's value compared to Dead Space's remake for example gives you more dollars per hours of entertainment. Because 1 is 4 hours per 10$, and the other is 12 hours for 60$. It's value is higher than Resident Evil 4's main campaign that is 60$ for 20 hours of gameplay. Same with RE2R and pretty much every other RE game in the series. It's actually kind of cheap compared to it's competiton.
Check your sources and drop the video for confirmation, cuz i call horsesh!t.
I replied to a comment that was all about the meaning of DLC. Your definition was objectively wrong.
I couldn't care less about the other part of the discussion that you mentioned. If I did I would've replied to it as well.
As far as I'm concerned Separate ways was worth the money for me and I don't mind supporting the company especially when it's this cheap. Took me 4 hours to complete and I'm replaying it now.
I mean, the fact of the matter is want to keep comparing it to MHW, but at this point that's kind of a bad faith comparison here. You want to compare an above average 8 hour shooter campaign to Skyrim's 100+ hours of content. Minecraft, Counterstrike GO, or Dota 2 gives you 10,000+ hours worth of free content via all it's updates so I guess MHW is actually the bad and unethical game since it can't beat PVP and sandbox experiences for endless content? Like, none of these are fair comparisons.
Comparing a survival horror to a survival horror and then factoring in the differences would be fair though. How does SW's value stack up compared to TloU or Resident Evil Revelations 2 for example is a fair comparison.
Capcom made MHW.
I am not chasing an endlessly moving goal post.
Deal with it.
The MHW-RE4R comparison is a bad faith argument. Deal with it.
It's in bad faith due to this very reason. Affordability has literally nothing to do with it, and anyone who says Capcom can't afford it is a clown. It's about the cost-benefit ratio, and that's not JUST in money.
In Monster Hunter's case, additional dripfed monsters is worth it's weight in player count and hours spent. This is why both base World and Iceborne went this route, because players would speedrun the content otherwise and likely leave. By dripfeeding the content, they're able to keep players around longer, and keep the count higher. Monster Hunter World and Rise are live service games so they need that content model to function so that players keep buying additional stuff.
Resident Evil on the other hand, is nothing but linear frontloaded content. You can play as little or as much as you want and it doesn't do anything for Capcom's wallet. This is why Separate Ways cost money, because without that, Capcom wouldn't make anything back on their investment. What else are you even gunna buy if it was free, more tickets? They have to make SOMETHING.
Be lucky we even got the Mercenaries content for free, because we weren't owed that either.