Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Already posted those in another thread in the RE4 OG forum, but you dismissed them outright. Lemme go get those.
Remake allows you to switch weapons in real time.
Remake doesn't force you to sell weapons in order to make room.
Remake allows you to craft ammo and grenade types, giving you more control over which resources you need/want.
Remake allows you to parry melee attacks, adding in more risk/reward.
Remake allows you to stealth kill a Garrador.
Remake changed the Novistadors to be ambush hunters that use camouflage, making the ballroom section one of the most tense.
Remake improves older boss fights with more solid mechanics. Krauser isn't just a QTE scene anymore and Salazar isn't just a plant in the wall.
Ashley acts like a woman her age, not some teenager who thinks it's smart to proposition Leon to sleep with her.
Luis is a much better character who doesn't get killed off as quickly as the original.
Remake made the shooting gallery fun. It wasn't in the original due to not being able to move and shoot.
A small thing, but Remake adding another Plaga stage to the villagers made the stage transitions flow better.
The third stage Plaga turning the enemies into super fast aggressive nutjobs was a nice touch.
You can parry the Verdugo.
And the biggest one for me: you can move and shoot. Hallelujah!
I can probably think of more, but that's a good enough list.
RE4 2005 is a testament of excellent design and has been universally acclaimed for 18 years already. "Far better designed game", this one? Unless you have some irrefutable arguments here that's a ridiculous statement.
kicks and suplexes are too easy to abuse
some bosses can be stunlocked to death like mendez or krauser
qte in cutscenes are annoying
game director holds your hand too much even more than in RE4 remake
rocket luncher is too cheap to buy
even without cheese it is too easy even on professional
regenerators are too easy to deal with and underutilised
Btw I still like the original but it also has a lot of problems
Ironically I think the aiming in original was much better despite being locked in place, the walking and maneuvering more precise. Remake aiming always felt finicky to me, the movement feels kinda muddy at times. The controls felt better used in REmake2 because it's an urban and corporate environment so things are more squared out with enemies that are typically slow and melee range, but porting it here it always felt off due to the irregular walking areas and floor clutter with enemies that have ranged weapons and melee enemies that sprint/fly into range. The one thing that definitely annoys me is how slow it is to draw between knife and gun, and how slow it is to ready your gun immediately after un-readying all of which breaks the flow of trying getting out of a mob without wasting so much ammo or heals.
The weapons system is definitely better here, crafting was a good idea so that you can actually get the ammo you want/need. The New Vegas style weapon quick selection definitely keeps you immersed without needing to constantly open the attache. A lot of weapons to collect and I'm glad they kept the Killer 7 because that was a great gun and game it's based on, although I wish they kept the meme weapons like homing mine darts lol
Where as in the remake the introduction of stagger values, as well as the much more noticeable different fire rates and the far improved upgrade system leads to a much more versatile gun combat system that rewards players for finding their own niche,
Or we can talk about how every boss in the original sucks in terms of mechanics, atmospherically yeah mendez is great but its a piss poor "fight", you can literally run circles around him while he slowly swings to you like a monkey, or Ramon whos just littered with QTE's until he shows out from his cover and then you hit him, rinse and repeat, these mechanics have nada to do with the standard enemy gameplay the rest of the game provides. Salazar and krauser are the only decent ones and even then most of it is still QTE's. Compared to the remake where ducking parrying and movement are all rewarded in each and every boss fight, mechanics which are always in full use in every moment of the games regular combat
you gotta be lying to yourself if you honestly believe otherwise in regards to bosses.
Many bizarre decisions in the gameplay department such as slowing down run speed when entering combat and removing laser sights from most of the guns.
Bosse encounters are better in the remake, were too easy/cheesable in og.
Ashley is an upgrade in terms of acting and personality.
Luis, although expanded, is turned into a good non threatening "male ally" type which just feels pathetic and often cringe.
Krauser's writing and VA is bad. Turned into a cults slave.
Upgrade system/treasure system is an upgrade.
Knife mechanics is a gem in the remake.
- Cutt.
Go play the original and stick the "industry has been ruined" nonsense to where the sun doesn't shine. Gtfo these forums.
Honestly I am tired of these types of rubbish posts.
Leon's lines and the other characters were more entertaining
There were barely any opportunities to set up barricades, like wow 1 bookshelf
No double tapping A to kick doors to set up stuns
I do.
I do miss the U-3 chase sequence but playing them both to death, I'd say Remake is the overall better package. Not that OG doesn't have things that are better but Remake improves all the stuff that matters
My overall ranking for OGs vs Remakes
RE1R > RE1OG
RE2OG > RE2R (only slightly cause of the A and B scenarios and Leon and Claire having more screen time but they're neck and neck I'd say)
RE3OG > RE3R (Do I need to explain this? Carlos is the only improvement in the remake)
RE4R > RE4OG