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My brother in Christ, you can sit through the entire cutscene and mash M1+2 and X+C simultaneously and pass the fight. The game doesn't check to see which combination you pressed first, so you can just mash both combinations. Even in game, when evading boss attacks (Verdugo's attacks, Bitorez's attacks, Krauser's attacks etc.) you can mash both combos. This was changed in RE5, where it does check to see which combination you pressed first. QTEs are an actual challenge there. In OG RE4? No, not so much
This is another big gripe for me personally.
In the OG, Leon meets Saddler right at the beginning, after rescuing Ashley in the church. From there, it's a constant cat-and-mouse game where Leon could potentially finish Saddler off if not for extenuating circumstances (needing to protect Ashley from zealots armed with flaming crossbows, Luis dying but giving Leon anti-plaga medicine).
In the remake, the most we get prior to (presumably) the ending is...Plaga mind visions? Like, Saddler's mentioned by Salazar and the village chief, but he has nowhere near the level of presence that he did back in the OG.
Especially with the removal of the radio messages between Leon (Protagonist) and Salazar and later Saddler (Antagonists).
And again, those QTEs are practically non-existent in the Remake.
Barry in REmake: A second later and you would have fit nicely into a sandwich!
Also Barry in REmake: Here, take these grenade rounds. They should yellow-and-mellow those creeps!
Right, what you aren't understanding is the aspect of "testing" the player's reaction speed is pointless when the player can constantly mash, non-stop mash, both QTE combos throughout the entire cutscene and pass it. You don't have to stop mashing, there is no sort of cooldown for cutscene QTEs. Any cutscene QTEs. The only time there would be a challenge is a first time playthrough where you don't know there's a QTE coming up. After that initial playthrough, you know what's coming, and you know when to mash both combos at once to pass the check. I'll agree with you on one thing though, yeah, it does test the player's reaction time, but only on that first initial playthrough. The Krauser fight in the remake is actually challenging and much more involved, rather than spamming some keyboard keys for 2 minutes.
I'm not saying RE5 is better than RE4. Just that RE4 doesn't even have a head stomp, and knifing things on the ground gets annoying after a while when they introduced contextual melee, but didn't think to do it for stomps.
As far as the remake goes, I'm of the opinion that RE4 OG starts falling apart towards the later parts of the castle and the island. Those are the bits that got trimmed out, and I generally feel like that was a good move.
They also minimized the ammount of zombies with guns even if we still have plagas infested people manning machine gun emplacements towards the lategame.
Unfortunately that would never be fully changed without rewriting the later aspects of RE4, but honestly I would've been happy if they did.
Is it better than the original?
Up to personal taste. If you liked RE4 but you want a more "immersive" and less cheesy version of it, you have this. The early and mid-game sections hold up the immersion aspect pretty well, and it only really starts falling apart later when by sticking with the original writing they can't get away from some of the bad exposition (Krauser is cool, but his exposition is really hamfisted and badly written) and over the top action sequences.
Gameplay wise its mostly the same with less QTEs, which to me is a good thing, and the inclusion of a knife parry. Considering how much of a stinker RE3 Remake was thanks to the budget being diverted to their DBD clone, this could've gone much worse.
I also played RE4 with the HD mod a week before I got RE 4 Remake, so perhaps having fully played it and having it fresh in my memory is part of why I'm so willing to give this a passing grade.
Can't wait for RE5 Remake so I can see chris redfield punch a boulder in 4K.
Main reasons:
-A total reimagining of the game, many fights are more challenging and inventive now.
-The voices are different, but they fulfill their mission and in some cases they give more depth to the characters.
-The behavior of the characters is different, Salazar is presented as a devotee who will sacrifice everything to fulfill his mission. Wong shows that Leon is mostly a tool to her, a logical behavior for someone she only knew for less than a day.
-QTE are gone for good.
RE 4 remake is a letter of appreciation to those who liked the original game, Capcom could only add movement while aiming and add new textures and many would have been content with that, but they decided to take a chance and present us with a game that feels fresh and new. but that maintains the essence of the original.
In Ashley's case, she no longer feels like a damsel who doesn't react to what's happening to her, but tries to understand and help her.
If you can take off the blindfold of nostalgia, you will enjoy this game. But if not, Capcom still sells the original version of RE 4.
Easier said than done, because tbf, the OG was a very well-done game for its time.
The Blindfold of Nostalgia (TM) is strong.
All the characters are done better in this game than the OG.
shut up