Resident Evil 4

Resident Evil 4

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The shooting gallery is awful.
Many of the weapons you're force to use just have awful accuracy. It also takes ages for most of the handgun reticles to close up. This makes a few of the challenges just a huge pain to do with how much you're essentially forced to rely on RNG.

Gonna be a pain to get all the stupid skulls. Doesn't help that the gacha is equally terrible. Red coins supposed to give a higher chance for rares? Still gives damn commons 75% of the time when you input 3 of them (and over half of mine have been a repeat of the one where you get 40% more for selling ammo).

Haven't even bothered trying to S-rank the last one (let alone get all skulls). Shotgun RNG. TMP RNG. Inaccurate handgun used to shoot fast targets and if you miss once there's no time to hit them all. Seems more like a test of luck than a test of skill.
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I sleep in a big bed with my wife
You prefer the old one where you get high points if you hit the targets in the head?
I could live with it if not for the gacha rewards. Give me specific rewards for specific things, or let me buy the charms I want with the coins. Or better yet, screw the charms and give me more money. Or ammo, or resources or healing or costumes?! Literally anything else.
I never had much trouble with the old one. My main beef with this is that many of the challenges require pinpoint accuracy which the game simply doesn't offer in the shooting range... but the original game actually did.

Also I loathe the modern awful inaccurate reticles. Sure, I get why they are implemented. But I don't think they are usually implemented very well. And this game is one of the worst implementations of it.
Αναρτήθηκε αρχικά από Nonexistinghero:
I never had much trouble with the old one. My main beef with this is that many of the challenges require pinpoint accuracy which the game simply doesn't offer in the shooting range... but the original game actually did.

Also I loathe the modern awful inaccurate reticles. Sure, I get why they are implemented. But I don't think they are usually implemented very well. And this game is one of the worst implementations of it.

Because inaccuracy is REALISTIC!

The first circle of hell if reserved for those who use realism as defence for frustrating mechanics
Τελευταία επεξεργασία από Plank; 31 Μαρ 2023, 2:14
Αναρτήθηκε αρχικά από Kazuya's bicep:
I could live with it if not for the gacha rewards. Give me specific rewards for specific things, or let me buy the charms I want with the coins. Or better yet, screw the charms and give me more money. Or ammo, or resources or healing or costumes?! Literally anything else.

This, actually. I find that going for all the skulls to be too frustrating to let me enjoy the shooting gallery. But going for S rank? Not so bad. The reward system being random is eh, but giving duplicates? Absolutely not. I can't stand it
not proud to say i've spent too much time in the TMP section
Screw that ♥♥♥♥. Im out when I get S rank
I agree the charms should be purchasable directly.

But at the same time, it's meant to be a fun bonus mode, not an essential part of the story or gameplay. So the (forced) randomness of the rewards makes sense. Otherwise, everyone would just reload their saves until they got what they wanted. And where's the mystery in that? Nowhere, that's where. It would just be a time sink. Unfortunately, people are just gonna have to accept they can't guarantee having every charm on the first run. By the 2nd run it should give at least 1 of everything.
Αναρτήθηκε αρχικά από Nonexistinghero:
Many of the weapons you're force to use just have awful accuracy. It also takes ages for most of the handgun reticles to close up. This makes a few of the challenges just a huge pain to do with how much you're essentially forced to rely on RNG.

Gonna be a pain to get all the stupid skulls.

Look up youtube videos for 6-star completions, they are impressive. I have learned from them and been able to get the hits even with TMP/Shotgun on the harder levels.
People complain about the bolt thrower but that's actually only a tiny bit of RNG. It's mostly learning the timing and the sink effect.
Αναρτήθηκε αρχικά από Trevor Fox:
Αναρτήθηκε αρχικά από Kazuya's bicep:
I could live with it if not for the gacha rewards. Give me specific rewards for specific things, or let me buy the charms I want with the coins. Or better yet, screw the charms and give me more money. Or ammo, or resources or healing or costumes?! Literally anything else.

This, actually. I find that going for all the skulls to be too frustrating to let me enjoy the shooting gallery. But going for S rank? Not so bad. The reward system being random is eh, but giving duplicates? Absolutely not. I can't stand it

Well, some of the S-ranks are bad. Mostly not, I guess. If you can get to the bonus section that almost guarantees an S-rank. But yes, the skulls especially are truly awful a lot of the time. Most of them are easy, but there's often 1 or 2 that are hard purely because of RNG. Also that last challenge is just kinda terrible.

Don't think I'm ever playing this shooting gallery again after getting all the skulls, the final S-rank and all gachas. Well, for the gacha's I might resort to a cheat mod. I already put in so damn many coins and I still only have 2/3rd of the rewards. I'm assuming most of the ones I'm missing are rare ones as well. Might as well use a mod rather than play through the game 4-5 times and doing the stupid shooting range every time.
I grinded all S and skull probably never again
RNG was the worst design decision of the entire remake. In every aspect.
Αναρτήθηκε αρχικά από Lightingsworth:
RNG was the worst design decision of the entire remake. In every aspect.

Shh you'll get the 'skill' egomaniacs riled up.
it's ez actually, skill issues involved
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Ημ/νία ανάρτησης: 31 Μαρ 2023, 2:00
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