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Yeah it's annoying. It's just something we have to deal with in video games (for now).
I like the added challenge. OG RE4 was too easy.
I don't mind the added challenge it just feels cheap sometimes failing because of RNG. In the OG if you died/failed it's 100% your fault and it doesn't feel like the game just fisted you in the ass.
I think realism isn't a valid reason to make the gunplay feel random in my opinion like Leon is killing giants and suplexing religious fanatics with mind control parasites so I think it's stupid to make the gunplay "realistic" when Leon is doing all this stuff you'd see in animes otherwise for example the jump at the end when Leon jumps like 30metres to kill Saddler with the staff it's cool af but so far from realistic.
I'd wish that devs wouldn't make these over the top cheesy games and then make the gunplay feel bad because it's realistic just doesn't make sense to me.
Ah yes, parrying chainsaw with a knife such realism.
Anyhow, they overdid it in this game. Some of the shooting gallery challenges are basically RNG thanks to it and 2 out of the 3 magnums are pretty much useless with how grossly inaccurate they are. Any range other than point blank has a huge chance of missing (or waiting a very long time to get a bit more accuracy).
Heck, even with the Striker shotgun it doesn't even do its job very well. While it was easy to kill multiple enemies with it in the original RE4, in this remake you'll rarely kill more than 1 unless they're standing side by side right next to each other.
https://www.nexusmods.com/residentevil42023/mods/327
Get yourself those two mods. Makes gunplay much more enjoyable.