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I get what you are trying to say but it is not what I'm trying to say in my statements.
When I say older games I'm refering to the original 1 2 3 in which you really don't have any aiming and whether or not you can kill the enemy is dependent on if you have enough ammo on you at the time. 4 is when it became a third person shooter and the game gives more ammo under the expectation that the player will miss time to time.
RE2R and RE4R has a very different system as they follow their original game's design to how resources are managed. RE2R has fixed amount of ammo and a specific amount of enemies you may have to deal with which means as long as you're not constantly wasting your shots you can kill everything thats killable. Baseline zombies are very slow which is why sometimes it is better to conserve ammo by simply moving past them and moving past enemies is a common strategy for both conserving resources and speed run. You can absolutely kill everything in every Resident Evil game(with the exception of enemies that were designed to be unkillable for scripted reasons) as long as you manage your resources right and not missing most of your shots.
RE4R is by comparison far more action oriented. There are often more enemies, they behave more aggressively, and they sometimes respawn indefinitely (like chapter 2, house defense, those bugs in the castle etc). Ammos are no longer fixed, while there are some ammo thats always in certain parts of the maps, the enemies and certain barrels have chances of randomly dropping ammo, healing item, resources depending on the situation. Resource management isn't as big of a deal as you are being drip fed by adjusted difficulty constantly giving you ammo and healing the item. The challenge comes from surviving the fight itself long enough for them to kick in as a result of more aggressive enemies.
I guess what I'm ultimately is trying to say is that RE2 and RE4 plays differently despite being both 3rd person over the shoulder. RE2 places more emphasis long term planning and resources management which is why its more survival horror. RE4 is more in the moment action, going against large numbers of aggressive enemies and your ability to respond in the moment making it action horror.
Horror is ultimately subjective. Zombie can be scary to some while silly to others. Some people find Mr.X scary, some don't. Lurkers were scary as hell when I first saw them but they became a joke when I realize you can sneak past them. Some people are scared when they are put in a bad situation as a result of low resource, some people are scared because the enemy in front of them is about to kill them.
Best way I can put it is I get scared in RE2 when I'm running around low on health and Mr.X is chasing me. Not because hes actually scary but because of the lack of resource I had on hand at the time. RE4 I'm scared when I missed that head shot on Dr. Salvador, and hes right in front of me about to slice me in half with his chainsaw.
The only thing that comes close in RE4 is the thing that chases you while you wait for a lift to come. Forgot what it's called.