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Anyway, the main methods of getting ammo is from drops or crafting them this time around.
Regarding the briefcase
If you don't have the preorder gold/classic briefcase, you best stick to handgun briefcase.
The resource L briefcase imo is okay if you craft bolts and flashbang, these two crafting alone will chew through resource L fast enough than the briefcase can throw at you like no tomorrow which will clog the space fast. Maybe if you run smg, you will need resource L briefcase.
The red herb briefcase is a bit pointless due to the 1hp guts system, even in Pro difficulty the system still exist. You can heal from danger with single green herb, and expect to not die in next hit from common enemies.
In og re4, this 1hp guts system is removed in Pro. You can have 6 bar hp at fine status but got killed in 1 hit by a zealot morning star attack dealing 7 bar damage.
i busted all my load on tmp, shotgun and rifle right before the house defense with luis. only to find out they changed this free ammo on mag upgrade mechanic.
a mechanic they didn't change tho was the auto adjusting difficulty, i game overed about three times, 3 out of five enemies resurrected either with bent neck or tentacle head.
on the 4th try, only one out of five resurrected. it got me through, but damn, my gamer pride as an re4 veteran was hurt a bit.
yep, it rains handgun ammo with the handgun briefcase. pretty much never need to craft handgun ammo.
cool, i read somewhere that the merchant was infected at one point cause his eyes became yellow, and then blue again towards the end in the old re4. although if there really was some real in game lore, i think the devs would have spilled by now, i think its just a fun character.
I've just finished the house defence and I can say with some certainty that, at least on hardcore, the difficulty doesn't seem to adjust with deaths.
The only reason I survived the eighth attempt (I had stupidly done the dog request beforehand and was basically on zero ammo from the start) was because I managed to catch SEVEN tentacle heads/broken neck folks with the knife whilst they were writhing on the floor in the first wave before the ladders start.
I was very, very happy when I finally finished it because I was starting to lose hope.
Was fun to have it be actually difficult though, as I remember it being a bit of a cakewalk in the original.
Capcom could have added an option to have that not be a thing in the options menu I suppose, and I'm sure someone can make a mod to alter that one aspect to add it back in.
As it is right now though did it catch me by surprise? Yes. Am I upset by it as a traditional survival horror fan and a little less of a B action movie cheese fan? No.