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Rapporter et oversættelsesproblem
But man I would love to see some big changes come to RE5 remake, especially since RE4R was so good. Plus, who the hell wouldn't want to punch a boulder and fight Matrix Wesker in RE Engine?
Almost all the arguments I've heard against having RE5 Remade are absolutely moronic, but obviously the most braindead one is the whole "racism" ♥♥♥♥♥♥♥♥.
Yes.
Yes, Yes, Hell yes !!!
Yippers.
sorry to burst your bubble, but Resident Evil is more than just a horror series. RE4 remake has as much if not MORE action than the original, and it's still considered master class to the community, and with RE5 being an exponentially expanded version of 4, i expect its remake to be EVEN HEAVIER on that action by extension.
there are only like, 3 games in the franchise outright focused on horror, the rest have horror as a backdrop to killing freakish monsters and zombies. it's not an accident that until 7, action has been on the up and up in this franchise since RE2. i think that's a good thing, especially if you want legacy characters to stick around, you have to expand the game with them.
people really seem to hate it in horror media, but characters and how they interact with the world kind of has to grow, otherwise it's cognitive dissonance with these characters.
Also i wouldn't call it common sense really, just my interpretation of Resident Evil as an artform. It was never direct as a horror franchise despite what others seem to want to believe, and if it was supposed to be that then it's execution in that regard failed spectacularly in the complete opposite direction of that intention. Good horror as a genre has to have the player more limited and vulnerable than the monsters, otherwise the power dynamic goes into the player's favor and fear literallt cannot be a factor. You can't be afraid of something if you can kill it with a near bottomless supply of shotgun ammo at 2 shots a piece. That's not how the genre works which is why we have so many games where fighting isn't even a factor to consider.
Horror demands vulnetability and mystery. The monsters must be difficult to comprehend, difficult to fully understand, and be above the player in power. Anything less than this takes away from the horror.
Yeah. Up until you came, this thread was mostly just
nUh uH
yuH hUh
between two people who don't know how to debate properly
As for my two cents on what RE5 Remake, there are some actiony bits that would benefit from making it more "survival horror" just like its predecessors (like the turret fight and Ndesu fight). You're right. It's really not scary when the game is throwing ammo at you constantly and you never have to be scared of getting cornered helpless. But RE5 WILL still have action, especially with iconic moments like the boulder punching and the Wesker fight.
That being said, I actually feel like RE5 executes survival horror pretty well in earlier parts of the game. I'm playing through Normal difficulty on the Switch and it's kind of hard to have ammo leftover imo. There's times I've gotten absolutely bodied because I don't have enough ammo to take enemies down.
I don't know. I just hope RE5 Remake is more positively received than its original was.
It only makes sense for Chris Redfield, a trained BSAA agent and survivor of not one, but two virus outbreaks, and Sheva Alomar, an African native who trained in the BSAA European branch and likely held her own on multiple BOW excursions, to be extremely capable fighters and able to dominate the battlefield so long as guns aren't involved. They LITERALLY fight and kill stuff for a living. Granted, i think gameplay should form a disparity between Chris and Sheva to diversify them based on their personalities (which is already done in the original through how they handle melee attacks), but they should both be fully capable of taking down anything in their way. Leon, by himself, was more than capable of taking down an entire army of villagers, cultists and militiamen by himself. Pretty sure Chris and Sheva being trained more specifically to this end should be even better at handling similar enemies.
As long as RE5 sticks to that pacing dynamic that the original set up, i'm absolutely ready for an RE5 remake, full throttle. It's overall reception is irrelevant to me as long as it's done right.
I don't think you know what you're talking about, you certainly didn't live through the early days of the Resident Evil games.
The first Resident Evil games up to Veronica are what we call the old ones, the originals that have the true aura of what a Resident Evil game is. Rebirth and Zero and above all the two Outbreak games, the last heirs of the survival horror that is the essence of Resident Evil.
Resident Evil 4 was the trigger for a new change, that of action games where there are no real puzzles, apart from a few maternal ones...
It's a good game, very pleasant to play, I had fun with it, but it's absolutely not a Resident Evil, that's a fact.
This game has been a huge success, and with the influx of new players who'd never played the old ones having turned up, they've become a community in themselves, of RE4 fans. Then with RE5 and the others, there was clearly a split between true fans and the others, who are unfortunately in the majority.
Look son, the popularity of a game, especially in this day and age, is certainly not a valid argument. If you think that what's popular should be followed, then we're not living in the same world. In the end, RE4 and RE5 aren't true Resident Evil games, but they're still fun to play, and I'm in favor of a Remake of 5 for this reason. Veronica is already incredible, a remake would distort its nature, and I'm repulsed by so-called fans mooing to consume yet another massacre of the real Resident Evils.
Resident Evil 5 an action game is more suited for a remake