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:/
I've moved onto Uncharted Thieves Collection anyway so whatever I guess. [/quote]
I definitely agree too. But you know, it's common (old) design patterns. Games are often designed first for consoles and then ported. Not long ago, consoles were only 30 (or less) fps. As there is a target FPS, things are "optimized" accordingly.
It's a lot of work and money to change that. You see how 60fps mode is highlighted (sometimes it's even inadvisable) in ports Not sure Capcom will change this before a whole new game engine.
1. Make an option to skip framerate issue sections
2. Tell you exactly where you should reduce it, maybe after you die.
Not ideal but better than having the player be confused.
With variable FPS, you might have to go A-_-B
It saves a few seconds of your run, which is why speedrunners do it.
I was contrasting my experience with yours, we had different outcomes where you said your tactics dropped ammo instead of money and all that I wrote in that original post was saying "I kind of agree with you, but at the same time I've seen way different experiences and experienced different myself." I've still had to reload a few times if I had a safety save if the game wasn't playing ball with drops.
It was rude, in my eyes, to refer to what I was doing as "gaming language", it's literally about whether ammo or money dropped is all. For you, ammo dropped, for myself... I've had the same outcomes you did, but also had runs where I'm running for my life with no ammo just chasing doors/puzzle solutions. Forget about it then. Don't do that false modest crap, I think, if you didn't understand just say so. Calling yourself a "peasant" like that's how I see you is something I take issue with. I'm not going to assume someone is stupid just from how I talk.
Oddly enough, I found that the game was more enjoyable flying by the seat of my pants but the game definitely will force you to fight things and, all bets are off in certain areas. At least from what I've seen it's always been things like escorting Ashley, good luck if your rifle ammo is low for instance. My point compared to yours is I've seen a decent chunk of people just not get the "thing" they needed. Sometimes it had to do with what might be poor build choices or weapon choices, sometimes they were fighting too much in areas where the exit was nearby.
Accounting for player skill, I think this isn't a huge problem but an annoying one where the game is just kind of weird in how it isn't uniform in certain ways. Or it seems that way, anyway. The main thing with those areas is that the game is just as likely NOT to help you out on drops or not to give you the thing you need. It just depends on what the table dictates.
That gamer social practice, and it is a gamer thing, of just trying to be too cool for a solution or a position is so extremely annoying. I've already mentioned a opposite position about whether speed running design always benefits me, but it is undeniably a useful source of information, albeit with potentially different interests or purpose. The common ground is understanding the game more thoroughly and some person just waltzes in like "Git gud" or "Cope." The language alone just signals like you're talking to someone who has no business being in the conversation.
They are allowed to lower fps for the ENTIRE village section. But they only do it for 5 seconds? Why? to run through enemies. If there were an advantage, then they would do it for the entire village section. But they don't. I wonder why. Nor do they believe about the grenade pause buffering. Bawk, spicee, and dist2 have all said it's pure copium.
Strategies, tips, tricks, guides, and playthroughs generate countless views all over the internet. Some in the millions.
And these idiots come in here with their cope, skill, git gud crap. I can't imagine anyone wants to be friends with jerks like that.
Why are they even on this discussion forum if they're not contributing anything useful to the discussion. I hate when people crap up threads with useless drivel.
"I'm so good and you aren't. Copium. Incel. Git Gud. Skill issue." I wish they'd stfu already and go talk to their pillow or something, because nobody else wants them to open their yap.
That's not how the benefit works. The point of changing the frame rate being to deal with a specific pattern or section, to create stability... you're taking a solution and just trying to make it about some weird belief you think people should share with you.
If you just force yourself into enough conversations, I guess... lmfao lord. Like, the gymnastics alone going on. "They don't do it for the whole game though!" Not very smart.
You do know that is to move through people, like I have stated over and over again? It's the same exact thing as RE8. You only see them change FPS to move through people. I'm pretty sure you're not the smart one. You don't even know the reason for them changing frame rate.