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FPS changing was also heavily abused in RE2 speedruns.
Would cabin / village fight be much easier at 60 or 30? Are the people saying skill issue playing at 60, while the ones complaining are playing at 120 or 144?
So, speedrunners set their FPS lower at Ashley to make the knights react slower, and to 60 during Del Lago to make fewer waves appear.
The whole game is completely doable in Variable framerate though.
And I wouldn't be surprised if those were made easier too, by reducing the internal fps to slow enemy attacks.
That being said, it's easier to stagger minibosses with a higher frame rate, since damage taken within x amount of seconds increases. With 30 FPS, I need about 5 shots to the head to stagger cowman, with 165, I need 3.
1st stage ends after killing 17 Ganados, boarding up three windows or by waiting 7 minutes.
2nd stage (ladders) ends after killing 8 Ganados or waiting 2 minutes.
3rd stage ends after killing the cowman or waiting 2 minutes.
The numbers might be +-1, but that's how you progress. You know that you've triggered stage 2 when a Ganado falls down the chimney.
Wait a minute, FPS damages was in Re2 and there is a lot of video proving that facts.
But is it still a thing in Re4remake?
https://www.youtube.com/watch?v=RKO_6tyyY64
As far as damage goes, someone above said grenades hurt more at lower fps. So to mitigate that they pause when throwing a grenade. In the same same video but watch at 3:58
Watch at 19:42 to see where he confirms he's running at 60fps for Del Lago and at 21:00 he switches it back to 120.
Huh... no real reason to switch it to 30 at least at that portion. I always run past that guy at 60 fps on pro. You just gotta stay on the left side of the corridor then move diagonally to the right. His turn ratio causes him to miss.
Oh ok, thanks for showing me the answer!
I didnt notices those details differences in various places between FPS since I always playing on 120fps.
But yeah, that 19:42 Fish example in 60 FPS looks very docile for a Pro mode, maybe I will try it out on 60fps and see.