Resident Evil 4

Resident Evil 4

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Rocket Apr 14, 2023 @ 9:21am
Is the difficulty everyone hates so much on Hardcore and Pro tied to framerate?
I watched a speedrun of RE4 remake and the player switched the game's internal fps to 30 on Ashley's section to pass a knight on stairs that is somewhat difficult to avoid. This causes the knight to never attack in time.

Are we all artificially increasing the difficulty for ourselves by playing above 60, or even 30fps?

Could this be the reason some people have immense difficulty while others don't?

Because if you think about it, if enemies attack slower and you have time to react, then the game could become trivial.

Is it only knights affected, what else is affected by internal frame rate. By the way, I'm pretty sure refresh rate and fps changes have different outcomes. One is tied to the way the engine calculates things, the other is how it outputs the game to your monitor.
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Showing 1-15 of 59 comments
Dank Sidious Apr 14, 2023 @ 9:34am 
RE engine is somewhat wonky when it comes to FPS. it feels almost arbitrary which parts are tied to FPS and which are not. I think many animations are. You can see speedrunners swap to 30 FPS to walk past enemies that are blocking a path way for example.

FPS changing was also heavily abused in RE2 speedruns.
Last edited by Dank Sidious; Apr 14, 2023 @ 9:36am
thorin.hannahs Apr 14, 2023 @ 9:43am 
Yeah so you can adjust framerate to dodge the first guy that gets highjacked by a face hugger. Drop it to 30 and you can run right past him. I didn't know about the Knight one. In RE2remake you could lower all your settings to boost your framerate and turn your knife into a boss melter. Knife damage ticks were tied to the fps.
Rocket Apr 14, 2023 @ 9:44am 
Originally posted by Pääpeelsepuuppi:
RE engine is somewhat wonky when it comes to FPS. it feels almost arbitrary which parts are tied to FPS and which are not. I think many animations are. You can see speedrunners swap to 30 FPS to walk past enemies that are blocking a path way for example.

FPS changing was also heavily abused in RE2 speedruns.
I remember that. Knifing G bosses at high fps trivializes them. I don't know where else though.

Would cabin / village fight be much easier at 60 or 30? Are the people saying skill issue playing at 60, while the ones complaining are playing at 120 or 144?
[ ] T Apr 14, 2023 @ 9:45am 
Originally posted by RocketJump:
I watched a speedrun of RE4 remake and the player switched the game's internal fps to 30 on Ashley's section to pass a knight on stairs that is somewhat difficult to avoid. This causes the knight to never attack in time.

Are we all artificially increasing the difficulty for ourselves by playing above 60, or even 30fps?

Could this be the reason some people have immense difficulty while others don't?

Because if you think about it, if enemies attack slower and you have time to react, then the game could become trivial.

Is it only knights affected, what else is affected by internal frame rate. By the way, I'm pretty sure refresh rate and fps changes have different outcomes. One is tied to the way the engine calculates things, the other is how it outputs the game to your monitor.
Frame rate dictates everything, physics calculations and so on.
So, speedrunners set their FPS lower at Ashley to make the knights react slower, and to 60 during Del Lago to make fewer waves appear.
The whole game is completely doable in Variable framerate though.
Kuruk Apr 14, 2023 @ 9:47am 
grenades also have bigger explosions/do more damage at 30 fps. but you can keep your fps high and just pause multiple times during the explosion to get a similar effect. seems like they pause 2-3 times during the explosion
Rocket Apr 14, 2023 @ 9:52am 
Just by the first few responses, I wouldn't be surprised if my hypothesis is correct. Even if fps does matter in other RE Engine games, you're never quite mobbed like you are in RE4, aside from maybe Hunk's The 4th Survivor mission and the Cop's mission No Way Out.

And I wouldn't be surprised if those were made easier too, by reducing the internal fps to slow enemy attacks.
Xengre Apr 14, 2023 @ 9:59am 
Also higher framerate equals slighlty higher fire rate of weapons, too. So many tricks tied to frame rate if you manipulate it among countless other bugs / expliots in general.
Rocket Apr 14, 2023 @ 10:03am 
Someone should try cabin fight at 144 and then again at 60 or even 30 to see if they notice enemy reaction time differences. I don't have a save there.
[ ] T Apr 14, 2023 @ 11:09am 
Originally posted by RocketJump:
Someone should try cabin fight at 144 and then again at 60 or even 30 to see if they notice enemy reaction time differences. I don't have a save there.
Of course there'll be a difference, the enemy behavior (grabs, attacks, targeting) only updates 30 times per second rather than 144 times per second.
That being said, it's easier to stagger minibosses with a higher frame rate, since damage taken within x amount of seconds increases. With 30 FPS, I need about 5 shots to the head to stagger cowman, with 165, I need 3.
Rocket Apr 14, 2023 @ 11:19am 
I beat village fight on hardcore without breaking a sweat at 60. Usually I play at variable (144) and struggle. Luck or skill?
[ ] T Apr 14, 2023 @ 11:48am 
Originally posted by RocketJump:
I beat village fight on hardcore without breaking a sweat at 60. Usually I play at variable (144) and struggle. Luck or skill?
So, there's three stages of the cabin.
1st stage ends after killing 17 Ganados, boarding up three windows or by waiting 7 minutes.
2nd stage (ladders) ends after killing 8 Ganados or waiting 2 minutes.
3rd stage ends after killing the cowman or waiting 2 minutes.

The numbers might be +-1, but that's how you progress. You know that you've triggered stage 2 when a Ganado falls down the chimney.
Djeeta Apr 14, 2023 @ 11:52am 
Originally posted by   T:
Of course there'll be a difference, the enemy behavior (grabs, attacks, targeting) only updates 30 times per second rather than 144 times per second.
That being said, it's easier to stagger minibosses with a higher frame rate, since damage taken within x amount of seconds increases. With 30 FPS, I need about 5 shots to the head to stagger cowman, with 165, I need 3.

Wait a minute, FPS damages was in Re2 and there is a lot of video proving that facts.
But is it still a thing in Re4remake?
Rocket Apr 14, 2023 @ 11:56am 
Originally posted by Rina:
Originally posted by   T:
Of course there'll be a difference, the enemy behavior (grabs, attacks, targeting) only updates 30 times per second rather than 144 times per second.
That being said, it's easier to stagger minibosses with a higher frame rate, since damage taken within x amount of seconds increases. With 30 FPS, I need about 5 shots to the head to stagger cowman, with 165, I need 3.

Wait a minute, FPS damages was in Re2 and there is a lot of video proving that facts.
But is it still a thing in Re4remake?
Go to timestamp 1:05:30 and watch for around 10 seconds. Every speedrunner does this to avoid the knight hitting Ashley. It works.
https://www.youtube.com/watch?v=RKO_6tyyY64

As far as damage goes, someone above said grenades hurt more at lower fps. So to mitigate that they pause when throwing a grenade. In the same same video but watch at 3:58

Watch at 19:42 to see where he confirms he's running at 60fps for Del Lago and at 21:00 he switches it back to 120.
Last edited by Rocket; Apr 14, 2023 @ 12:00pm
Pizza_Force Apr 14, 2023 @ 12:07pm 
Originally posted by RocketJump:
Originally posted by Rina:

Wait a minute, FPS damages was in Re2 and there is a lot of video proving that facts.
But is it still a thing in Re4remake?
Go to timestamp 1:05:30 and watch for around 10 seconds. Every speedrunner does this to avoid the knight hitting Ashley. It works.
https://www.youtube.com/watch?v=RKO_6tyyY64

As far as damage goes, someone above said grenades hurt more at lower fps. So to mitigate that they pause when throwing a grenade. In the same same video but watch at 3:58

Watch at 19:42 to see where he confirms he's running at 60fps for Del Lago and at 21:00 he switches it back to 120.

Huh... no real reason to switch it to 30 at least at that portion. I always run past that guy at 60 fps on pro. You just gotta stay on the left side of the corridor then move diagonally to the right. His turn ratio causes him to miss.
Djeeta Apr 14, 2023 @ 12:11pm 
Originally posted by RocketJump:
Go to timestamp 1:05:30 and watch for around 10 seconds. Every speedrunner does this to avoid the knight hitting Ashley. It works.
https://www.youtube.com/watch?v=RKO_6tyyY64

As far as damage goes, someone above said grenades hurt more at lower fps. So to mitigate that they pause when throwing a grenade. In the same same video but watch at 3:58

Watch at 19:42 to see where he confirms he's running at 60fps for Del Lago and at 21:00 he switches it back to 120.

Oh ok, thanks for showing me the answer!

I didnt notices those details differences in various places between FPS since I always playing on 120fps.
But yeah, that 19:42 Fish example in 60 FPS looks very docile for a Pro mode, maybe I will try it out on 60fps and see.
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Date Posted: Apr 14, 2023 @ 9:21am
Posts: 59