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Hell, a lot of the remakes and newer games did this too. Doom 2016, and I believe Eternal had green lights everywhere that helped indicate where to go next. Dead Space Remake used lights as well for items and containers to help you easily identify them as something you could collect or interact with as you roamed around the area.
These are very minor issues at best. Not worth getting your undies in a bunch over, and modders will eventually have a mod to remove it if it really does bother you for whatever reason given a little time.
Atleast there isn't a giant arrow in the middle of your screen guiding you to a new waypoint every couple of minutes.
While we're at it, why not also turn off button prompts for items? Don't want to make things too easy to find. Let's also get rid of the bullet count for the guns! The players can just use their instincts! Oh, and there should maybe be an option to hide the life bar too. While we're at it, we should probably go ahead and get rid of that pesky glow for dropped items. I mean it's already much harder to see compared to the original game, but maybe we should just remove it completely. Oh and maybe get rid of Merchants flame. Players shouldn't have to be directed to him with a big bright light like babies or something right?
I can keep going... The fact of the matter is, video games have always done this, including the original. It's no more handholding than placing torches in the path you need to go, if they added a toggle for every little nitpick, there would be way to many toggles, which would again, overcomplicate things for the average player.
No, this guy just wanted to make a pointless thread.
God forbid someone express their thoughts and opinions on a website made for people to express their thoughts and opinions.
The original had baked light in the texture themselves. So the environment shadow and light were an illusion.
The game did, of course had some real time lighting, but it would never met the artistic baked lighting of the environments, therefore, the breakable crates in the original had the real time lighting that didn't remotely matched the environment, making them basically glow and stand out just as much if not even more than the remake. In fact, it still easier to miss crates and barrels in the remake when in darker areas than it was in the original due to how bright they were.
Since in the remake the light is fully dynamic, the loot crates would be completely indistinguishable from the background, which, would be just bad design.