Resident Evil 4

Resident Evil 4

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ChrisDoesThis Apr 12, 2023 @ 11:25pm
Yellow Paint
Look everyone. I don't really care if you want to mod the yellow paint out of the game or not. However I see a lot of people saying this version is "hand holding" players because of the yellow paint.

Well, I'm just here to tell you that the original game did the exact same thing, just in a different way. and this sort of thing is standard in game design, and has been for years.

First of all, lets discuss "why" they decided to plaster yellow paint on the crates. The answer is fairly simple... It's because this version of the game has significantly more detail than the previous version. There are so many different visual effects, lighting/shading situations, and just over all more junk/things scattered in the areas. Without the yellow tape, it would make finding crates significantly harder because they would just blend in with the other junk. Maybe you want that experience? that's fine. But for the average player, it would just be frustrating to hunt everything down. Also if I wanted to make a similar argument "against" the whole hand-holding accusation, I could say something like "they made the glow for dropped items much less obvious."

The original game did something similar. though they didn't plaster paint on the crates, they colored them in a way that made them stand out in most situations. They tend to be much "brighter" in contrast to the rest of the environments. That was most likely done intentionally in the same way they intentionally put paint on them in this version. they were also placed in pretty obvious areas (on shelves, on tables, etc...)
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Showing 1-15 of 28 comments
Jedster Apr 12, 2023 @ 11:35pm 
Thanx for the explanation, we wouldn't figure that out for our selfs... Thats why we LOVE the yellow paint everywhere. :steamfacepalm: The facts still remains the same, its hand holding none the less and option to turn it off wouldn't hurt now would it?
Kitt 🌟 Stargazer Apr 12, 2023 @ 11:45pm 
I just generally ignore this complaint since the original did something that made all the breakable objectives stand out just as much back then.

Hell, a lot of the remakes and newer games did this too. Doom 2016, and I believe Eternal had green lights everywhere that helped indicate where to go next. Dead Space Remake used lights as well for items and containers to help you easily identify them as something you could collect or interact with as you roamed around the area.

These are very minor issues at best. Not worth getting your undies in a bunch over, and modders will eventually have a mod to remove it if it really does bother you for whatever reason given a little time.
DasaKamov Apr 12, 2023 @ 11:51pm 
Wait - this is something people are actually complaining about?
shiv Apr 12, 2023 @ 11:54pm 
This is part of a suite of gameplay driven artistic components that are a core part of guiding gamers, and they've existed since forever in gaming. What.. did you think you were so clever for figuring out where to go even though it was conveniently through a doorway with the only flickering light above it in the area? People whining about yellow paint have no idea how ♥♥♥♥♥♥♥ lost they'd be if all of those visual cues -most of which they probably aren't even aware of- we're to be taken away from them.


Atleast there isn't a giant arrow in the middle of your screen guiding you to a new waypoint every couple of minutes.
Last edited by shiv; Apr 12, 2023 @ 11:55pm
ChrisDoesThis Apr 14, 2023 @ 9:58am 
Originally posted by JEDSTER:
Thanx for the explanation, we wouldn't figure that out for our selfs... Thats why we LOVE the yellow paint everywhere. :steamfacepalm: The facts still remains the same, its hand holding none the less and option to turn it off wouldn't hurt now would it?

While we're at it, why not also turn off button prompts for items? Don't want to make things too easy to find. Let's also get rid of the bullet count for the guns! The players can just use their instincts! Oh, and there should maybe be an option to hide the life bar too. While we're at it, we should probably go ahead and get rid of that pesky glow for dropped items. I mean it's already much harder to see compared to the original game, but maybe we should just remove it completely. Oh and maybe get rid of Merchants flame. Players shouldn't have to be directed to him with a big bright light like babies or something right?

I can keep going... The fact of the matter is, video games have always done this, including the original. It's no more handholding than placing torches in the path you need to go, if they added a toggle for every little nitpick, there would be way to many toggles, which would again, overcomplicate things for the average player.
sixten Apr 14, 2023 @ 9:59am 
Originally posted by DasaKamov:
Wait - this is something people are actually complaining about?

No, this guy just wanted to make a pointless thread.
Draza Apr 14, 2023 @ 10:03am 
Originally posted by sixten:
Originally posted by DasaKamov:
Wait - this is something people are actually complaining about?

No, this guy just wanted to make a pointless thread.
It fizzled out, but it legitimately was something people were complaining about. Dunno why he's bringing it up now though.
Glaston Apr 14, 2023 @ 10:22am 
People complained about the yellow tape in Village too. It's like some people think the game was supposed to be made to their exact specifications.
VraielRev Apr 14, 2023 @ 10:34am 
I was smashing barrels and crates that looked like they might have items. But yeah, not all of them do. So maybe it is only the yellow ones.
Donaldo Trumpado Apr 14, 2023 @ 10:37am 
How would I have ever decoded the obvious design language without this post
ChrisDoesThis Apr 14, 2023 @ 5:27pm 
Originally posted by sixten:
Originally posted by DasaKamov:
Wait - this is something people are actually complaining about?

No, this guy just wanted to make a pointless thread.

God forbid someone express their thoughts and opinions on a website made for people to express their thoughts and opinions.
Donaldo Trumpado Apr 14, 2023 @ 5:29pm 
Originally posted by ChrisDoesThis:
Originally posted by sixten:

No, this guy just wanted to make a pointless thread.

God forbid someone express their thoughts and opinions on a website made for people to express their thoughts and opinions.
And other people get to do the same. Just take the L and move on
Xengre Apr 14, 2023 @ 5:39pm 
Originally posted by DasaKamov:
Wait - this is something people are actually complaining about?
Yes, it really is despite the fact that you can nearly guarantee if they disabled the yellow paint indicator the overwhelming maajority of players would miss a substantial amount of breakable loot or routes possible simply because of the visual design would cause it to muddy and blend in with the world. Even the treasures with their audio cues tend to be heavily missed with awful achievement rates. Its a silly complaint and while I'm not against an option to turn it off the fact people make such a big deal about it while definitely overestimating their ability to get the same results without it, or probably not even close, is really quite unfortunate.
V I D A L Apr 14, 2023 @ 5:52pm 
It's not hand holding, it's game design.
The original had baked light in the texture themselves. So the environment shadow and light were an illusion.

The game did, of course had some real time lighting, but it would never met the artistic baked lighting of the environments, therefore, the breakable crates in the original had the real time lighting that didn't remotely matched the environment, making them basically glow and stand out just as much if not even more than the remake. In fact, it still easier to miss crates and barrels in the remake when in darker areas than it was in the original due to how bright they were.

Since in the remake the light is fully dynamic, the loot crates would be completely indistinguishable from the background, which, would be just bad design.
Last edited by V I D A L; Apr 14, 2023 @ 5:53pm
V I D A L Apr 14, 2023 @ 5:55pm 
Originally posted by Donaldo Trumpado:
How would I have ever decoded the obvious design language without this post
Why you wouldn't decode is how bad the design would be otherwise. So there you have it.
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Date Posted: Apr 12, 2023 @ 11:25pm
Posts: 28