Resident Evil 4

Resident Evil 4

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How do you handle hardest difficulty with Leon's stumbling?
I get killed in seconds because he is sitting there whobbling around while im trying to heal him and move forward
Originally posted by Astro-rjs:
Originally posted by V I D A L:
If you can't handle the hardest difficulty, then don't. That's why the game offer multiple options for different levels of skill issue. lol
Skill isn't much of a factor in RE4 remake, the game is designed to render skill a non factor. Enemies being randomly not staggered by headshots, Leon being very slow and unweildy, the gun sway etc.

The game is obviously built around the easy mode with the hardcore mode being tacked on.
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Showing 1-6 of 6 comments
Sovereign Nov 10, 2024 @ 7:44am 
Do you mean him getting staggered after being hit? I'd say the best thing to do is avoid being hit in the first place.
Halser, the Nov 12, 2024 @ 7:17pm 
you can cancel a lot of animations by aiming. I recommend tapping the aim button when turning, vaulting over obstacles and stuff like that.
The author of this thread has indicated that this post answers the original topic.
Astro-rjs Nov 12, 2024 @ 8:12pm 
Originally posted by V I D A L:
If you can't handle the hardest difficulty, then don't. That's why the game offer multiple options for different levels of skill issue. lol
Skill isn't much of a factor in RE4 remake, the game is designed to render skill a non factor. Enemies being randomly not staggered by headshots, Leon being very slow and unweildy, the gun sway etc.

The game is obviously built around the easy mode with the hardcore mode being tacked on.
Cr1zer Nov 13, 2024 @ 8:11am 
dups
V I D A L Nov 13, 2024 @ 12:21pm 
1
Originally posted by Astro-rjs:
Originally posted by V I D A L:
If you can't handle the hardest difficulty, then don't. That's why the game offer multiple options for different levels of skill issue. lol
Skill isn't much of a factor in RE4 remake, the game is designed to render skill a non factor. Enemies being randomly not staggered by headshots, Leon being very slow and unweildy, the gun sway etc.

The game is obviously built around the easy mode with the hardcore mode being tacked on.
Rubbish. I've never even touched this game on any difficulty other than Hardcore or Professional.

Yes, enemies are unpredictable and don't always give you a free kick to the face after a head shot. That is what makes this game a lot more dynamic compared to the original, which becomes almost robotic with all it's fail proof mechanics.

The remake improves the combat 10 fold by making enemies much more aggressive and dangerous. You absolutely need to be a lot more skilled than you had to in the original game where you literally could hold your ground and stop everything coming your way. The remake is designed to overwhelm the player and force you to move and adapt on the fly.

Hardcore is definitely the intended difficulty.

Leon being very slow? He is far more nimble and capable than he was in the original. You can actually dodge attacks by running to the side, which tank man couldn't do it before.

Whenever you run and press right or left at the same time, the first step Leon take is a low one that works as a dodge before he engages in a run.

And there is parry, and there is crouch. Half of enemy's attacks can be avoided by crouching at the right time.

This thread is the classic case of people trying to play on a hardest difficulty, and then complaining it's too hard for them, which is 100% skill issue.

The game plays like a piano. Incredibly well designed, balance and polished.
BaLuX Nov 14, 2024 @ 2:08pm 
Originally posted by Astro-rjs:
Originally posted by V I D A L:
If you can't handle the hardest difficulty, then don't. That's why the game offer multiple options for different levels of skill issue. lol
Skill isn't much of a factor in RE4 remake, the game is designed to render skill a non factor. Enemies being randomly not staggered by headshots, Leon being very slow and unweildy, the gun sway etc.

The game is obviously built around the easy mode with the hardcore mode being tacked on.
In the original you could stagger enemies with every. single. bullet. That was total BS.

In the remake, however, staggering is more like a damage threshold; enemies only stagger after receiving enough damage, and that's actually a great thing (unlike the original's
exploitable staggerfest).

So in the beginning, you need multiple shots to stagger an enemy. But after upgrading your weapons, staggering is much quicker with very few bullets.
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Date Posted: Nov 10, 2024 @ 5:49am
Posts: 6