Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game is obviously built around the easy mode with the hardcore mode being tacked on.
Yes, enemies are unpredictable and don't always give you a free kick to the face after a head shot. That is what makes this game a lot more dynamic compared to the original, which becomes almost robotic with all it's fail proof mechanics.
The remake improves the combat 10 fold by making enemies much more aggressive and dangerous. You absolutely need to be a lot more skilled than you had to in the original game where you literally could hold your ground and stop everything coming your way. The remake is designed to overwhelm the player and force you to move and adapt on the fly.
Hardcore is definitely the intended difficulty.
Leon being very slow? He is far more nimble and capable than he was in the original. You can actually dodge attacks by running to the side, which tank man couldn't do it before.
Whenever you run and press right or left at the same time, the first step Leon take is a low one that works as a dodge before he engages in a run.
And there is parry, and there is crouch. Half of enemy's attacks can be avoided by crouching at the right time.
This thread is the classic case of people trying to play on a hardest difficulty, and then complaining it's too hard for them, which is 100% skill issue.
The game plays like a piano. Incredibly well designed, balance and polished.
In the remake, however, staggering is more like a damage threshold; enemies only stagger after receiving enough damage, and that's actually a great thing (unlike the original's
exploitable staggerfest).
So in the beginning, you need multiple shots to stagger an enemy. But after upgrading your weapons, staggering is much quicker with very few bullets.