Resident Evil 4

Resident Evil 4

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Cap'n Crud Jul 16, 2024 @ 7:18pm
DLSS looks better than native
First off, yes, I know the game doesn't have dlss but there's a mod that let's you inject it.

I can run the game fine at native 4k 60fps but it genuinely looks nicer with DLSS. I highly recommend checking it out. Takes a bit to get it working right but it's nothing too complicated.
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Showing 1-15 of 40 comments
Obsessive Power Jul 17, 2024 @ 8:26am 
Care to share how you achieved this. Yes, I've seen the the framework mod on github, but I've only tried it with Resident Evil Village and I couldn't get the upscaler option to show. So I've not bothered with Res4.

I'm sure I've just got the wrong file, but finding the correct file has proved fruitless for me thus far. And Github is so totally user unfriendly.
Seamus Jul 17, 2024 @ 9:50am 
Upscaler is only in the public build of reframework for RE4R. Village and other earlier RE games you need the specific upscaler branch which requires a github account to download.

4 should generally just work as intended.
V I D A L Jul 17, 2024 @ 3:31pm 
Originally posted by Dryspace:
Explain how it looks nicer.
It does that in many games. It vary from game to game.

Depending what it's on display, fine small detail looks smoother and more stable with DLSS on while native 4k can look overly sharp and introduce some shimmering.

That is specially common in fine detail liker hair or cords hanging from place to place etc.

For other games like Final Fantasy XV, DLSS gives that slightly softer CGI look that makes the in game blend better with the CGI cutscenes.

But in other games, native 4k may look better. You have to try it out and see what's best for you.

DF did a video once showing games in which DLSS look better than native 4k. I think was Wolfenstein... one of the last 2 that came out. Maybe Young blood.
Last edited by V I D A L; Jul 17, 2024 @ 3:32pm
Cap'n Crud Jul 17, 2024 @ 4:32pm 
Originally posted by Dryspace:
Explain how it looks nicer.
Less aliasing especially on edges and thin textures like barb wire and fencing etc. It just looks a lot cleaner overall.

Originally posted by Dryspace:
My friend, I don't think that you understand what DLSS actually is. Do you think that you understand what the technology is doing?
Do YOU think you understand what the technology is actually doing? I'm guessing you'd probably respond with "it's rendering at a lowering resolution and upscaling using AI" but do you have any idea how it actually does that? Or furthermore how TAA works and how DLSS could, in some instances, provide a cleaner image than native resolution using TAA?

Cause I sure as hell don't lol. It just does, but only sometimes. This is one of those instances.
Seamus Jul 17, 2024 @ 4:55pm 
I notice some posts missing.
Mišmil Jul 18, 2024 @ 2:18am 
I am playing with AMD FSR 2 and while it is okayish (i really needed it for flaring, sometimes things would just start "shining" and popping lights for no reason) it is very heavy on the noise, especially when i open the inventory for some reason...

It also tends to soften the image a bit too much you really need to play around with the settings until you find the optimal ones.
Obsessive Power Jul 18, 2024 @ 2:22am 
DF videos shows that the PC versions of all the RE games have some kind of extra sharpening that can not be removed. Sharpening that doesn't exist in the console versions.
Mišmil Jul 18, 2024 @ 2:42am 
Originally posted by Obsessive Power:
DF videos shows that the PC versions of all the RE games have some kind of extra sharpening that can not be removed. Sharpening that doesn't exist in the console versions.

Interesting. The game looks really great but the settings are very finicky and i did have crashes so now i reduced all settings a little bit, i guess some kind of frame generation is a must for the future...
Seamus Jul 18, 2024 @ 5:30am 
Originally posted by Obsessive Power:
DF videos shows that the PC versions of all the RE games have some kind of extra sharpening that can not be removed. Sharpening that doesn't exist in the console versions.
Last I checked that can be removed with re framework.
AMD FSR 3.1 would've been nice to not only look better, but deliver more performance too.
Seamus Jul 18, 2024 @ 11:12am 
I mean. FSR 3.1 looks better than FSR 2. But it still looks worse than DLSS.
Mišmil Jul 18, 2024 @ 2:08pm 
Originally posted by Seamus:
I mean. FSR 3.1 looks better than FSR 2. But it still looks worse than DLSS.

DLSS in general is really miles ahead but AMD usually offers sponsorships so that's how they try to compete. Could be worse i guess.
Seamus Jul 18, 2024 @ 3:13pm 
There are certain games where FSR ends up better just due to bad DLSS implementations. Like No Man's Sky where the DLSS is smeary no matter what you do. Overall, DLSS is just the better tech though.
WeirdScienceX Jul 18, 2024 @ 3:32pm 
Originally posted by Obsessive Power:
Care to share how you achieved this. Yes, I've seen the the framework mod on github, but I've only tried it with Resident Evil Village and I couldn't get the upscaler option to show. So I've not bothered with Res4.

I'm sure I've just got the wrong file, but finding the correct file has proved fruitless for me thus far. And Github is so totally user unfriendly.
Download from this branch: https://github.com/praydog/REFramework/actions/runs/9756649932

You only need the dinput8.dll from within the archive.

https://steamcommunity.com/sharedfiles/filedetails/?id=3292121920
Last edited by WeirdScienceX; Jul 18, 2024 @ 3:38pm
Mišmil Jul 18, 2024 @ 3:37pm 
Originally posted by Seamus:
There are certain games where FSR ends up better just due to bad DLSS implementations. Like No Man's Sky where the DLSS is smeary no matter what you do. Overall, DLSS is just the better tech though.

I just hope people will accept that unless you have an absolute beast of a GPU you will NOT be able to play every game native in the future. From memory leaks, to ridiculous demand for streaming textures, some type of frame-gen nonsense will become required for everyone that has a mid-rig. In every game i tried DLSS has been pretty good and i am certain Nvidia will gimp the 5000 series when it comes to RAM AGAIN - expect 10 or 8GB on 5050, 5060, maaaybe 12GB on the 5070... so DLSS is a must if you want anything solid for 1080p and 1440p that is fluid, in my opinion.

Yeah, sometimes the implementation is... not good. But for me, i just want a smooth experience. Its good that they are competing, i just hope AMD makes FSR less grainy, RE4 can be ROUGH on some GPUs, this thing is demandiiiiing....
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Date Posted: Jul 16, 2024 @ 7:18pm
Posts: 40