Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm sure I've just got the wrong file, but finding the correct file has proved fruitless for me thus far. And Github is so totally user unfriendly.
4 should generally just work as intended.
Depending what it's on display, fine small detail looks smoother and more stable with DLSS on while native 4k can look overly sharp and introduce some shimmering.
That is specially common in fine detail liker hair or cords hanging from place to place etc.
For other games like Final Fantasy XV, DLSS gives that slightly softer CGI look that makes the in game blend better with the CGI cutscenes.
But in other games, native 4k may look better. You have to try it out and see what's best for you.
DF did a video once showing games in which DLSS look better than native 4k. I think was Wolfenstein... one of the last 2 that came out. Maybe Young blood.
Do YOU think you understand what the technology is actually doing? I'm guessing you'd probably respond with "it's rendering at a lowering resolution and upscaling using AI" but do you have any idea how it actually does that? Or furthermore how TAA works and how DLSS could, in some instances, provide a cleaner image than native resolution using TAA?
Cause I sure as hell don't lol. It just does, but only sometimes. This is one of those instances.
It also tends to soften the image a bit too much you really need to play around with the settings until you find the optimal ones.
Interesting. The game looks really great but the settings are very finicky and i did have crashes so now i reduced all settings a little bit, i guess some kind of frame generation is a must for the future...
DLSS in general is really miles ahead but AMD usually offers sponsorships so that's how they try to compete. Could be worse i guess.
You only need the dinput8.dll from within the archive.
https://steamcommunity.com/sharedfiles/filedetails/?id=3292121920
I just hope people will accept that unless you have an absolute beast of a GPU you will NOT be able to play every game native in the future. From memory leaks, to ridiculous demand for streaming textures, some type of frame-gen nonsense will become required for everyone that has a mid-rig. In every game i tried DLSS has been pretty good and i am certain Nvidia will gimp the 5000 series when it comes to RAM AGAIN - expect 10 or 8GB on 5050, 5060, maaaybe 12GB on the 5070... so DLSS is a must if you want anything solid for 1080p and 1440p that is fluid, in my opinion.
Yeah, sometimes the implementation is... not good. But for me, i just want a smooth experience. Its good that they are competing, i just hope AMD makes FSR less grainy, RE4 can be ROUGH on some GPUs, this thing is demandiiiiing....