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But yeah, og Leon absolutely blown remake Leon the F out.
People tooting for the OG will also tell you the fixed aiming is superior to the remake. There's one guy on youtube who's made 3 essays on why the remake sucks. Enough already. There are actual bad and/or uninspired remakes out there like Final Fantasy VII
RE4remake isn't one of them and Leon is more of a gigachad now than he ever was.
I mean, he's snarky in this game, as well--the whole point is that by this point, Leon's a highly-trained government agent who can keep his cool in high-pressure and horrific combat situations.
The issue with Remake Leon though, imho, is that his "humor"...really isn't funny.
That's largely because Capcom made the Remake more serious and took out much of the original's "camp" factor, so what little humor there is just falls flat.
Consider the scene where Leon meets Salazar, for example:
Another good example in the OG is when Salazar tells Leon he's dispatched the Verdugo, his "right hand." Leon's response?
"Your right hand comes off?"
Like, a lot of Leon's smartassery in the OG was genuinely funny, and it helped to offset the horror elements. Here, we get one-liners like, "Sorry, must have slipped" every time Leon melee-kicks an enemy, which just feel...kind of shallow and empty, like they're not even trying, imho.
I mean, I feel like that's a big part of Remake Leon's unlikability.
He's too dark, literally to the point of trauma.
This is again where we're seeing, frankly, the gaping hole left by Capcom shoveling out all the camp elements--specifically dialogue--and...not really filling it with anything because "darkness darkness horror seriousness trauma."
Like, in the OG you literally have Leon smirking and snarkily bantering with Hunnigan in their first conversation. See again also how he reacts to Salazar throughout the Castle area. He basically has that level of confidence you'd expect from a hardened soldier while also setting himself at ease in a horror situation by employing constant humor.
In the Remake, players more or less have it beaten into their heads that this is a horror game, and gosh darn it we better not forget it!
But just in case we do, Leon now not only can't crack a smile or be easy going--look at the super-intense way he wades into Luis--no, now he's also got survivor's guilt and lingering trauma on top of all that!
My personal opinion, but the entire "IT HAS TO BE DIFFERENT THIS TIME!" scene honestly felt ridiculously-dramatic and over-the-top. Whereas the OG freely laughed at itself, the Remake very much takes itself too seriously, with this scene in particular being the perfect example.
Now, I said "my personal opinion," because hey, maybe other people genuinely enjoy that darker feel. Good for them.
But imho, when the protagonist himself is this perpetually-moody, it starts to make me, the player, depressed to the point where it literally impacts my gameplay.
Like, why should I even care about staying alive when the guy I'm controlling clearly doesn't?
Except Leon was never "happy go lucky" even in the OG. In both games we clearly see him mourning people who die before his eyes (Luis) as well as being enraged at his enemies ("Monsters...guess after this, there'll be one less to worry about," "Saddler, you bastard!").
The difference, if anything, is that OG Leon wasn't angry and bitter all the time. There was that balance where one moment he's mocking Saddler for having a "senior moment" and the next shouting at him for blasting poor Mike out of the sky.
Ironically, it's the Remake that actually seems to portray him as only ever being in one emotional state without much variety.
Only norman bates smiles as he kills people.
One example of this: the seweres where you meet Verdugo. When you're walking through it scary music starts playing and you hear Verdugo's footsteps getting closer and closer. You're stressed and scared. Suddenly Verdugo shows up and what's Leon's reaction? "Ugh you're kidding me..." Immediaetly breaking the immersion and spoiling the moment because of a huge dissonance between how you the player feel and Leon's reaction.
It's obvious the dialogue writer and dialogue director had no clue what they were doing. This could work in a movie where you don't assosiate yourself with the character, but not in a single player videogame where you ARE the protagonist.
Original RE4 understood this. Leon was a badass, enjoying himself as the super skilled special agent he was. AND IN TURN, you the player were enjoying playing the game, being in-tune with what was happening on the screen and how you felt playing the game.