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Edit: I moved from an RTX 3080 to an RX 7900 XT a few months ago and I don't recall ever seeing this on the 3080. Not sure if it's a game thing or a driver thing.
I just timed it right after the RE Engine logo, it took 1 minute and 20 seconds. I closed out the game and did it again, took the same amount of time.
Other people having black screens and can't launch the game, say it is because of a latest window update.
Yeah I just cleared my DX12 shader cache to test whether it was shader comp but the game takes a good minute to start up even on the second launch.
It looks like it's not a driver thing according to this post where someone with a 3080 has the issue: https://steamcommunity.com/app/2050650/discussions/0/6620894968769395935/
I work in a hardware lab (think Gamers Nexus, similar deal) and I've never seen our benchmarking machines have long startup time no matter what hardware or Windows updates are on the machine. The big difference is that our benchmarking machines only have one save file whereas my home machine uses all the available slots. The game might be validating the saves somehow.
Edit: I just read the actual post I linked beyond the hardware specs and it looks like that user came to the same conclusion I just did.
I thought there used to be a "use local files" option the the event of a cloud de-synch, but I don't see it anymore, anyone know what happened to it?
(As in turn off cloud -> delete obsolete saves -> re-enable cloud -> files do not match -> use local files)
You can force local save files into the cloud but there have to actually be different/conflicting save files present locally for the prompt you mentioned to appear. If you have 20 saves in the cloud and delete 19 of them locally it'll redownload the 19. If you turn off cloud saves, delete your local saves, make a new one in-game, then re-enable the cloud and launch the game, you should get that prompt.
However, some games will overwrite the whole cloud and others will keep, continuing my example, 19 of the 20 cloud files, redownload them, and only overwrite one with the local one you just made. It all depends on developer implementation.
As far as I'm aware Steam doesn't expose a way to delete our stuff from the cloud. We can only download it or try to cheese an overwrite.