Resident Evil 4

Resident Evil 4

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kolchak Sep 30, 2023 @ 10:28am
Black Screen After Into Logos Before Main Screen
Game was working fine yesterday, I have zero mods installed. Tried to launch several times today and it goes normally until right after the production company logos and then the screen goes black but the main menu never pops up. the cursor is still active during the black screen and the game itself never crashes. Steam also responds normally to stop requests without error message or visible issue. Is this happening to anyone else?
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Showing 1-7 of 7 comments
MassiveCalves Sep 30, 2023 @ 10:51am 
The game occasionally does this exact thing to me and I thought I was the only one. For me, just waiting gets me through it every time, but I have seen it take up to 2 minutes to get past the black screen. I suspect it's doing some silent shader compilation or asset loading that's taking longer than the developers expected, so they didn't implement a loading bar or anything for it.

Edit: I moved from an RTX 3080 to an RX 7900 XT a few months ago and I don't recall ever seeing this on the 3080. Not sure if it's a game thing or a driver thing.
Last edited by MassiveCalves; Sep 30, 2023 @ 10:52am
lucent Sep 30, 2023 @ 11:05am 
The black screen seemed long from the very first time I got the DLC.

I just timed it right after the RE Engine logo, it took 1 minute and 20 seconds. I closed out the game and did it again, took the same amount of time.

Other people having black screens and can't launch the game, say it is because of a latest window update.
MassiveCalves Sep 30, 2023 @ 11:15am 
Originally posted by lucent:
The black screen seemed long from the very first time I got the DLC.

I just timed it right after the RE Engine logo, it took 1 minute and 20 seconds. I closed out the game and did it again, took the same amount of time.

Other people having black screens and can't launch the game, say it is because of a latest window update.

Yeah I just cleared my DX12 shader cache to test whether it was shader comp but the game takes a good minute to start up even on the second launch.

It looks like it's not a driver thing according to this post where someone with a 3080 has the issue: https://steamcommunity.com/app/2050650/discussions/0/6620894968769395935/

I work in a hardware lab (think Gamers Nexus, similar deal) and I've never seen our benchmarking machines have long startup time no matter what hardware or Windows updates are on the machine. The big difference is that our benchmarking machines only have one save file whereas my home machine uses all the available slots. The game might be validating the saves somehow.

Edit: I just read the actual post I linked beyond the hardware specs and it looks like that user came to the same conclusion I just did.
Last edited by MassiveCalves; Sep 30, 2023 @ 11:16am
lucent Sep 30, 2023 @ 11:24am 
That makes sense, because once you are in the game the loads are pretty fast even on a standard drive.
Explodium Sep 30, 2023 @ 11:37am 
Originally posted by MassiveCalves:
Originally posted by lucent:
The black screen seemed long from the very first time I got the DLC.

I just timed it right after the RE Engine logo, it took 1 minute and 20 seconds. I closed out the game and did it again, took the same amount of time.

Other people having black screens and can't launch the game, say it is because of a latest window update.

Yeah I just cleared my DX12 shader cache to test whether it was shader comp but the game takes a good minute to start up even on the second launch.

It looks like it's not a driver thing according to this post where someone with a 3080 has the issue: https://steamcommunity.com/app/2050650/discussions/0/6620894968769395935/

I work in a hardware lab (think Gamers Nexus, similar deal) and I've never seen our benchmarking machines have long startup time no matter what hardware or Windows updates are on the machine. The big difference is that our benchmarking machines only have one save file whereas my home machine uses all the available slots. The game might be validating the saves somehow.

Edit: I just read the actual post I linked beyond the hardware specs and it looks like that user came to the same conclusion I just did.
Yeah once I manually deleted a bunch of old saves, the black screen was significantly shorter. Capcom, in their infinite wisdom, decided that having a convenient "delete save" button in game is so last century or something, making the whole thing a much bigger hassle then it should be.

I thought there used to be a "use local files" option the the event of a cloud de-synch, but I don't see it anymore, anyone know what happened to it?

(As in turn off cloud -> delete obsolete saves -> re-enable cloud -> files do not match -> use local files)
Last edited by Explodium; Sep 30, 2023 @ 11:37am
MassiveCalves Sep 30, 2023 @ 1:55pm 
Originally posted by Explodium:
Originally posted by MassiveCalves:

Yeah I just cleared my DX12 shader cache to test whether it was shader comp but the game takes a good minute to start up even on the second launch.

It looks like it's not a driver thing according to this post where someone with a 3080 has the issue: https://steamcommunity.com/app/2050650/discussions/0/6620894968769395935/

I work in a hardware lab (think Gamers Nexus, similar deal) and I've never seen our benchmarking machines have long startup time no matter what hardware or Windows updates are on the machine. The big difference is that our benchmarking machines only have one save file whereas my home machine uses all the available slots. The game might be validating the saves somehow.

Edit: I just read the actual post I linked beyond the hardware specs and it looks like that user came to the same conclusion I just did.
Yeah once I manually deleted a bunch of old saves, the black screen was significantly shorter. Capcom, in their infinite wisdom, decided that having a convenient "delete save" button in game is so last century or something, making the whole thing a much bigger hassle then it should be.

I thought there used to be a "use local files" option the the event of a cloud de-synch, but I don't see it anymore, anyone know what happened to it?

(As in turn off cloud -> delete obsolete saves -> re-enable cloud -> files do not match -> use local files)

You can force local save files into the cloud but there have to actually be different/conflicting save files present locally for the prompt you mentioned to appear. If you have 20 saves in the cloud and delete 19 of them locally it'll redownload the 19. If you turn off cloud saves, delete your local saves, make a new one in-game, then re-enable the cloud and launch the game, you should get that prompt.

However, some games will overwrite the whole cloud and others will keep, continuing my example, 19 of the 20 cloud files, redownload them, and only overwrite one with the local one you just made. It all depends on developer implementation.

As far as I'm aware Steam doesn't expose a way to delete our stuff from the cloud. We can only download it or try to cheese an overwrite.
kolchak Oct 2, 2023 @ 6:49pm 
update: it was indeed a greatly increased initial load time.
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Date Posted: Sep 30, 2023 @ 10:28am
Posts: 7