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not sure if it's because i've been away from RE4 for so long
gameplay wise SW just gives you few guns to start at the mob
main game was so padded with running and adventuring and cutscenes to present a narrative, mind you it was really great
SW isn't bogged by that
but tbh so little of the 'story' in SW makes any sense to me
Outside of Pro mode, I'm struggling to recall an instance where I couldn't use shotguns, snipers, etc liberally in SW just from being able to craft ammo consistently what with the generous resource drops/ pickup spots all around.
Going back to main campaign and practically only ever getting a few shots worth of ammo for anything that aren't handguns and being in broke city in terms of gunpowders and resources made it less enjoyable overall.
TLDR; SW feels like it knows want it wants to be, moreso than the main campaign.
Now where's assignment ada?
having a fresh campaign, with limited puzzles, cutscenes, and adventuring, makes for a nice return to RE4, also they found a way to bring back all the cut content we were salty about.
the perfect sendoff for RE4 remake,
time for RE5!
Everyone praise the price of this dlc, but seriously Ada was in the files at release and everything is just an asset flip with the same encounters (just like the original, ok but still).
Seeing how they merge together and I never played the OG.