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With that said, I hated every minute of the game. lol. It was excruciatingly difficult for me. By the time I finished the game, I had exactly 4 rounds of pistol left. I can't even re-play a new game+ because I'm so low on ammo and basically got 0 ammo available. Every part for me came down to the line. I always had nearly 0 ammo. Sometimes I would get lucky break and be able to have a few rounds of rifle ammo but overall had to stick to simply fighting my way out every inch.
I did not feel like I completed the game, to be honest, even though I beat the game. The easiest boss was the last boss as I did not died once during the fight. But overall I felt like each part of the game as being cheap enough and frustrating enough that I did not feel like I made progress but instead somehow lucked out and made it through.
In RE2 and RE1 even I felt like I was making it. That despite having low ammo in those games, you had to be careful about where you used them and made smart decisions. Once you figured out the game you could easily get by without shooting much. In RE4 Remake, I felt like you couldn't make smart decisions and instead had to hope you could pull together the right number of resources in each part and break through.
The game is super easy. Shoot an enemy in the head, sprint at them and melee, stab them to death to save ammo.
Parrying on all the difficulty's is super generous and easy.
No longer have to deal with the QTE's like in the original.
Game also has stealth kills now and you can take advantage of it a lot and kill a lot of people before they even see you, mini-bosses included. I duno, I personally feel the game is actually easier than the original but maybe that's just me.
For someone who only got 9 achievements and haven't even completed the game, I find your statement a little hard to believe fully.
By the end of that first playthrough I got a lot better about parrying and my second playthrough on a fresh Hardcore run is totally manageable.
Something else that I think helped was that I undervalued Rate of Fire upgrades in that first playthrough, specifically on the pistol. It helps a lot since you can't just stagger every ganado with a single bullet like you can in the original.
If you traded for the Black Case at the merchant thinking "cool! more resource items!" switch back to silver. The thing is a beginner's trap and I think it's only real use is for challenge runs where you don't want to use a pistol. (Pistols being the best overall weapon category.)
1) Shooting them in the head once doesn't do anything, shooting twice most of the time doesn't do anything either, and by the time you're trying to shoot the third time they've already grabbed you
2) In the early game stabbing is the last resort, because you stab them while they're down like 4 times and your knife is gone
3) Parrying is limited to only perfect parrys, which have a split second window. Hardly generous. And they're easy only after dozens of hours of practice.
Now I'm playing re4make in ng pro like breakfast.
You will become better, just the matter of time.
Same thing I can't beat PE2 at Bounty mode 15 years ago, now I'm playing Nightmare mode like daily supper.
PE2 is a really good and interesting game. Sometime i wish i could play and finish it.
Don't listen to that guy. He hasn't even completed the game. Based on his achievements I think he's on about chapter 4-8, which to me was pretty easy up until chapter 9 and onwards where some of the game's flaws start to become apparent.
What flaws are we talking about?
Some moments you can't have any chance to heal due damage animations on player are too long and enemies can hit you again and again.
Unfortunately guns on beginning are useless while knife can do mostly job to kill or avoid damage. (knife is probably the most overpower/unbalanced weapon of the game)
My experience so far is that village part is incredibly full of traps, enemy hordes and low recovery resources. Adding all these things with the combat mechanics you will take a frustrating gameplay until get good upgrades on weapons.