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yea, i know. though it is more difficult to see that, is all i'm getting at. (whether because of the outline shining brightly or it being more glass-like texture) Second time and onward though, it was more easily discerned, for me anyway. that's where i'm coming from.
Also what church puzzle? That stained glass logo thing? Surely not...
All the puzzles you have to do are dead simple and the optional ones are tedious but not hard.
Yes in OG puzzles are good to go. In remake some are very odd and cryptical, beyond recognition.
Like the one where you put a marble in a door in the remake and have to rotate it to form a logo, how is that even supposed to work logically? How is that meant to trigger a locking mechanism in an old wooden door?
At least the one in the church makes some sense. The are mechanical turning parts, so putting then in the right configuration could line to allow a locking bolt to pass through.
In RE 1 you're putting different colored gems in hidden rotating tiger statues to unlock doors, or playing a specific piece of music on a piano to reveal a hidden passage, but sure, let's pretend like RE4 Remake is the game that throws logic out the window.
But I fall more in the MoistCritical camp. Where his one criticism of the game was the puzzles are too easy (that and the cheesey dialog from the first was more fun). I've heard some Silent Hill games have difficulty settings not only for the combat, but also the puzzles. Maybe that would have benefited Resident Evil if they took that idea. Because there has never been a single RE game that has impressed me with their puzzles. Final Fantasy 1's shuffle puzzle was like a billion times harder than RE4 2005 or 2024's shuffle puzzles, and I beat that when I was like 7 years old.