Resident Evil 4

Resident Evil 4

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and the award for the dumbest puzzles in gaming history goes too:
I don't think these developers understand the point of a puzzle, if it takes dumb luck to solve the puzzle because it's impossible to understand what the idiot who came up with the puzzle was thinking when he designed it then that's not a puzzle bro, that's just stupid garbage

why does this game have so many ♥♥♥♥♥♥♥ puzzles anyway ? puzzle solving level progressin is such stupid garbage, this is a zombie horror action game not a ♥♥♥♥♥♥♥ Sherlock Holmes game

1 stupid game design decision is enough to ruin all the enjoyment out of the game

that chruch puzzle made me uninstall the game, i don't have time for this ♥♥♥♥, i just want to kill some ♥♥♥♥♥♥♥ zombies not open up google every 10 minutes so i can solve your stupid ♥♥♥♥♥♥♥ puzzles... G T F O .:steamfacepalm::steamthumbsdown::steamthumbsdown:
Last edited by BeastKingSmash; May 19, 2023 @ 2:16pm
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Showing 61-75 of 103 comments
Soren May 20, 2023 @ 7:42pm 
Originally posted by party pooper:
Originally posted by Soren:
We all know what happened here. He tried to do the shuffle puzzle right after del lago and he made it harder on himself because he mixed all the pieces around when normally it's completable in 2 moves (3 if you're playing on pro).
it's 5 on pro. right x2 left x2 top once.
Technically yes. But I count the right and left x2 as one move each since you're just trying to turn it in the opposite direction once.
matty May 21, 2023 @ 1:29am 
Try the Jindosh door puzzle in Dishonored 2.
IMMINENT May 21, 2023 @ 1:36pm 
the puzzles in RE4 are so easy bro
SubAtomic May 21, 2023 @ 2:22pm 
Originally posted by Bansheebutt:
Originally posted by SubAtomic:
Gonna be honest, the church light puzzle is pretty un-intuitive or whatever in this one compared to the og cos there's less clarity on the glass shapes

It is as intuitive as the original though. You solve it in the exact same way of just finding the one bit that aligns perfectly with the emblem and moving on to the next color.

yea, i know. though it is more difficult to see that, is all i'm getting at. (whether because of the outline shining brightly or it being more glass-like texture) Second time and onward though, it was more easily discerned, for me anyway. that's where i'm coming from.
shiv May 21, 2023 @ 5:36pm 
This game had puzzles?

Also what church puzzle? That stained glass logo thing? Surely not...
Last edited by shiv; May 21, 2023 @ 5:37pm
Jalir May 21, 2023 @ 5:40pm 
Originally posted by shiv:
This game had puzzles?

Also what church puzzle? That stained glass logo thing? Surely not...
The very same.
Flan May 21, 2023 @ 5:57pm 
What's a resident evil game without dollar store logic puzzles?
All the puzzles you have to do are dead simple and the optional ones are tedious but not hard.
Last edited by Flan; May 21, 2023 @ 5:58pm
Raja The Grate Jun 1, 2024 @ 7:22pm 
The power puzzles are definitely not a "skill" issue, it's really not a good puzzle.
Krypto Jun 1, 2024 @ 7:23pm 
Skill issue.
DasaKamov Jun 2, 2024 @ 3:22am 
Originally posted by Raja The Grate:
The power puzzles are definitely not a "skill" issue
The real puzzle is why you would raise this dead thread after more than a year.
Moogal™ Jun 2, 2024 @ 8:18pm 
Originally posted by IMMINENT:
the puzzles in RE4 are so easy bro

Yes in OG puzzles are good to go. In remake some are very odd and cryptical, beyond recognition.
D. Flame Jun 3, 2024 @ 12:21am 
Originally posted by Moogal™:
Originally posted by IMMINENT:
the puzzles in RE4 are so easy bro

Yes in OG puzzles are good to go. In remake some are very odd and cryptical, beyond recognition.
Yeah, the puzzles in the original are just better and make more sense.

Like the one where you put a marble in a door in the remake and have to rotate it to form a logo, how is that even supposed to work logically? How is that meant to trigger a locking mechanism in an old wooden door?

At least the one in the church makes some sense. The are mechanical turning parts, so putting then in the right configuration could line to allow a locking bolt to pass through.
DasaKamov Jun 3, 2024 @ 12:39am 
Originally posted by D. Flame:
how is that even supposed to work logically? How is that meant to trigger a locking mechanism in an old wooden door?
Lol at the thought of any RE puzzle working "logically".

In RE 1 you're putting different colored gems in hidden rotating tiger statues to unlock doors, or playing a specific piece of music on a piano to reveal a hidden passage, but sure, let's pretend like RE4 Remake is the game that throws logic out the window.
Soren Jun 3, 2024 @ 12:44am 
Originally posted by D. Flame:
Yeah, the puzzles in the original are just better and make more sense.

Like the one where you put a marble in a door in the remake and have to rotate it to form a logo, how is that even supposed to work logically? How is that meant to trigger a locking mechanism in an old wooden door?

At least the one in the church makes some sense. The are mechanical turning parts, so putting then in the right configuration could line to allow a locking bolt to pass through.
Idk, I saw the Jerma clip where he spent ages on the shuffle puzzle at the lake and I guess I could see why these puzzles would confuse some people.

But I fall more in the MoistCritical camp. Where his one criticism of the game was the puzzles are too easy (that and the cheesey dialog from the first was more fun). I've heard some Silent Hill games have difficulty settings not only for the combat, but also the puzzles. Maybe that would have benefited Resident Evil if they took that idea. Because there has never been a single RE game that has impressed me with their puzzles. Final Fantasy 1's shuffle puzzle was like a billion times harder than RE4 2005 or 2024's shuffle puzzles, and I beat that when I was like 7 years old.
D. Flame Jun 3, 2024 @ 1:50am 
Originally posted by DasaKamov:
Originally posted by D. Flame:
how is that even supposed to work logically? How is that meant to trigger a locking mechanism in an old wooden door?
Lol at the thought of any RE puzzle working "logically".

In RE 1 you're putting different colored gems in hidden rotating tiger statues to unlock doors, or playing a specific piece of music on a piano to reveal a hidden passage, but sure, let's pretend like RE4 Remake is the game that throws logic out the window.
RE1 took place is a strange mansion that specifically built to have weird traps, right? Odd ball crap like that makes sense in that context. It doesn't make sense for an old wooden door in on old cottage on an island.
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Date Posted: May 19, 2023 @ 2:10pm
Posts: 103