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翻訳の問題を報告
So, on hardcore, it felt like I was getting roughly the same amount of crits with a maxed Sentinel 9 as I was with a maxed Red9 on Standard.
The crits also feel like they're adaptive, just like ammo and health drops. I had points in my first hardcore run where I was really struggling, and all of the sudden "pop pop pop", three crits in a row. When I'm doing well, I have to work for kills more.
In my experience the crit rate is significantly gimped. It feels like I get a crit in every 4 or 5 shots instead of every 2 or 3. It also feels like there's a separate critical chance tied to different enemy types, like you will get way more Crits vs basic Village Ganados Compared to Island Ganados.
I'm not sure what you are talking about when you say the original had increased damage on pro?
The 6.5 damage of Red 9 never became irrelevant in the game not on normal or pro.
Keyword being on basic enemies. You know what fell even harder on enemies that you couldn't hit with a headshot crit? The Silver Ghost. My mentality with the silver ghost has always been that the enemies the weapon excels at are the kind of basic fodder enemies I really don't personally need a specialized tool dealing with.
Well I suppose that's more down to the rest of your loadout as well. If someone's using handguns for more than just ganados, there is definite appeal in the Red9 or Blacktail. It's also a matter of the fact that weapons don't get their exclusives in the original until the latter parts of the castle stage earliest. That's half the game worth considering.
Finally, there's the matter of how aiming worked differently. In lieu of bloom like we have in the remake, there was stability; the Red9 was incredibly easy to aim with a stock, the blacktail was great to handle as well. By contrast, the regular handgun had the 2nd worst stability(losing out only to a red9 without a stock), making it pretty difficult to aim at a distance. It was basically like every weapon had a scope sway.
I've enjoyed all weapons in the original multiple times over, and my personal conclusion is that what you use depends on how you play, and what other weapons you have. Personally, since I use the TMP and rifle for boss fights, I always chose the default handgun or punisher since I'd use handguns and shotguns for ganados and other "lesser" enemies only. I didn't really use magnums much - all too often they just rotted in the briefcase, only used during bosses, and taking up space that could've been used for more ammo or healing(or better yet, grenades: flashbangs are my lord and savior in RE4.)
In the original game crits were just insta kills really. They stopped las plagas from spawning too if I remember correctly. So the more max HP enemies had on pro mode, the more damage the crit did in some respects.
I believe I saw somewhere that the Silver Ghost in the remake has a crit chance of 25% with the exclusive and not fully focused in some modding discussion, so yeah, big L. Luckily mods can restore the Silver Ghost to its former glory, though I haven't messed around with that stuff yet. Just been using the Red 9 for a while, and now the Black Tail as my final main non-modded handgun of choice.
A strong handgun performs just fine VS. Novistadors, head protected enemies and dogs. The higher firepower also means it's an useful weapon for finishing off a stronger enemy that didn't quite die to a stronger weapon so you don't have to waste another shot of that stronger weapon.
Again Silver Ghost isn't bad. It's just not the clear winner and superior compared to other options even in the original game. Despite what people from the fanatical crit chance camp think the High firepower of Red9 makes the weapon versatile.
Dogs and enemies with helmets are extremely rare. The Silver Ghost shreds Novistadors too. Again, 80 to 90% of the basic enemies in the game are ganados with zero protective head gear. Dogs go down easily period. And the Silver Ghost can crit Novistadors IIRC.
Sure, it could finish off a stronger enemy that already took massive damage from a stronger gun, but at that point you might as well dump an extra shot from said weapon into them. It's really not that big of a deal. You save one extra shot from that weapon at the cost of taking longer to finish the enemy (and thus having a higher chance of getting damaged by them because they are around for a longer time) because you decided to use a handgun. The Silver Ghost overall saves way more handgun ammo because of how quickly it waste 80 to 90% of the enemies in the game. The way you are describing using the Red 9 is using it as a support weapon to finish off enemies. I mean sure, yeah. But that doesn't make it better. You're basically saying the Red 9 best functions as a support weapon to better guns in this case, while the Silver Ghost curbstomps almost everything by itself. And in the case of using it as a support weapon, you'd actually be wasting more ammo on other guns because you'd be needing to use them more. The Silver Ghost is overall objectively superior to the other handguns. It's just that the other handguns could be preferred by some players, as they may fill a specific niche play style of theirs better. But at peak efficiency, the Silver Ghost is unmatched. I could literally just only using the Silver Ghost 99% of the time and use my hordes of saved up shotgun and sniper ammo for the very few helmet enemies in the game or dogs.
Paragraphs.
Uh, and? Don't tell me you think that was a long post. lmao