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Een vertaalprobleem melden
Maybe you went to the title screen at SOME point between making those saves and initiating your attempts? That might "break the link" between the multiple saves.
I spent nearly 4 hours in that cabin siege, every time checking the clock to make sure I wasn't adding time, it remain at that 1:36:xx time after every load (the clock kept on going after the load adn during the siege
It's stupid and the fact that it's been like this since RE2 remake doesn't change the fact that it's stupid. I'm not even sure it's intentional or just a quirk of the engine that they can't fix for some reason.
But I die and then I reload a previous save state from the typewriter function on the death screen and it still adds time. Not to mention if it was like that then why even offer a save function at any other point except the chapter start?
And that's exactly how it should be. If you can't clear the run without dying, then why do you deserve an S+, the absolute highest performance rank, on that run?
The "going back to the menu resets the timer" oversight is clearly just that: an oversight. That it lets you cheese to still get an S+ despite dying a bunch should be cause for you to jump for joy, not something you treat like a gross inconvenience, given the intended behavior is that you'd have to start the run over from scratch if you die too much.
For people who aren't trying to S+ Professional? And for Normal/Hardcore S+ runs, so you have more opportunities to take a break from your attempt than just chapter-start? Critical thinking -really- isn't that hard on this one, fam.
That or I'll never unlock it and just play without it. Whichever comes first.
Because it's not a performance rank, it's a time rank and there are seven ways to sunday to bypass that system. Title screen, two saves, game reboots, switching between one run and another. And it's been like that since RE2 remake, so it's an oversight that's gone overseen for a few yers now. So I'm inclined to argue that the actual oversight is having you return to an earlier save state where your timer was lower and keeping the timer you had whe you died.
It only rolling the timer back if you go all the way back to the title screen is far more an indication that the timer isn't meant to roll back, with the title screen/an alt-f4/etc trick allowing one to cheese around that being a limitation of the nature of how a manual save file works, rather than any sort of indication that it "should" roll back.
If it "should" roll back, then surely by the third game on the engine they would've fixed it, no? (If not even the fourth, I can't remember if Village is the same engine or not)
"A time rank" is a measure of your performance time-wise, so please don't bother unnecessarily splitting hairs there. Even then, the time it took you to make multiple attempts at an encounter is definitively all time it took you to clear that run, and should thus count toward that run's total time.
And the likely reason it's gone overseen for multiple games is because, due to the intrinsic limitations of how a manual save file works, it's functionally unfixable. Capcom -could- replace the system with what essentially amounts to an autosave that you can manually update, but that'd be in total opposition to Resi's established identity as a series with manual saving. Not to mention how it'd be fixing an already-inconvenient-to-use exploit in a single-player, MTX-free game, a medium where exploits/skips/etc to unlock content generally aren't seen as issues worth expending effort on fixing.
TLDR In speedrunning for record times, you don't get to roll your timer back 10 minutes if you ♥♥♥♥♥♥ up a mid-game skip and want to retry it. You either start the run over from scratch, or your run is no longer a record-attempt and is now just for fun/practice.
RE Time Ranks are a form of speedrunning, so they're naturally going to follow that same logic as speedrunning. It's silly to try to argue that they shouldn't just because an inconvenient-to-use exploit exists that lets less-skilled players cheese their run times to get the unlocks despite lacking the skill to earn them legit.
If y'all're so concerned with wanting a convenient way to earn the speedrunning achievements/unlocks without actually doing a speedrun, Cheat Engine is literally free and I won't judge you for using it.
That way you don't gotta stress yourself out worrying about bad RNG in a stupid video game for some stupid banana sticker no one but you gives a flying ♥♥♥♥ about. :)
Think about this scenario. Imagine this, someone not trusting autosave functions, maybe they play a lot of Skyrim and instead would rather manually save in this game. They die and get frustrated, they don't continue, they just quit and close the game, come back to it later and load the game from the typewriter save. That's not cheesing, that's how it ♥♥♥♥♥♥♥ works.
The timer being baked into the save is evidence this is something overlooked if it happens in the other RE Engine games, otherwise the timer wouldn't rollback upon loading from main menu.